gbajam21
2021-05-28 John Tsiombikastest sprite scaling master
2021-05-26 John Tsiombikaschanged the sprites to 16 colors
2021-05-14 John Tsiombikasforgot to add quant.c in pngdump
2021-05-12 John Tsiombikasshade LUT in iwram
2021-05-12 John Tsiombikastunnel shading
2021-05-12 John Tsiombikaspngdump fix: previous commit inadvertently made PNG...
2021-05-12 John Tsiombikasimproved shade-lut generation
2021-05-11 John Tsiombikaspngdump: image quantization, first attempt at shademap...
2021-04-25 John Tsiombikasfix
2021-04-25 John Tsiombikasfixed the tunnel precalc to produce a continuous 10...
2021-04-22 John TsiombikasMerge branch 'tunsweep'
2021-04-22 John Tsiombikascorrect tunnel curving
2021-04-22 John Tsiombikaswonky sweep
2021-04-21 John Tsiombikassoftware tunnel rotation / lower framerate
2021-04-20 John Tsiombikas16bit LUT
2021-04-19 John Tsiombikastunnel rotation with lower-res scaled-up tunnel
2021-04-19 John Tsiombikasbg rotation
2021-04-19 John Tsiombikasfoo
2021-04-19 John Tsiombikassprites 256c, shadow oam, sprite transforms, sinlut
2021-04-18 John Tsiombikasadded input handling
2021-04-18 John Tsiombikascurved tunnel
2021-04-13 John Tsiombikas2vbl tunnel! 30fps
2021-04-13 John Tsiombikasdropped aas, moved to maxmod
2021-04-13 John Tsiombikasfoo
2021-04-12 John Tsiombikaswait states!
2021-04-12 John Tsiombikasminor foo
2021-04-12 John Tsiombikasiwram_brk/iwram_sbrk
2021-04-12 John Tsiombikasmirroring tunnel vertically improves performance
2021-04-12 John Tsiombikaspanic screen, debug font, asmutil.s
2021-04-10 John Tsiombikasfoo
2021-04-10 John Tsiombikastunnel
2021-04-07 John Tsiombikasfixed missing dependency to aas_data.h
2021-04-07 John Tsiombikasreadme
2021-04-07 John Tsiombikasadded apex audio system
2021-04-06 John Tsiombikasinitial commit