extern void fgPlatformSpaceballSetWindow(SFG_Window *window);
-int sball_initialized = 0;
+int fg_sball_initialized = 0;
void fgInitialiseSpaceball(void)
{
- if(sball_initialized != 0) {
+ if(fg_sball_initialized != 0) {
return;
}
int fgHasSpaceball(void)
{
- if(sball_initialized == 0) {
+ if(fg_sball_initialized == 0) {
fgInitialiseSpaceball();
- if(sball_initialized != 1) {
+ if(fg_sball_initialized != 1) {
fgWarning("fgInitialiseSpaceball failed\n");
return 0;
}
int fgSpaceballNumButtons(void)
{
- if(sball_initialized == 0) {
+ if(fg_sball_initialized == 0) {
fgInitialiseSpaceball();
- if(sball_initialized != 1) {
+ if(fg_sball_initialized != 1) {
fgWarning("fgInitialiseSpaceball failed\n");
return 0;
}
void fgSpaceballSetWindow(SFG_Window *window)
{
- if(sball_initialized == 0) {
+ if(fg_sball_initialized == 0) {
fgInitialiseSpaceball();
- if(sball_initialized != 1) {
+ if(fg_sball_initialized != 1) {
return;
}
}