X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?p=gph-cmath;a=blobdiff_plain;f=src%2Fcgmquat.inl;fp=src%2Fcgmquat.inl;h=f0b0ee327596278765c6a5d601f12123e88af5e0;hp=0000000000000000000000000000000000000000;hb=cc26f59c90c0935eef7d7fdcf8ac327e23d14ebc;hpb=b5babc8bdd95af48fc377bb888c70aad4956d58a diff --git a/src/cgmquat.inl b/src/cgmquat.inl new file mode 100644 index 0000000..f0b0ee3 --- /dev/null +++ b/src/cgmquat.inl @@ -0,0 +1,151 @@ +static inline void cgm_qcons(cgm_quat *q, float x, float y, float z, float w) +{ + q->x = x; + q->y = y; + q->z = z; + q->w = w; +} + + +static inline void cgm_qneg(cgm_quat *q) +{ + q->x = -q->x; + q->y = -q->y; + q->z = -q->z; + q->w = -q->w; +} + +static inline void cgm_qadd(cgm_quat *a, const cgm_quat *b) +{ + a->x += b->x; + a->y += b->y; + a->z += b->z; + a->w += b->w; +} + +static inline void cgm_qsub(cgm_quat *a, const cgm_quat *b) +{ + a->x -= b->x; + a->y -= b->y; + a->z -= b->z; + a->w -= b->w; +} + +static inline void cgm_qmul(cgm_quat *a, const cgm_quat *b) +{ + float x, y, z, dot; + cgm_vec3 cross; + + dot = a->x * b->x + a->y * b->y + a->z * b->z; + cgm_vcross(&cross, (cgm_vec3*)a, (cgm_vec3*)b); + + x = a->w * b->x + b->w * a->x + cross.x; + y = a->w * b->y + b->w * a->y + cross.y; + z = a->w * b->z + b->w * a->z + cross.z; + a->w = a->w * b->w - dot; + a->x = x; + a->y = y; + a->z = z; +} + +static inline float cgm_qlength(const cgm_quat *q) +{ + return sqrt(q->x * q->x + q->y * q->y + q->z * q->z + q->w * q->w); +} + +static inline float cgm_qlength_sq(const cgm_quat *q) +{ + return q->x * q->x + q->y * q->y + q->z * q->z + q->w * q->w; +} + +static inline void cgm_qnormalize(cgm_quat *q) +{ + float len = cgm_qlength(q); + if(len != 0.0f) { + float s = 1.0f / len; + q->x *= s; + q->y *= s; + q->z *= s; + q->w *= s; + } +} + +static inline void cgm_qconjugate(cgm_quat *q) +{ + q->x = -q->x; + q->y = -q->y; + q->z = -q->z; +} + +static inline void cgm_qinvert(cgm_quat *q) +{ + float len_sq = cgm_qlength_sq(q); + cgm_qconjugate(q); + if(len_sq != 0.0f) { + float s = 1.0f / len_sq; + q->x *= s; + q->y *= s; + q->z *= s; + q->w *= s; + } +} + +static inline void cgm_qrotation(cgm_quat *q, const cgm_vec3 *axis, float angle) +{ + float hangle = angle * 0.5f; + float sin_ha = sin(hangle); + q->w = cos(hangle); + q->x = axis->x * sin_ha; + q->y = axis->y * sin_ha; + q->z = axis->z * sin_ha; +} + +static inline void cgm_qrotate(cgm_quat *q, const cgm_vec3 *axis, float angle) +{ + cgm_quat qrot; + cgm_qrotation(&qrot, axis, angle); + cgm_qmul(q, &qrot); +} + +static inline void cgm_qslerp(cgm_quat *res, const cgm_quat *quat1, const cgm_quat *q2, float t) +{ + float angle, dot, a, b, sin_angle; + cgm_quat q1 = *quat1; + + dot = quat1->x * q2->x + quat1->y * q2->y + quat1->z * q2->z + quat1->w * q2->w; + if(dot < 0.0f) { + /* make sure we inteprolate across the shortest arc */ + cgm_qneg(&q1); + dot = -dot; + } + + /* clamp dot to [-1, 1] in order to avoid domain errors in acos due to + * floating point imprecisions + */ + if(dot < -1.0f) dot = -1.0f; + if(dot > 1.0f) dot = 1.0f; + angle = acos(dot); + + sin_angle = sin(angle); + if(sin_angle == 0.0f) { + /* use linear interpolation to avoid div/zero */ + a = 1.0f; + b = t; + } else { + a = sin((1.0f - t) * angle) / sin_angle; + b = sin(t * angle) / sin_angle; + } + + res->x = q1.x * a + q2->x * b; + res->y = q1.y * a + q2->y * b; + res->z = q1.z * a + q2->z * b; + res->w = q1.w * a + q2->w * b; +} + +static inline void cgm_qlerp(cgm_quat *res, const cgm_quat *a, const cgm_quat *b, float t) +{ + res->x = a->x + (b->x - a->x) * t; + res->y = a->y + (b->y - a->y) * t; + res->z = a->z + (b->z - a->z) * t; + res->w = a->w + (b->w - a->w) * t; +}