static GLvoid fghGetVMaxExtent( SFG_Window* window, int* x, int* y )
{
if( fgStructure.GameModeWindow )
- fgPlatformGetGameModeVMaxExtent ( window, x, y );
+ fgPlatformGetGameModeVMaxExtent ( window, x, y );
else
{
*x = fgDisplay.ScreenWidth;
{
/* The menu object creation code resides in fg_structure.c */
FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutCreateMenuUcall" );
- if (fgState.ActiveMenus)
- {
- fgError( "Menu manipulation not allowed while menus in use." );
- }
+ if (fgState.ActiveMenus)
+ {
+ fgError( "Menu manipulation not allowed while menus in use." );
+ }
return fgCreateMenu( callback, userData )->ID;
}