gameobj = src/game.obj src/util.obj
incpath = -Isrc -Isrc/dos -Ilibs/imago/src
libpath = libpath libs/imago
-RM = rm -f
!else
dosobj = src\dos\main.obj src\dos\gfx.obj src\dos\timer.obj src\dos\watdpmi.obj &
src\dos\vbe.obj src\dos\vga.obj src\dos\keyb.obj src\dos\mouse.obj &
gameobj = src\game.obj src\util.obj
incpath = -Isrc -Isrc\dos -Ilibs\imago\src
libpath = libpath libs\imago
-RM = del
!endif
obj = $(dosobj) $(gameobj)
.asm.obj:
nasm -f obj -o $@ $[*.asm
+!ifdef __UNIX__
+clean: .symbolic
+ rm -f $(obj)
+ rm -f $(bin)
+!else
clean: .symbolic
- $(RM) src\*.obj
- $(RM) src\dos\*.obj
- $(RM) objects.lnk
- $(RM) $(bin)
+ del src\*.obj
+ del src\dos\*.obj
+ del objects.lnk
+ del $(bin)
+!endif
vmptr->xsz = minf.xres;
vmptr->ysz = minf.yres;
vmptr->bpp = minf.bpp;
+ vmptr->pitch = minf.scanline_bytes;
if(minf.mem_model == VBE_TYPE_DIRECT) {
vmptr->rbits = minf.rsize;
vmptr->gbits = minf.gsize;
vmptr->gmask = calc_mask(minf.gsize, minf.gpos);
vmptr->bmask = calc_mask(minf.bsize, minf.bpos);
}
+ vmptr->fb_addr = minf.fb_addr;
+ vmptr->max_pages = minf.num_img_pages;
printf("%04x: ", vbe.modes[i]);
vbe_print_mode_info(stdout, &minf);
fflush(stdout);
vbe_init_ver = VBE_VER_MAJOR(vbe.ver);
+ if(vbe_init_ver < 2) {
+ fprintf(stderr, "VBE 2.0 required. Upgrade your video card or run univbe.\n");
+ free(vmodes);
+ vmodes = 0;
+ return -1;
+ }
return 0;
}
void *set_video_mode(int idx, int nbuf)
{
unsigned int mode;
- struct vbe_mode_info minf;
struct video_mode *vm = vmodes + idx;
printf("setting video mode %x (%dx%d %d bpp)\n", (unsigned int)vm->mode,
vm->xsz, vm->ysz, vm->bpp);
+ fflush(stdout);
mode = vm->mode | VBE_MODE_LFB;
if(vbe_setmode(mode) == -1) {
printf("Warning: failed to get a linear framebuffer. falling back to banked mode\n");
}
- vbe_mode_info(mode, &minf);
-
curmode = vm;
if(nbuf < 1) nbuf = 1;
if(nbuf > 2) nbuf = 2;
- pgcount = nbuf > minf.num_img_pages ? minf.num_img_pages : nbuf;
+ pgcount = nbuf > vm->max_pages ? vm->max_pages : nbuf;
pgsize = (vm->xsz * vm->bpp / 8) * vm->ysz;
fbsize = pgcount * pgsize;
- vpgaddr[0] = (void*)dpmi_mmap(minf.fb_addr, fbsize);
- memset(vpgaddr[0], 0xaa, fbsize);
+ printf("pgcount: %d, pgsize: %d, fbsize: %d\n", pgcount, pgsize, fbsize);
+ printf("phys addr: %p\n", (void*)vm->fb_addr);
+
+ vpgaddr[0] = (void*)dpmi_mmap(vm->fb_addr, fbsize);
+ if(!vpgaddr[0]) {
+ fprintf(stderr, "failed to map framebuffer (phys: %lx, size: %d)\n",
+ (unsigned long)vm->fb_addr, fbsize);
+ set_text_mode();
+ return 0;
+ }
+ //memset(vpgaddr[0], 0xaa, fbsize);
+
+ printf("vaddr: %p\n", vpgaddr[0]);
+ fflush(stdout);
if(pgcount > 1) {
vpgaddr[1] = (char*)vpgaddr[0] + pgsize;