void xgl_pop_matrix(void);
void xgl_load_identity(void);
void xgl_load_matrix(const int32_t *m);
+void xgl_get_matrix(int32_t *m);
void xgl_mult_matrix(const int32_t *m);
void xgl_translate(int32_t x, int32_t y, int32_t z);
void xgl_scale(int32_t x, int32_t y, int32_t z);
void xgl_draw(int prim, const struct xvertex *varr, int vcount);
+void xgl_transform(const struct xvertex *vin, int *x, int *y);
#endif /* XGL_H_ */