out->z = XMUL(m[2], in->x) + XMUL(m[6], in->y) + XMUL(m[10], in->z) + m[14];
}
+/* d = 1.0 / tan(fov/2) */
+#define PROJ_D 2.0f
+
void xgl_draw(int prim, const struct xvertex *varr, int vcount)
{
- int i;
+ int i, cidx;
struct xvertex xv[4];
struct pvertex pv[4];
while(vcount >= prim) {
+ cidx = varr->cidx;
for(i=0; i<prim; i++) {
xform(xv + i, varr, mat[mtop]);
varr++;
+ xv[i].x = xv[i].x / (xv[i].z >> 8); /* assume aspect: ~2 */
+ xv[i].y = (xv[i].y << 1) / (xv[i].z >> 8);
+ /* projection result is 24.8 */
+
/* viewport */
- pv[i].x = ((((xv[i].x + 0x10000) >> 1) * vp[2]) >> 8) + (vp[0] << 8);
- pv[i].y = ((((xv[i].y + 0x10000) >> 1) * vp[3]) >> 8) + (vp[1] << 8);
+ pv[i].x = (((xv[i].x + 0x100) >> 1) * vp[2]) + (vp[0] << 8);
+ pv[i].y = (((0x100 - xv[i].y) >> 1) * vp[3]) + (vp[1] << 8);
}
vcount -= prim;
- polyfill_flat(pv, prim, 0xff);
+ polyfill_flat(pv, prim, cidx);
}
}