CMAKE_MINIMUM_REQUIRED(VERSION 2.8.8 FATAL_ERROR) PROJECT(freeglut) # for multiarch LIBDIR support (requires cmake>=2.8.8) INCLUDE(GNUInstallDirs) # NOTE: On Windows and Cygwin, the dll's are placed in the # CMAKE_RUNTIME_OUTPUT_DIRECTORY, while their corresponding import # libraries end up in CMAKE_ARCHIVE_OUTPUT_DIRECTORY. On other # platforms, such as Linux, the shared libraries are put in # CMAKE_ARCHIVE_OUTPUT_DIRECTORY instead. # Static libraries end up in CMAKE_ARCHIVE_OUTPUT_DIRECTORY on all # platforms. SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/bin) SET(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/lib) SET(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/lib) # setup version numbers # TODO: Update these for each release! set(VERSION_MAJOR 3) set(VERSION_MINOR 0) set(VERSION_PATCH 0) # Update fg_version.h to match the versions number here in cmake CONFIGURE_FILE(src/fg_version.h.in src/fg_version.h) # shared lib version numbers (change before release) set(SO_MAJOR 3) # increment on backwards incompatible API/ABI changes set(SO_MINOR 10) # increment on backwards compatible or internal changes set(SO_REV 0) # if nothing else changed increment this # FREEGLUT_BUILD_SHARED_LIBS is already a standard CMake variable, but we need to # re-declare it here so it will show up in the GUI. # by default, we want to build both OPTION(FREEGLUT_BUILD_SHARED_LIBS "Build FreeGLUT shared library." ON) OPTION(FREEGLUT_BUILD_STATIC_LIBS "Build FreeGLUT static library." ON) # option for whether warnings and errors should be printed OPTION(FREEGLUT_PRINT_ERRORS "Lib prints errors to stderr" ON) #MARK_AS_ADVANCED(FREEGLUT_PRINT_ERRORS) OPTION(FREEGLUT_PRINT_WARNINGS "Lib prints warnings to stderr" ON) #MARK_AS_ADVANCED(FREEGLUT_PRINT_WARNINGS) # option to also copy .pdb files to install directory when executing # INSTALL target IF(MSVC) OPTION(INSTALL_PDB "Also install .pdb files" ON) ELSE() SET(INSTALL_PDB OFF) ENDIF() # OpenGL ES support OPTION(FREEGLUT_GLES "Use OpenGL ES (requires EGL)" OFF) # option to build either as "glut" (ON) or "freeglut" (OFF) IF(NOT WIN32) OPTION(FREEGLUT_REPLACE_GLUT "Be a replacement for GLUT" ON) ENDIF() SET(FREEGLUT_HEADERS include/GL/freeglut.h include/GL/freeglut_ext.h include/GL/freeglut_std.h include/GL/glut.h ) SET(FREEGLUT_SRCS ${FREEGLUT_HEADERS} src/fg_callbacks.c src/fg_cursor.c src/fg_display.c src/fg_ext.c src/fg_font_data.c src/fg_gamemode.c src/fg_geometry.c src/fg_gl2.c src/fg_gl2.h src/fg_init.c src/fg_init.h src/fg_internal.h src/fg_input_devices.c src/fg_joystick.c src/fg_main.c src/fg_misc.c src/fg_overlay.c src/fg_spaceball.c src/fg_state.c src/fg_stroke_mono_roman.c src/fg_stroke_roman.c src/fg_structure.c src/fg_teapot.c src/fg_teapot_data.h src/fg_videoresize.c src/fg_window.c ) # TODO: OpenGL ES requires a compatible version of these files: IF(NOT FREEGLUT_GLES) LIST(APPEND FREEGLUT_SRCS src/fg_font.c src/fg_menu.c ) ELSE() LIST(APPEND FREEGLUT_SRCS src/gles_stubs.c ) ENDIF() IF(WIN32) LIST(APPEND FREEGLUT_SRCS src/mswin/fg_cursor_mswin.c src/mswin/fg_display_mswin.c src/mswin/fg_ext_mswin.c src/mswin/fg_gamemode_mswin.c src/mswin/fg_init_mswin.c src/mswin/fg_internal_mswin.h src/mswin/fg_input_devices_mswin.c src/mswin/fg_joystick_mswin.c src/mswin/fg_main_mswin.c src/mswin/fg_menu_mswin.c src/mswin/fg_spaceball_mswin.c src/mswin/fg_state_mswin.c src/mswin/fg_structure_mswin.c src/mswin/fg_window_mswin.c ${CMAKE_BINARY_DIR}/freeglut.rc # generated below from freeglut.rc.in ) IF (MSVC AND NOT CMAKE_CL_64) # .def file only for 32bit Windows builds (TODO: MSVC only right # now, needed for any other Windows platform?) LIST(APPEND FREEGLUT_SRCS ${CMAKE_BINARY_DIR}/freeglutdll.def # generated below from src/freeglutdll.def.in ) ENDIF() ELSEIF(ANDROID OR BLACKBERRY) # BlackBerry and Android share some similar design concepts and ideas, as with many mobile devices. # As such, some classes can be shared between the two. XXX: Possibly rename shareable classes to # a more generic name. *_stub? *_mobile? LIST(APPEND FREEGLUT_SRCS src/android/fg_cursor_android.c src/android/fg_ext_android.c src/android/fg_gamemode_android.c src/android/fg_joystick_android.c src/android/fg_spaceball_android.c ) IF(ANDROID) LIST(APPEND FREEGLUT_SRCS src/android/native_app_glue/android_native_app_glue.c src/android/native_app_glue/android_native_app_glue.h src/android/fg_internal_android.h src/android/fg_init_android.c src/android/fg_input_devices_android.c src/android/fg_main_android.c src/android/fg_main_android.h src/android/fg_runtime_android.c src/android/fg_state_android.c src/android/fg_structure_android.c src/android/fg_window_android.c ) ELSE() LIST(APPEND FREEGLUT_SRCS src/blackberry/fg_internal_blackberry.h src/blackberry/fg_init_blackberry.c src/x11/fg_input_devices_x11.c src/blackberry/fg_main_blackberry.c src/blackberry/fg_state_blackberry.c src/blackberry/fg_structure_blackberry.c src/blackberry/fg_window_blackberry.c ) ENDIF() ELSE() LIST(APPEND FREEGLUT_SRCS src/x11/fg_cursor_x11.c src/x11/fg_ext_x11.c src/x11/fg_gamemode_x11.c src/x11/fg_glutfont_definitions_x11.c src/x11/fg_init_x11.c src/x11/fg_internal_x11.h src/x11/fg_input_devices_x11.c src/x11/fg_joystick_x11.c src/x11/fg_main_x11.c src/x11/fg_menu_x11.c src/x11/fg_spaceball_x11.c src/x11/fg_state_x11.c src/x11/fg_structure_x11.c src/x11/fg_window_x11.c src/x11/fg_xinput_x11.c ) IF(NOT(FREEGLUT_GLES)) LIST(APPEND FREEGLUT_SRCS src/x11/fg_internal_x11_glx.h src/x11/fg_display_x11_glx.c src/x11/fg_state_x11_glx.c src/x11/fg_state_x11_glx.h src/x11/fg_window_x11_glx.c src/x11/fg_window_x11_glx.h ) ENDIF() ENDIF() IF(FREEGLUT_GLES) LIST(APPEND FREEGLUT_SRCS src/egl/fg_internal_egl.h src/egl/fg_display_egl.c src/egl/fg_ext_egl.c src/egl/fg_init_egl.c src/egl/fg_init_egl.h src/egl/fg_state_egl.c src/egl/fg_state_egl.h src/egl/fg_structure_egl.c src/egl/fg_structure_egl.h src/egl/fg_window_egl.c src/egl/fg_window_egl.h ) ENDIF() # For OpenGL ES (GLES): compile with -DFREEGLUT_GLES to cleanly # bootstrap headers inclusion in freeglut_std.h; this constant also # need to be defined in client applications (e.g. through pkg-config), # but do use GLES constants directly for all other needs # GLES1 and GLES2 libraries are compatible and can be co-linked. IF(FREEGLUT_GLES) ADD_DEFINITIONS(-DFREEGLUT_GLES) LIST(APPEND LIBS GLESv2 GLESv1_CM EGL) ELSE() FIND_PACKAGE(OpenGL REQUIRED) LIST(APPEND LIBS ${OPENGL_gl_LIBRARY}) INCLUDE_DIRECTORIES(${OPENGL_INCLUDE_DIR}) ENDIF() # lib m for math, not needed on windows IF (NOT WIN32) # For compilation: LIST(APPEND LIBS m) # For CHECK_FUNCTION_EXISTS: LIST(APPEND CMAKE_REQUIRED_LIBRARIES m) ENDIF() IF(WIN32) # hide insecure CRT warnings, common practice ADD_DEFINITIONS(-D_CRT_SECURE_NO_WARNINGS) IF(MSVC) SET( CMAKE_DEBUG_POSTFIX "d" ) ENDIF(MSVC) # enable the use of Win2000 APIs (needed for really old compilers like MSVC6) ADD_DEFINITIONS(-D_WIN32_WINNT=0x0500) ADD_DEFINITIONS(-DWINVER=0x0500) ENDIF() IF(CMAKE_COMPILER_IS_GNUCC) SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wall") IF(NOT(ANDROID OR BLACKBERRY)) # not setting -ansi as EGL/KHR headers doesn't support it SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -pedantic") ENDIF() ENDIF(CMAKE_COMPILER_IS_GNUCC) INCLUDE(CheckIncludeFiles) IF(UNIX AND NOT(ANDROID OR BLACKBERRY)) FIND_PACKAGE(X11 REQUIRED) INCLUDE_DIRECTORIES(${X11_INCLUDE_DIR}) LIST(APPEND LIBS ${X11_LIBRARIES}) IF(X11_Xrandr_FOUND) SET(HAVE_X11_EXTENSIONS_XRANDR_H TRUE) LIST(APPEND LIBS ${X11_Xrandr_LIB}) ENDIF() IF(X11_xf86vmode_FOUND) SET(HAVE_X11_EXTENSIONS_XF86VMODE_H TRUE) LIST(APPEND LIBS ${X11_Xxf86vm_LIB}) ENDIF() IF(X11_Xinput_FOUND) # Needed for multi-touch: CHECK_INCLUDE_FILES("${X11_Xinput_INCLUDE_PATH}/X11/extensions/XInput2.h" HAVE_X11_EXTENSIONS_XINPUT2_H) LIST(APPEND LIBS ${X11_Xinput_LIB}) ENDIF() ENDIF() IF(ANDROID) # -landroid for ANativeWindow # -llog for native Android logging LIST(APPEND LIBS android log) ELSEIF(BLACKBERRY) # -lbps for event loop # -screen for native screen LIST(APPEND LIBS bps screen) if(NOT PLAYBOOK) # -lslog2 for logging # -pps for low-level screen manipulation LIST(APPEND LIBS slog2 pps) ENDIF() ENDIF() INCLUDE(CheckFunctionExists) INCLUDE(CheckTypeSize) CHECK_INCLUDE_FILES(sys/types.h HAVE_SYS_TYPES_H) CHECK_INCLUDE_FILES(unistd.h HAVE_UNISTD_H) CHECK_INCLUDE_FILES(sys/time.h HAVE_SYS_TIME_H) CHECK_INCLUDE_FILES(stdbool.h HAVE_STDBOOL_H) CHECK_INCLUDE_FILES(sys/param.h HAVE_SYS_PARAM_H) CHECK_INCLUDE_FILES(sys/ioctl.h HAVE_SYS_IOCTL_H) CHECK_INCLUDE_FILES(fcntl.h HAVE_FCNTL_H) CHECK_INCLUDE_FILES(usbhid.h HAVE_USBHID_H) CHECK_FUNCTION_EXISTS(gettimeofday HAVE_GETTIMEOFDAY) CHECK_FUNCTION_EXISTS(XParseGeometry HAVE_XPARSEGEOMETRY) IF (NOT HAVE_XPARSEGEOMETRY) LIST(APPEND FREEGLUT_SRCS src/util/xparsegeometry_repl.c src/util/xparsegeometry_repl.h) SET(NEED_XPARSEGEOMETRY_IMPL TRUE) ENDIF() # decide on suitable type for internal time keeping, 64-bit if possible CHECK_INCLUDE_FILES(stdint.h HAVE_STDINT_H) CHECK_INCLUDE_FILES(inttypes.h HAVE_INTTYPES_H) IF (NOT (HAVE_STDINT_H OR HAVE_INTTYPES_H)) IF (MSVC) # Some old Microsoft VC releases don't support unsigned long # long, but all we care about is support for unsigned __int64 on # MSVC, so test for presence of that type CHECK_TYPE_SIZE("unsigned __int64" U__INT64 BUILTIN_TYPES_ONLY) ELSEIF() CHECK_TYPE_SIZE("unsigned long long" ULONG_LONG BUILTIN_TYPES_ONLY) ENDIF() ENDIF() # The generated config.h is placed in the project's build directory, just to # ensure that all CMake-generated files are kept away from the main source tree. # As a result, the build directory must to be added to the include path list. CONFIGURE_FILE(${CMAKE_CURRENT_SOURCE_DIR}/config.h.in ${CMAKE_BINARY_DIR}/config.h) INCLUDE_DIRECTORIES(BEFORE ${CMAKE_BINARY_DIR} ${CMAKE_CURRENT_SOURCE_DIR}/include ${CMAKE_CURRENT_SOURCE_DIR}/src) ADD_DEFINITIONS(-DHAVE_CONFIG_H) IF(WIN32) # we also have to generate freeglut.rc, which contains the version # number CONFIGURE_FILE(${CMAKE_CURRENT_SOURCE_DIR}/freeglut.rc.in ${CMAKE_BINARY_DIR}/freeglut.rc) IF (MSVC AND NOT CMAKE_CL_64) # .def file only for 32bit Windows builds with Visual Studio CONFIGURE_FILE(${CMAKE_CURRENT_SOURCE_DIR}/src/freeglutdll.def.in ${CMAKE_BINARY_DIR}/freeglutdll.def) ENDIF() ENDIF() IF(FREEGLUT_BUILD_SHARED_LIBS) ADD_LIBRARY(freeglut SHARED ${FREEGLUT_SRCS}) ENDIF() IF(FREEGLUT_BUILD_STATIC_LIBS) ADD_LIBRARY(freeglut_static STATIC ${FREEGLUT_SRCS}) ENDIF() IF(WIN32) LIST(APPEND LIBS winmm) IF(FREEGLUT_BUILD_SHARED_LIBS) SET_TARGET_PROPERTIES(freeglut PROPERTIES COMPILE_FLAGS -DFREEGLUT_EXPORTS) ENDIF() IF(FREEGLUT_BUILD_STATIC_LIBS) SET_TARGET_PROPERTIES(freeglut_static PROPERTIES COMPILE_FLAGS -DFREEGLUT_STATIC) # need to set machine:x64 for linker, at least for VC10, and # doesn't hurt for older compilers: # http://public.kitware.com/Bug/view.php?id=11240#c22768 IF (CMAKE_CL_64) SET_TARGET_PROPERTIES(freeglut_static PROPERTIES STATIC_LIBRARY_FLAGS "/machine:x64") ENDIF() ENDIF() ELSE() # on UNIX we need to make sure: # - all shared libraries must have a soname/version, see : # http://sourceware.org/autobook/autobook/autobook_91.html#SEC91 # http://www.gnu.org/software/libtool/manual/html_node/Updating-version-info.html # Current: -version-info 12:0:9 -> 3.9.0 # Note: most platforms now prefer the latter major.minor.revision form # (e.g. FreeBSD, cf. http://debbugs.gnu.org/cgi/bugreport.cgi?bug=8765), # or special-cased FreeGLUT long ago (e.g. .so.4 on OpenBSD), so # the lack of support for current:revision:age in CMake should # not be a problem. # - the output library should be named glut so it'll be linkable with -lglut # (unless FREEGLUT_REPLACE_GLUT is false). # - the shared library should link to the dependency libraries so that the user # won't have to link them explicitly (they shouldn't have to know that we depend # on Xrandr or Xxf86vm) IF(FREEGLUT_GLES) SET(LIBNAME freeglut-gles) ELSE() IF(FREEGLUT_REPLACE_GLUT) SET(LIBNAME glut) ELSE() SET(LIBNAME freeglut) ENDIF() ENDIF() IF(FREEGLUT_BUILD_SHARED_LIBS) SET_TARGET_PROPERTIES(freeglut PROPERTIES VERSION ${SO_MAJOR}.${SO_MINOR}.${SO_REV} SOVERSION ${SO_MAJOR} OUTPUT_NAME ${LIBNAME}) ENDIF() IF(FREEGLUT_BUILD_STATIC_LIBS) SET_TARGET_PROPERTIES(freeglut_static PROPERTIES OUTPUT_NAME ${LIBNAME}) ENDIF() IF(ANDROID) # Not in CMake toolchain file, because the toolchain # file is called several times and generally doesn't # seem to be meant for modifying CFLAGS: # '-mandroid' is not mandatory but doesn't hurt # '-O0 -gstabs+' helps the currently buggy GDB port # Too late to manipulate ENV: SET(ENV{CFLAGS} "$ENV{CFLAGS} -mandroid") # Not using _INIT variables, they seem to be used internally only SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -mandroid") SET(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -O0 -gstabs+") ENDIF() ENDIF() IF(FREEGLUT_BUILD_SHARED_LIBS) TARGET_LINK_LIBRARIES(freeglut ${LIBS}) ENDIF() IF(FREEGLUT_BUILD_STATIC_LIBS) TARGET_LINK_LIBRARIES(freeglut_static ${LIBS}) ENDIF() IF(FREEGLUT_BUILD_SHARED_LIBS) INSTALL(TARGETS freeglut RUNTIME DESTINATION bin LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR} ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR} ) IF(INSTALL_PDB) INSTALL(FILES ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/Debug/freeglut${CMAKE_DEBUG_POSTFIX}.pdb DESTINATION bin CONFIGURATIONS Debug) ENDIF() ENDIF() IF(FREEGLUT_BUILD_STATIC_LIBS) INSTALL(TARGETS freeglut_static RUNTIME DESTINATION bin LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR} ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR} ) IF(INSTALL_PDB) INSTALL(FILES ${CMAKE_ARCHIVE_OUTPUT_DIRECTORY}/Debug/freeglut_static${CMAKE_DEBUG_POSTFIX}.pdb DESTINATION lib CONFIGURATIONS Debug) ENDIF() ENDIF() INSTALL(FILES ${FREEGLUT_HEADERS} DESTINATION include/GL) # Optionally build demos, on by default. option( FREEGLUT_BUILD_DEMOS "Build FreeGLUT demos." ON ) SET(DEMO_LIBS ${OPENGL_glu_LIBRARY} ${LIBS}) # lib m for math, not needed on windows IF (NOT WIN32) LIST(APPEND DEMO_LIBS m) ENDIF() MACRO(ADD_DEMO name) IF( FREEGLUT_BUILD_DEMOS ) IF(FREEGLUT_BUILD_SHARED_LIBS) ADD_EXECUTABLE(${name} ${ARGN}) TARGET_LINK_LIBRARIES(${name} ${DEMO_LIBS} freeglut) IF(WIN32 AND MSVC) SET_TARGET_PROPERTIES(${name} PROPERTIES DEBUG_POSTFIX d) ENDIF() ENDIF() IF(FREEGLUT_BUILD_STATIC_LIBS) ADD_EXECUTABLE(${name}_static ${ARGN}) TARGET_LINK_LIBRARIES(${name}_static ${DEMO_LIBS} freeglut_static) SET_TARGET_PROPERTIES(${name}_static PROPERTIES COMPILE_FLAGS -DFREEGLUT_STATIC) IF(WIN32 AND MSVC) SET_TARGET_PROPERTIES(${name}_static PROPERTIES DEBUG_POSTFIX d) ENDIF() ENDIF() ENDIF() ENDMACRO() ADD_DEMO(CallbackMaker progs/demos/CallbackMaker/CallbackMaker.c) ADD_DEMO(Fractals progs/demos/Fractals/fractals.c) ADD_DEMO(Fractals_random progs/demos/Fractals_random/fractals_random.c) ADD_DEMO(Lorenz progs/demos/Lorenz/lorenz.c) IF (NOT WIN32) ADD_DEMO(One progs/demos/One/one.c) ELSE() ADD_DEMO(One progs/demos/One/one.c progs/demos/One/one.rc) ENDIF() ADD_DEMO(Resizer progs/demos/Resizer/Resizer.cpp) ADD_DEMO(multi-touch progs/demos/multi-touch/multi-touch.c) ADD_DEMO(shapes progs/demos/shapes/shapes.c progs/demos/shapes/glmatrix.h progs/demos/shapes/glmatrix.c) ADD_DEMO(smooth_opengl3 progs/demos/smooth_opengl3/smooth_opengl3.c) IF(UNIX) ADD_DEMO(spaceball progs/demos/spaceball/spaceball.c progs/demos/spaceball/vmath.c progs/demos/spaceball/vmath.h) ENDIF() ADD_DEMO(subwin progs/demos/subwin/subwin.c) ADD_DEMO(timer progs/demos/timer/timer.c) # pkg-config support, to install at $(libdir)/pkgconfig # Define static build dependencies IF(WIN32) SET(PC_LIBS_PRIVATE "-lopengl32 -lwinmm -lgdi32 -lm") ELSEIF(FREEGLUT_GLES) IF(ANDROID) SET(PC_LIBS_PRIVATE "-llog -landroid -lGLESv2 -lGLESv1_CM -lEGL -lm") ELSEIF(BLACKBERRY) IF(PLAYBOOK) SET(PC_LIBS_PRIVATE "-lbps -lscreen -lGLESv2 -lGLESv1_CM -lEGL -lm") ELSE() SET(PC_LIBS_PRIVATE "-lbps -lslog2 -lscreen -lGLESv2 -lGLESv1_CM -lEGL -lm") ENDIF() ELSE() SET(PC_LIBS_PRIVATE "-lX11 -lXxf86vm -lXrandr -lGLESv2 -lGLESv1_CM -lEGL -lm") ENDIF() ELSE() SET(PC_LIBS_PRIVATE "-lX11 -lXxf86vm -lXrandr -lGL -lm") ENDIF() # Client applications need to define FreeGLUT GLES version to # bootstrap headers inclusion in freeglut_std.h: SET(PC_LIBNAME "glut") SET(PC_FILENAME "freeglut.pc") IF(FREEGLUT_GLES) SET(PC_CFLAGS "-DFREEGLUT_GLES") SET(PC_LIBNAME "freeglut-gles") SET(PC_FILENAME "freeglut-gles.pc") ENDIF() CONFIGURE_FILE(${CMAKE_CURRENT_SOURCE_DIR}/freeglut.pc.in ${CMAKE_BINARY_DIR}/freeglut.pc @ONLY) INSTALL(FILES ${CMAKE_BINARY_DIR}/freeglut.pc DESTINATION ${CMAKE_INSTALL_LIBDIR}/pkgconfig/ RENAME ${PC_FILENAME}) # TODO: change the library and .pc name when building for GLES, # e.g. -lglut-GLES