- fixed spritesheet conversion and setup
[gba_blender] / src / sprites.c
index 1986758..91471d7 100644 (file)
@@ -41,7 +41,7 @@ void init_sprites(void)
                src += 2;
 
                if((i & 31) == 31) {
-                       src += 7 * 128; /* skip to the next row of tiles */
+                       src += 7 * 64;  /* skip to the next row of tiles */
                }
        }