fixed shader route in shapes demo:
authorDiederick Niehorster <dcnieho@gmail.com>
Mon, 13 Aug 2012 04:59:48 +0000 (04:59 +0000)
committerDiederick Niehorster <dcnieho@gmail.com>
Mon, 13 Aug 2012 04:59:48 +0000 (04:59 +0000)
commiteda45df83952e3e92ec4adacc8c942085e132077
tree8ca55db924af5c2ccb2f2b4dad7fd01b5c08c446
parentc6646dafd99f32c205f940b759ca59cf5db2e2a4
fixed shader route in shapes demo:
- small bug in gl_frustum implementation in matrix lib, element (4,4)
  should be 0
- default OpenGL ambient color is (.2, .2, .2, 1.), not black
little bit of formatting

git-svn-id: svn+ssh://svn.code.sf.net/p/freeglut/code/trunk/freeglut/freeglut@1388 7f0cb862-5218-0410-a997-914c9d46530a
progs/demos/shapes/glmatrix.c
progs/demos/shapes/shapes.c