gph-math: graphene math library =============================== About ----- Gph-math is a C++ math library for graphics programs. It's been written as part of the [graphene 3d engine](http://github.com/MutantStargoat/graphene) project, but it's really a standalone reusable math library with no further ties to graphene other than the namespace "gph". I intend to use this library for all my C++ graphics projects from now on, superseding [libvmath](http://github.com/jtsiomb/libvmath), which I've been using and evolving since the start of the century. Inspired by other modern math libraries like glm, gph-math follows the GLSL conventions wherever it makes sense, and doesn't clash with my code style, including the very elegant swizzle mechanism for conversions between vector types. License ------- Copyright (C) 2016 John Tsiombikas This program is free software. Feel free to use, modify, and/or redistribute it under the terms of the MIT/X11 license. See LICENSE for details.