From 198dd3b315f6e04fe6843d4d371e97e5d60e6309 Mon Sep 17 00:00:00 2001 From: John Tsiombikas Date: Wed, 26 Oct 2022 01:15:18 +0300 Subject: [PATCH] added enemy sprites, tanked the framerate... need to investigate --- src/data.h | 4 +- src/gamescr.c | 179 ++++++++++++++++++++++++++++++++++---------------------- src/voxscape.c | 32 ++++++++++ src/voxscape.h | 8 +++ 4 files changed, 152 insertions(+), 71 deletions(-) diff --git a/src/data.h b/src/data.h index e805f63..4cfe6e4 100644 --- a/src/data.h +++ b/src/data.h @@ -24,7 +24,9 @@ enum { SPRID_LEDRED = SPRID(40, 16), SPRID_LEDBLU = SPRID(48, 16), SPRID_LEDGRN = SPRID(56, 16), - SPRID_ENEMY = SPRID(0, 64) + /*SPRID_ENEMY = SPRID(0, 64)*/ + SPRID_ENEMY0 = SPRID(0, 32), + SPRID_HUSK = SPRID(112, 64) }; extern unsigned char color_pixels[]; diff --git a/src/gamescr.c b/src/gamescr.c index abbbce9..a84aa12 100644 --- a/src/gamescr.c +++ b/src/gamescr.c @@ -32,6 +32,13 @@ static struct screen gamescr = { gamescr_vblank }; +struct enemy { + struct vox_object vobj; + short hp; + short anm; + short last_fire; +}; + static uint16_t *framebuf; static int nframes, backbuf; @@ -47,10 +54,25 @@ static struct voxscape *vox; static uint16_t oam[4 * MAX_SPR]; static int dynspr_base, dynspr_count; -static int num_tur, total_tur; + +#define MAX_ENEMIES 64 +struct enemy enemies[MAX_ENEMIES]; +int num_enemies, total_enemies; static int energy; #define MAX_ENERGY 5 + +#define XFORM_PIXEL_X(x, y) (xform_ca * (x) - xform_sa * (y) + (120 << 8)) +#define XFORM_PIXEL_Y(x, y) (xform_sa * (x) + xform_ca * (y) + (80 << 8)) +static int32_t xform_sa, xform_ca; /* for viewport bank/zoom */ +static int xform_s; + +static short vblcount; + + +static inline void xform_pixel(int *xp, int *yp); + + struct screen *init_game_screen(void) { return &gamescr; @@ -64,7 +86,9 @@ static int gamescr_start(void) vblperf_setcolor(0); - pos[0] = pos[1] = VOX_SZ << 15; + pos[0] = VOX_SZ << 15; + pos[1] = (VOX_SZ << 15) + 0x100000; + angle = 0x8000; if(!(vox = vox_create(VOX_SZ, VOX_SZ, height_pixels, color_pixels))) { panic(get_pc(), "vox_create"); @@ -107,17 +131,27 @@ static int gamescr_start(void) wait_vblank(); dma_copy32(3, (void*)OAM_ADDR, oam, sidx * 2, 0); - num_tur = 0; - total_tur = 16; + num_enemies = 0; + total_enemies = 8; energy = 5; + srand(0); + for(i=0; i 40) horizon -= ELEV_SPEED; } @@ -214,10 +247,10 @@ static void update(void) snum = 0; /* turrets number */ - spr_oam(oam, dynspr_base + snum++, numspr[num_tur][0], 200, 144, SPR_VRECT | SPR_256COL); - spr_oam(oam, dynspr_base + snum++, numspr[num_tur][1], 208, 144, SPR_VRECT | SPR_256COL); - spr_oam(oam, dynspr_base + snum++, numspr[total_tur][0], 224, 144, SPR_VRECT | SPR_256COL); - spr_oam(oam, dynspr_base + snum++, numspr[total_tur][1], 232, 144, SPR_VRECT | SPR_256COL); + spr_oam(oam, dynspr_base + snum++, numspr[num_enemies][0], 200, 144, SPR_VRECT | SPR_256COL); + spr_oam(oam, dynspr_base + snum++, numspr[num_enemies][1], 208, 144, SPR_VRECT | SPR_256COL); + spr_oam(oam, dynspr_base + snum++, numspr[total_enemies][0], 224, 144, SPR_VRECT | SPR_256COL); + spr_oam(oam, dynspr_base + snum++, numspr[total_enemies][1], 232, 144, SPR_VRECT | SPR_256COL); /* energy bar */ if(energy == MAX_ENERGY) { ledspr = SPRID_LEDBLU; @@ -229,7 +262,47 @@ static void update(void) 8 + (i << 3), 144, SPR_VRECT | SPR_256COL); } /* enemy sprites */ - spr_oam(oam, dynspr_base + snum++, SPRID_ENEMY, 50, 50, SPR_VRECT | SPR_SZ64 | SPR_256COL); + /*spr_oam(oam, dynspr_base + snum++, SPRID_ENEMY, 50, 50, SPR_VRECT | SPR_SZ64 | SPR_256COL);*/ + enemy = enemies; + for(i=0; ivobj.px >= 0) { + flags = SPR_SZ32 | SPR_DBLSZ | SPR_256COL | SPR_ROTSCL | SPR_ROTSCL_SEL(0); + if(enemies->hp > 0) { + anm = (enemies->anm + (vblcount >> 3)) & 0xf; + sid = SPRID_ENEMY0 + ((anm & 7) << 2); + flags |= SPR_VRECT; + } else { + sid = SPRID_HUSK; + } + + px = enemy->vobj.px - 120; + py = enemy->vobj.py - 80; + xform_pixel(&px, &py); + + spr_oam(oam, dynspr_base + snum++, sid, px - 20, py - 32, flags); + + scale = enemy->vobj.scale; + if(scale > 0x10000) scale = 0x10000; + sa = xform_sa / scale; + ca = xform_ca / scale; + mat[0] = anm >= 8 ? -ca : ca; + mat[1] = sa; + mat[2] = -sa; + mat[3] = ca; + + spr_transform(oam, 0, mat); + enemy->vobj.px = -1; + } + enemy++; + } + for(i=snum; i> 8; + int32_t ca = xform_ca >> 8; + int x = *xp; + int y = *yp; + + *xp = (ca * x - sa * y + (120 << 8)) >> 8; + *yp = (sa * x + ca * y + (80 << 8)) >> 8; +} #define MAXBANK 0x100 ARM_IWRAM static void gamescr_vblank(void) { - static int bank, bankdir, theta, s; + static int bank, bankdir, theta; int32_t sa, ca; - uint16_t *src, *dst; - int i; + + vblcount++; if(!nframes) return; @@ -268,27 +346,20 @@ static void gamescr_vblank(void) * DMA them from cartridge easily */ - /* - src = (void*)(spr_game_pixels + enemy_frame_offs[1]); - dst = (void*)(VRAM_LFB_OBJ_ADDR + SPRID(0, 64)); - for(i=0; i<64; i++) { - dma_copy32(3, dst, src, 32 / 4, 0); - dst += 32 / 2; - src += 128 / 2; - } - */ - - dma_copy32(3, (void*)(OAM_ADDR + dynspr_base * 8), oam + dynspr_base * 4, dynspr_count * 2, 0); + /*dma_copy32(3, (void*)(OAM_ADDR + dynspr_base * 8), oam + dynspr_base * 4, MAX_SPR * 2, 0);*/ + dma_copy32(3, (void*)OAM_ADDR, oam, MAX_SPR * 2, 0); theta = -(bank << 3); + xform_sa = SIN(theta); + xform_ca = COS(theta); #if 0 - s = 0x100000 / (MAXBANK + (abs(bank) >> 3)); - sa = ((SIN(theta) >> 8) * s) >> 12; - ca = ((COS(theta) >> 8) * s) >> 12; + xform_s = 0x100000 / (MAXBANK + (abs(bank) >> 3)); + sa = (((xform_sa) >> 8) * xform_s) >> 12; + ca = (((xform_ca) >> 8) * xform_s) >> 12; #else - s = (MAXBANK + (abs(bank) >> 3)); - sa = SIN(theta) / s; - ca = COS(theta) / s; + xform_s = (MAXBANK + (abs(bank) >> 3)); + sa = xform_sa / xform_s; + ca = xform_ca / xform_s; #endif REG_BG2X = -ca * 120 - sa * 80 + (120 << 8); @@ -313,35 +384,3 @@ static void gamescr_vblank(void) if(bank < MAXBANK) bank += 16; } } - -/* -static uint16_t skygrad[] __attribute__((section(".data"))) = { - - 0x662a, 0x660a, 0x660a, 0x660b, 0x660b, 0x660b, 0x660b, 0x6a0b, 0x6a0c, - 0x6a0c, 0x6a0c, 0x6a0c, 0x6a0c, 0x6a0d, 0x6a0d, 0x6a0d, 0x6a0d, 0x6a0d, - 0x6a0d, 0x6a0e, 0x6e0e, 0x6e0e, 0x6e0e, 0x6e0e, 0x6e0f, 0x6e0f, 0x6e0f, - 0x6e0f, 0x6e0f, 0x6e0f, 0x6e10, 0x6e10, 0x7210, 0x7210, 0x7210, 0x7211, - 0x7211, 0x7211, 0x71f1, 0x71f1, 0x71f2, 0x71f2, 0x71f2, 0x71f2, 0x71f2, - 0x75f2, 0x75f3, 0x75f3, 0x75f3, 0x75f3, 0x75f3, 0x75f4, 0x75f4, 0x75f4, - 0x75f4, 0x75f4, 0x75f5, 0x79f5, 0x79f5, 0x79f5, 0x79f5, 0x79f5, 0x79f6, - 0x79f6, 0x79f6, 0x79f6, 0x79f6, 0x79f7, 0x79f7, 0x79f7, 0x7df7, 0x7df7, - 0x7df7, 0x7df8, 0x7df8, 0x7df8, 0x7dd8, 0x7dd8, 0x7dd9, 0x7dd9, - - 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, - 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, - 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, - 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, - 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, - 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, - 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, - 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, - 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9 -}; - -ARM_IWRAM -static void hblank(void) -{ - int vcount = REG_VCOUNT; - gba_bgpal[255] = skygrad[vcount]; -} -*/ diff --git a/src/voxscape.c b/src/voxscape.c index 6eb5531..391c9ec 100644 --- a/src/voxscape.c +++ b/src/voxscape.c @@ -57,6 +57,9 @@ struct voxscape { uint8_t fogcolor; unsigned int valid; + + struct vox_object *obj; + int num_obj, obj_stride; }; int vox_quality = 1; @@ -284,6 +287,7 @@ void vox_render_slice(struct voxscape *vox, int n) uint8_t color, last_col; uint16_t *fbptr; int proj; + struct vox_object *obj; z = vox->znear + n; @@ -321,6 +325,17 @@ void vox_render_slice(struct voxscape *vox, int n) fbptr += FBPITCH / 2; } vox->coltop[col] = hval; + + /* check to see if there's an object here */ + obj = vox->obj; + for(j=0; jnum_obj; j++) { + if(obj->offs == offs) { + obj->px = col; + obj->py = colstart; + obj->scale = projlut[n]; + } + obj = (struct vox_object*)((char*)obj + vox->obj_stride); + } } x += xstep; y += ystep; @@ -370,3 +385,20 @@ void vox_sky_grad(struct voxscape *vox, uint8_t chor, uint8_t ctop) } } } + +void vox_objects(struct voxscape *vox, struct vox_object *ptr, int count, int stride) +{ + int i; + struct vox_object *obj; + + vox->obj = ptr; + vox->num_obj = count; + vox->obj_stride = stride; + + obj = ptr; + for(i=0; ioffs = obj->y * XSZ + obj->x; + emuprint("%d,%d -> %d", obj->x, obj->y, obj->offs); + obj = (struct vox_object*)((char*)obj + stride); + } +} diff --git a/src/voxscape.h b/src/voxscape.h index 7092e7e..863aaa3 100644 --- a/src/voxscape.h +++ b/src/voxscape.h @@ -10,6 +10,12 @@ enum { struct voxscape; +struct vox_object { + int x, y, px, py; + int offs; + int32_t scale; +}; + extern int vox_quality; struct voxscape *vox_create(int xsz, int ysz, uint8_t *himg, uint8_t *cimg); @@ -37,4 +43,6 @@ void vox_render_slice(struct voxscape *vox, int n); void vox_sky_solid(struct voxscape *vox, uint8_t color); void vox_sky_grad(struct voxscape *vox, uint8_t chor, uint8_t ctop); +void vox_objects(struct voxscape *vox, struct vox_object *ptr, int count, int stride); + #endif /* VOXSCAPE_H_ */ -- 1.7.10.4