don't draw hands if we don't have hand-tracking
[laserbrain_demo] / laserbrain_demo.vcxproj.filters
1 <?xml version="1.0" encoding="utf-8"?>\r
2 <Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">\r
3   <ItemGroup>\r
4     <Filter Include="src">\r
5       <UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>\r
6       <Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx;h</Extensions>\r
7     </Filter>\r
8     <Filter Include="src\machine">\r
9       <UniqueIdentifier>{b07e85b5-1bef-4321-9140-79e9c1b6de3d}</UniqueIdentifier>\r
10     </Filter>\r
11     <Filter Include="sdr">\r
12       <UniqueIdentifier>{8e6a8961-784c-4356-9074-885fb1660b86}</UniqueIdentifier>\r
13     </Filter>\r
14     <Filter Include="src\blobs">\r
15       <UniqueIdentifier>{7fd64b59-c051-40c0-8179-cbf5b6087114}</UniqueIdentifier>\r
16     </Filter>\r
17   </ItemGroup>\r
18   <ItemGroup>\r
19     <ClCompile Include="src\app.cc">\r
20       <Filter>src</Filter>\r
21     </ClCompile>\r
22     <ClCompile Include="src\datamap.cc">\r
23       <Filter>src</Filter>\r
24     </ClCompile>\r
25     <ClCompile Include="src\geom.cc">\r
26       <Filter>src</Filter>\r
27     </ClCompile>\r
28     <ClCompile Include="src\image.cc">\r
29       <Filter>src</Filter>\r
30     </ClCompile>\r
31     <ClCompile Include="src\main.cc">\r
32       <Filter>src</Filter>\r
33     </ClCompile>\r
34     <ClCompile Include="src\material.cc">\r
35       <Filter>src</Filter>\r
36     </ClCompile>\r
37     <ClCompile Include="src\mesh.cc">\r
38       <Filter>src</Filter>\r
39     </ClCompile>\r
40     <ClCompile Include="src\meshgen.cc">\r
41       <Filter>src</Filter>\r
42     </ClCompile>\r
43     <ClCompile Include="src\object.cc">\r
44       <Filter>src</Filter>\r
45     </ClCompile>\r
46     <ClCompile Include="src\objmesh.cc">\r
47       <Filter>src</Filter>\r
48     </ClCompile>\r
49     <ClCompile Include="src\scene.cc">\r
50       <Filter>src</Filter>\r
51     </ClCompile>\r
52     <ClCompile Include="src\sceneload.cc">\r
53       <Filter>src</Filter>\r
54     </ClCompile>\r
55     <ClCompile Include="src\sdr.c">\r
56       <Filter>src</Filter>\r
57     </ClCompile>\r
58     <ClCompile Include="src\shadow.cc">\r
59       <Filter>src</Filter>\r
60     </ClCompile>\r
61     <ClCompile Include="src\snode.cc">\r
62       <Filter>src</Filter>\r
63     </ClCompile>\r
64     <ClCompile Include="src\texture.cc">\r
65       <Filter>src</Filter>\r
66     </ClCompile>\r
67     <ClCompile Include="src\machine\gear.cc">\r
68       <Filter>src\machine</Filter>\r
69     </ClCompile>\r
70     <ClCompile Include="src\machine\machine.cc">\r
71       <Filter>src\machine</Filter>\r
72     </ClCompile>\r
73     <ClCompile Include="src\machine\mparser.cc">\r
74       <Filter>src\machine</Filter>\r
75     </ClCompile>\r
76     <ClCompile Include="src\blob_exhibit.cc">\r
77       <Filter>src</Filter>\r
78     </ClCompile>\r
79     <ClCompile Include="src\exhibit.cc">\r
80       <Filter>src</Filter>\r
81     </ClCompile>\r
82     <ClCompile Include="src\logger.cc">\r
83       <Filter>src</Filter>\r
84     </ClCompile>\r
85     <ClCompile Include="src\metascene.cc">\r
86       <Filter>src</Filter>\r
87     </ClCompile>\r
88     <ClCompile Include="src\opt.cc">\r
89       <Filter>src</Filter>\r
90     </ClCompile>\r
91     <ClCompile Include="src\post.cc">\r
92       <Filter>src</Filter>\r
93     </ClCompile>\r
94     <ClCompile Include="src\shader.cc">\r
95       <Filter>src</Filter>\r
96     </ClCompile>\r
97     <ClCompile Include="src\ui.cc">\r
98       <Filter>src</Filter>\r
99     </ClCompile>\r
100     <ClCompile Include="src\unistate.cc">\r
101       <Filter>src</Filter>\r
102     </ClCompile>\r
103     <ClCompile Include="src\blobs\metasurf.c">\r
104       <Filter>src\blobs</Filter>\r
105     </ClCompile>\r
106     <ClCompile Include="src\optcfg.c">\r
107       <Filter>src</Filter>\r
108     </ClCompile>\r
109     <ClCompile Include="src\exman.cc">\r
110       <Filter>src</Filter>\r
111     </ClCompile>\r
112     <ClCompile Include="src\rend_cubemap.cc">\r
113       <Filter>src</Filter>\r
114     </ClCompile>\r
115     <ClCompile Include="src\renderer.cc">\r
116       <Filter>src</Filter>\r
117     </ClCompile>\r
118     <ClCompile Include="src\sdrman.cc">\r
119       <Filter>src</Filter>\r
120     </ClCompile>\r
121   </ItemGroup>\r
122   <ItemGroup>\r
123     <ClInclude Include="src\app.h">\r
124       <Filter>src</Filter>\r
125     </ClInclude>\r
126     <ClInclude Include="src\datamap.h">\r
127       <Filter>src</Filter>\r
128     </ClInclude>\r
129     <ClInclude Include="src\dataset.h">\r
130       <Filter>src</Filter>\r
131     </ClInclude>\r
132     <ClInclude Include="src\exhibit.h">\r
133       <Filter>src</Filter>\r
134     </ClInclude>\r
135     <ClInclude Include="src\geom.h">\r
136       <Filter>src</Filter>\r
137     </ClInclude>\r
138     <ClInclude Include="src\image.h">\r
139       <Filter>src</Filter>\r
140     </ClInclude>\r
141     <ClInclude Include="src\material.h">\r
142       <Filter>src</Filter>\r
143     </ClInclude>\r
144     <ClInclude Include="src\mech_exhibit.h">\r
145       <Filter>src</Filter>\r
146     </ClInclude>\r
147     <ClInclude Include="src\mesh.h">\r
148       <Filter>src</Filter>\r
149     </ClInclude>\r
150     <ClInclude Include="src\meshgen.h">\r
151       <Filter>src</Filter>\r
152     </ClInclude>\r
153     <ClInclude Include="src\object.h">\r
154       <Filter>src</Filter>\r
155     </ClInclude>\r
156     <ClInclude Include="src\objmesh.h">\r
157       <Filter>src</Filter>\r
158     </ClInclude>\r
159     <ClInclude Include="src\opengl.h">\r
160       <Filter>src</Filter>\r
161     </ClInclude>\r
162     <ClInclude Include="src\scene.h">\r
163       <Filter>src</Filter>\r
164     </ClInclude>\r
165     <ClInclude Include="src\sceneload.h">\r
166       <Filter>src</Filter>\r
167     </ClInclude>\r
168     <ClInclude Include="src\sdr.h">\r
169       <Filter>src</Filter>\r
170     </ClInclude>\r
171     <ClInclude Include="src\shadow.h">\r
172       <Filter>src</Filter>\r
173     </ClInclude>\r
174     <ClInclude Include="src\snode.h">\r
175       <Filter>src</Filter>\r
176     </ClInclude>\r
177     <ClInclude Include="src\texture.h">\r
178       <Filter>src</Filter>\r
179     </ClInclude>\r
180     <ClInclude Include="src\machine\gear.h">\r
181       <Filter>src\machine</Filter>\r
182     </ClInclude>\r
183     <ClInclude Include="src\machine\machine.h">\r
184       <Filter>src\machine</Filter>\r
185     </ClInclude>\r
186     <ClInclude Include="src\machine\mparser.h">\r
187       <Filter>src\machine</Filter>\r
188     </ClInclude>\r
189     <ClInclude Include="src\blob_exhibit.h">\r
190       <Filter>src</Filter>\r
191     </ClInclude>\r
192     <ClInclude Include="src\logger.h">\r
193       <Filter>src</Filter>\r
194     </ClInclude>\r
195     <ClInclude Include="src\metascene.h">\r
196       <Filter>src</Filter>\r
197     </ClInclude>\r
198     <ClInclude Include="src\opt.h">\r
199       <Filter>src</Filter>\r
200     </ClInclude>\r
201     <ClInclude Include="src\post.h">\r
202       <Filter>src</Filter>\r
203     </ClInclude>\r
204     <ClInclude Include="src\shader.h">\r
205       <Filter>src</Filter>\r
206     </ClInclude>\r
207     <ClInclude Include="src\ui.h">\r
208       <Filter>src</Filter>\r
209     </ClInclude>\r
210     <ClInclude Include="src\unistate.h">\r
211       <Filter>src</Filter>\r
212     </ClInclude>\r
213     <ClInclude Include="src\blobs\mcubes.h">\r
214       <Filter>src\blobs</Filter>\r
215     </ClInclude>\r
216     <ClInclude Include="src\blobs\metasurf.h">\r
217       <Filter>src\blobs</Filter>\r
218     </ClInclude>\r
219     <ClInclude Include="src\optcfg.h">\r
220       <Filter>src</Filter>\r
221     </ClInclude>\r
222     <ClInclude Include="src\exman.h">\r
223       <Filter>src</Filter>\r
224     </ClInclude>\r
225     <ClInclude Include="src\rend_cubemap.h">\r
226       <Filter>src</Filter>\r
227     </ClInclude>\r
228     <ClInclude Include="src\renderer.h">\r
229       <Filter>src</Filter>\r
230     </ClInclude>\r
231     <ClInclude Include="src\sdrman.h">\r
232       <Filter>src</Filter>\r
233     </ClInclude>\r
234   </ItemGroup>\r
235   <ItemGroup>\r
236     <None Include="src\dataset.inl">\r
237       <Filter>src</Filter>\r
238     </None>\r
239     <None Include="sdr\shadow.v.glsl">\r
240       <Filter>sdr</Filter>\r
241     </None>\r
242     <None Include="sdr\shadow-notex.p.glsl">\r
243       <Filter>sdr</Filter>\r
244     </None>\r
245     <None Include="sdr\skydome.p.glsl">\r
246       <Filter>sdr</Filter>\r
247     </None>\r
248     <None Include="sdr\skydome.v.glsl">\r
249       <Filter>sdr</Filter>\r
250     </None>\r
251     <None Include="sdr\test.p.glsl">\r
252       <Filter>sdr</Filter>\r
253     </None>\r
254     <None Include="sdr\test.v.glsl">\r
255       <Filter>sdr</Filter>\r
256     </None>\r
257   </ItemGroup>\r
258 </Project>