void fgPlatformJoystickOpen( SFG_Joystick* joy )
{
- int i = 0;
+ int i = 0;
OSStatus err;
/* XXX FIXME: get joystick name in Mac */
joy->num_axes = joy->num_buttons = 0;
joy->name[ 0 ] = '\0';
- fgPlatformJoystickOpen ( joy );
+ fgPlatformJoystickOpen ( joy );
}
fgJoystick[ ident ]->num_axes = fgJoystick[ ident ]->num_buttons = 0;
fgJoystick[ ident ]->error = GL_TRUE;
- fgPlatformJoystickInit( fgJoystick, ident );
+ fgPlatformJoystickInit( fgJoystick, ident );
fghJoystickOpen( fgJoystick[ ident ] );
}
{
if( fgJoystick[ ident ] )
{
- fgPlatformJoystickClose ( ident );
+ fgPlatformJoystickClose ( ident );
free( fgJoystick[ ident ] );
fgJoystick[ ident ] = NULL;