#include <stdio.h>
#include <stdlib.h>
+#include <string.h>
#include <math.h>
#include <assert.h>
-#define GL_GLEXT_PROTOTYPES 1
#include <GL/glut.h>
+#if defined(unix) || defined(__unix__)
+#include <GL/glx.h>
+
+#define BUILD_X11
+#define get_proc_addr(s) (void (*)())glXGetProcAddress((unsigned char*)(s))
+#endif
+
enum {
MODE_POINTS,
MODE_DRAWPIX,
NUM_MODES
};
+static const char *modestr[] = { "GL_POINTS", "glDrawPixels", "textured quad",
+ "textured triangle"};
+
int init(void);
void display(void);
void idle(void);
void reshape(int x, int y);
void keyb(unsigned char key, int x, int y);
+void change_mode(int m);
int win_width, win_height;
int max_xscroll, max_yscroll;
-#define IMG_W 1024
-#define IMG_H 1024
+#define IMG_W 1400
+#define IMG_H 1200
unsigned int img[IMG_W * IMG_H];
float *varr, *carr;
unsigned int vbo_pos, vbo_col;
int varr_sz, carr_sz;
+unsigned int tex, quad, tri;
int mode = MODE_POINTS;
-int have_vbo = 1; /* TODO */
+int have_vbo;
+
+unsigned int start_tm;
+unsigned int num_frames;
+
+void (*gl_gen_buffers)(GLsizei, GLuint*);
+void (*gl_bind_buffer)(GLenum, GLuint);
+void (*gl_buffer_data)(GLenum, GLsizeiptr, const void*, GLenum);
+void (*gl_buffer_sub_data)(GLenum, GLintptr, GLsizeiptr, const void *data);
+
+#ifdef BUILD_X11
+static Display *dpy;
+static Window win;
+
+static void (*glx_swap_interval_ext)(Display*, Window, int);
+static void (*glx_swap_interval_mesa)(int);
+static void (*glx_swap_interval_sgi)(int);
+#endif
int main(int argc, char **argv)
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE);
glutCreateWindow("GL pixel drawing methods");
+ change_mode(mode);
+
glutDisplayFunc(display);
glutReshapeFunc(reshape);
glutKeyboardFunc(keyb);
if(init() == -1) {
return 1;
}
+
+ start_tm = glutGet(GLUT_ELAPSED_TIME);
glutMainLoop();
return 0;
}
{
int i, j, xor, r, g, b;
unsigned int *ptr;
- unsigned int tex;
float *vptr;
+ const char *extstr;
+
+ extstr = (char*)glGetString(GL_EXTENSIONS);
+
+ if(strstr(extstr, "ARB_vertex_buffer_object")) {
+ if(!(gl_gen_buffers = get_proc_addr("glGenBuffers"))) {
+ gl_gen_buffers = get_proc_addr("glGenBuffersARB");
+ }
+ if(!(gl_bind_buffer = get_proc_addr("glBindBuffer"))) {
+ gl_bind_buffer = get_proc_addr("glBindBufferARB");
+ }
+ if(!(gl_buffer_data = get_proc_addr("glBufferData"))) {
+ gl_buffer_data = get_proc_addr("glBufferDataARB");
+ }
+ if(!(gl_buffer_sub_data = get_proc_addr("glBufferSubData"))) {
+ gl_buffer_sub_data = get_proc_addr("glBufferSubDataARB");
+ }
+ if(gl_gen_buffers && gl_bind_buffer && gl_buffer_data && gl_buffer_sub_data) {
+ have_vbo = 1;
+ }
+ }
+ if(have_vbo) {
+ printf("Using vertex buffer objects for the GL_POINTS test\n");
+ } else {
+ printf("No VBO extension, using client-side vertex arrays for the GL_POINTS test\n");
+ }
+
+#ifdef BUILD_X11
+ {
+ int scr;
+ XWindowAttributes wattr;
+
+ dpy = glXGetCurrentDisplay();
+ win = glXGetCurrentDrawable();
+
+ XGetWindowAttributes(dpy, win, &wattr);
+ scr = XScreenNumberOfScreen(wattr.screen);
+
+ if(!(extstr = glXQueryExtensionsString(dpy, scr))) {
+ return -1;
+ }
+ }
+
+ if(strstr(extstr, "GLX_EXT_swap_control") && (glx_swap_interval_ext = get_proc_addr("glXSwapIntervalEXT"))) {
+ printf("using GLX_EXT_swap_control to disable vsync\n");
+ glx_swap_interval_ext(dpy, win, 0);
+ } else if(strstr(extstr, "GLX_MESA_swap_control") && (glx_swap_interval_mesa = get_proc_addr("glXSwapIntervalMESA"))) {
+ printf("using GLX_MESA_swap_control to disable vsync\n");
+ glx_swap_interval_mesa(0);
+ } else if(strstr(extstr, "GLX_SGI_swap_control") && (glx_swap_interval_sgi = get_proc_addr("glXSwapIntervalSGI"))) {
+ printf("using GLX_SGI_swap_control to disable vsync\n");
+ glx_swap_interval_sgi(0);
+ } else {
+ fprintf(stderr, "No vsync extension found, you might need to disable vsync externally\n");
+ }
+#endif
+
ptr = img;
for(i=0; i<IMG_H; i++) {
glBindTexture(GL_TEXTURE_2D, tex);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA, win_width, win_height, 1, GL_RGBA, GL_UNSIGNED_BYTE, 0);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, win_width, win_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
varr_sz = win_width * win_height * sizeof *varr * 2;
if(!(varr = malloc(varr_sz))) {
}
if(have_vbo) {
- glGenBuffers(1, &vbo_pos);
- glBindBuffer(GL_ARRAY_BUFFER, vbo_pos);
- glBufferData(GL_ARRAY_BUFFER, varr_sz, varr, GL_STATIC_DRAW);
+ gl_gen_buffers(1, &vbo_pos);
+ gl_bind_buffer(GL_ARRAY_BUFFER, vbo_pos);
+ gl_buffer_data(GL_ARRAY_BUFFER, varr_sz, varr, GL_STATIC_DRAW);
- glGenBuffers(1, &vbo_col);
- glBindBuffer(GL_ARRAY_BUFFER, vbo_col);
- glBufferData(GL_ARRAY_BUFFER, carr_sz, 0, GL_STREAM_DRAW);
+ gl_gen_buffers(1, &vbo_col);
+ gl_bind_buffer(GL_ARRAY_BUFFER, vbo_col);
+ gl_buffer_data(GL_ARRAY_BUFFER, carr_sz, 0, GL_STREAM_DRAW);
}
+ quad = glGenLists(1);
+ glNewList(quad, GL_COMPILE);
+ glBegin(GL_QUADS);
+ glTexCoord2f(0, 0); glVertex2f(0, 0);
+ glTexCoord2f(1, 0); glVertex2f(1, 0);
+ glTexCoord2f(1, 1); glVertex2f(1, 1);
+ glTexCoord2f(0, 1); glVertex2f(0, 1);
+ glEnd();
+ glEndList();
+
+ tri = glGenLists(1);
+ glNewList(tri, GL_COMPILE);
+ glBegin(GL_TRIANGLES);
+ glTexCoord2f(0, 0); glVertex2f(0, 0);
+ glTexCoord2f(2, 0); glVertex2f(2, 0);
+ glTexCoord2f(0, 2); glVertex2f(0, 2);
+ glEnd();
+ glEndList();
+
return 0;
}
{
int i, j;
unsigned int tm = glutGet(GLUT_ELAPSED_TIME);
+ unsigned int interv;
float t = tm / 256.0f;
int xoffs = (int)((sin(t) * 0.5f + 0.5f) * max_xscroll);
int yoffs = (int)((cos(t) * 0.5f + 0.5f) * max_yscroll);
unsigned int *start = img + yoffs * IMG_W + xoffs;
float *vptr = varr;
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+
switch(mode) {
case MODE_POINTS:
/* draw with points */
}
if(have_vbo) {
- glBindBuffer(GL_ARRAY_BUFFER, vbo_pos);
+ gl_bind_buffer(GL_ARRAY_BUFFER, vbo_pos);
glVertexPointer(2, GL_FLOAT, 0, 0);
- glBindBuffer(GL_ARRAY_BUFFER, vbo_col);
- glBufferSubData(GL_ARRAY_BUFFER, 0, carr_sz, carr);
+ gl_bind_buffer(GL_ARRAY_BUFFER, vbo_col);
+ gl_buffer_sub_data(GL_ARRAY_BUFFER, 0, carr_sz, carr);
glColorPointer(3, GL_FLOAT, 0, 0);
- glBindBuffer(GL_ARRAY_BUFFER, 0);
+ gl_bind_buffer(GL_ARRAY_BUFFER, 0);
} else {
glVertexPointer(2, GL_FLOAT, 0, varr);
glColorPointer(3, GL_FLOAT, 0, carr);
break;
case MODE_TEXQUAD:
- /* draw with textured quad */
- break;
-
case MODE_TEXTRI:
- /* draw with textured triangle */
+ /* draw with textured quad or triangle */
+ glBindTexture(GL_TEXTURE_2D, tex);
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, win_width, win_height, GL_RGBA,
+ GL_UNSIGNED_BYTE, start);
+ glEnable(GL_TEXTURE_2D);
+ glScalef(win_width, win_height, 1);
+ glCallList(mode == MODE_TEXQUAD ? quad : tri);
+ glDisable(GL_TEXTURE_2D);
break;
}
glutSwapBuffers();
assert(glGetError() == GL_NO_ERROR);
+
+ num_frames++;
+ tm = glutGet(GLUT_ELAPSED_TIME);
+ interv = tm - start_tm;
+ if(interv >= 4000) {
+ unsigned int fps = 100000 * num_frames / interv;
+ printf("%s: %.2f fps\n", modestr[mode], fps / 100.0f);
+ num_frames = 0;
+ start_tm = tm;
+
+ if(mode < NUM_MODES - 1) {
+ change_mode(mode + 1);
+ } else {
+ exit(0);
+ }
+ }
}
void idle(void)
exit(0);
case ' ':
- mode = (mode + 1) % NUM_MODES;
+ change_mode((mode + 1) % NUM_MODES);
break;
default:
break;
}
}
+
+void change_mode(int m)
+{
+ char title[128];
+ mode = m;
+ sprintf(title, "GL pixel drawing test: %s\n", modestr[mode]);
+ glutSetWindowTitle(title);
+}