xgl_translate(0, 0, 5 << 16);
xgl_rotate_x(cam_phi);
xgl_rotate_y(cam_theta);
- xgl_draw(XGL_QUADS, cube, sizeof cube / sizeof *cube);
+// xgl_draw(XGL_QUADS, cube, sizeof cube / sizeof *cube);
+ xgl_draw(XGL_TRIANGLES, suzanne, sizeof suzanne / sizeof *suzanne);
wait_vblank();
present(backbuf);