From: John Tsiombikas Date: Fri, 5 Oct 2018 05:43:31 +0000 (+0300) Subject: in the middle of expanding the matrix operations X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?p=gph-cmath;a=commitdiff_plain;h=44b2f3ed294a4d5e7662444079814c69b72db17d in the middle of expanding the matrix operations --- diff --git a/src/cgmath.h b/src/cgmath.h index 12d9795..e6648ec 100644 --- a/src/cgmath.h +++ b/src/cgmath.h @@ -168,6 +168,24 @@ static inline void cgm_mprerotate_axis(float *m, int idx, float angle); static inline void cgm_mprerotate(float *m, float angle, float x, float y, float z); static inline void cgm_mprerotate_euler(float *m, float a, float b, float c, int mode); +static inline void cgm_mget_translation(const float *m, cgm_vec3 *res); +static inline void cgm_mget_rotation(const float *m, cgm_quat *res); +static inline void cgm_mget_scaling(const float *m, cgm_vec3 *res); +static inline void cgm_mget_frustum_plane(const float *m, int p, cgm_vec4 *res); + +static inline void cgm_mlookat(float *m, const cgm_vec3 *pos, const cgm_vec3 *targ, + const cgm_vec3 *up); +static inline void cgm_minv_lookat(float *m, const cgm_vec3 *pos, const cgm_vec3 *targ, + const cgm_vec3 *up); +static inline void cgm_mortho(float *m, float left, float right, float bot, float top, + float znear, float zfar); +static inline void cgm_mfrustum(float *m, float left, float right, float bot, float top, + float znear, float zfar); +static inline void cgm_mperspective(float *m, float vfov, float aspect, float znear, float zfar); + +static inline void cgm_mmirror(float *m, float a, float b, float c, float d); + + #include "cgmvec3.inl" #include "cgmvec4.inl" #include "cgmquat.inl" diff --git a/src/cgmmat.inl b/src/cgmmat.inl index c5d1140..4ae803a 100644 --- a/src/cgmmat.inl +++ b/src/cgmmat.inl @@ -358,3 +358,112 @@ static inline void cgm_mprerotate_euler(float *m, float a, float b, float c, int cgm_mrotation_euler(m, a, b, c, mode); cgm_mmul(m, tmp); } + + +static inline void cgm_mget_translation(const float *m, cgm_vec3 *res) +{ + res->x = m[12]; + res->y = m[13]; + res->z = m[14]; +} + +/* Algorithm in Ken Shoemake's article in 1987 SIGGRAPH course notes + * article "Quaternion Calculus and Fast Animation". + * adapted from: http://www.geometrictools.com/LibMathematics/Algebra/Wm5Quaternion.inl + */ +static inline void cgm_mget_rotation(const float *m, cgm_quat *res) +{ + static const int next[3] = {1, 2, 0}; + float quat[4]; + int i, j, k; + + float trace = m[0] + m[5] + m[10]; + float root; + + if(trace > 0.0f) { + // |w| > 1/2 + root = sqrt(trace + 1.0f); // 2w + res->w = 0.5f * root; + root = 0.5f / root; // 1 / 4w + res->x = (m[6] - m[9]) * root; + res->y = (m[8] - m[2]) * root; + res->z = (m[1] - m[4]) * root; + } else { + // |w| <= 1/2 + i = 0; + if(m[5] > m[0]) { + i = 1; + } + if(m[10] > m[i * 4 + i]) { + i = 2; + } + j = next[i]; + k = next[j]; + + root = sqrt(m[i * 4 + i] - m[j * 4 + j] - m[k * 4 + k] + 1.0f); + quat[i + 1] = 0.5f * root; + root = 0.5f / root; + quat[0] = (m[j + 4 + k] - m[k * 4 + j]) * root; + quat[j + 1] = (m[i * 4 + j] - m[j * 4 + i]) * root; + quat[k + 1] = (m[i * 4 + k] - m[k * 4 + i]) * root; + res->w = quat[0]; + res->x = quat[1]; + res->y = quat[2]; + res->z = quat[3]; + } +} + +static inline void cgm_mget_scaling(const float *m, cgm_vec3 *res) +{ + res->x = sqrt(m[0] * m[0] + m[4] * m[4] + m[8] * m[8]); + res->y = sqrt(m[1] * m[1] + m[5] * m[5] + m[9] * m[9]); + res->z = sqrt(m[2] * m[2] + m[6] * m[6] + m[10] * m[10]); +} + +static inline void cgm_mget_frustum_plane(const float *m, int p, cgm_vec4 *res) +{ + int row = p >> 1; + const float *rowptr = m + row * 4; + + if((p & 1) == 0) { + res->x = m[12] + rowptr[0]; + res->y = m[13] + rowptr[1]; + res->z = m[14] + rowptr[2]; + res->w = m[15] + rowptr[3]; + } else { + res->x = m[12] - rowptr[0]; + res->y = m[13] - rowptr[1]; + res->z = m[14] - rowptr[2]; + res->w = m[15] - rowptr[3]; + } +} + +static inline void cgm_mlookat(float *m, const cgm_vec3 *pos, const cgm_vec3 *targ, + const cgm_vec3 *up) +{ + float rot[16], trans[16]; + cgm_vec3 dir = targ, right, vup; + + cgm_vsub(&dir, pos); + cgm_vnormalize(&dir); + cgm_vcross(&right, &dir, up); + cgm_vnormalize(&right); + cgm_vcross(&vup, &right, &dir); + cgm_vnormalize(&vup); + + + rot[0] = right.x; + /* TODO cont. */ +} + +static inline void cgm_minv_lookat(float *m, const cgm_vec3 *pos, const cgm_vec3 *targ, + const cgm_vec3 *up); + +static inline void cgm_mortho(float *m, float left, float right, float bot, float top, + float znear, float zfar); +static inline void cgm_mfrustum(float *m, float left, float right, float bot, float top, + float znear, float zfar); +static inline void cgm_mperspective(float *m, float vfov, float aspect, float znear, float zfar); + +static inline void cgm_mmirror(float *m, float a, float b, float c, float d); +