Merge branch 'master' of goat:git/laserbrain_demo
[laserbrain_demo] / src / app.cc
index 24658ee..17ab2fd 100644 (file)
@@ -14,6 +14,7 @@
 #include "opt.h"
 #include "post.h"
 #include "renderer.h"
+#include "vrinput.h"
 #include "exman.h"
 #include "blob_exhibit.h"
 
@@ -45,14 +46,7 @@ static float walk_speed = 300.0f;
 static float mouse_speed = 0.5f;
 static bool show_walk_mesh, noclip = false;
 
-static bool have_headtracking, should_swap;
-static bool have_handtracking;
-
-static struct {
-       Vec3 pos;
-       Quat rot;
-       bool valid;
-} hand[2];
+static bool have_headtracking, have_handtracking, should_swap;
 
 static int prev_mx, prev_my;
 static bool bnstate[8];
@@ -119,6 +113,10 @@ bool app_init(int argc, char **argv)
 
        glClearColor(1, 1, 1, 1);
 
+       if(!init_vrhands()) {
+               return false;
+       }
+
        mscn = new MetaScene;
        if(!mscn->load(opt.scenefile ? opt.scenefile : "data/museum.scene")) {
                return false;
@@ -176,6 +174,7 @@ void app_cleanup()
        if(opt.vr) {
                goatvr_shutdown();
        }
+       destroy_vrhands();
 
        delete rend;
 
@@ -298,16 +297,9 @@ static void update(float dt)
        mouse_view_matrix.pre_rotate_y(deg_to_rad(cam_theta));
        mouse_view_matrix.pre_translate(-cam_pos.x, -cam_pos.y, -cam_pos.z);
 
+       // update hand-tracking
        if(have_handtracking) {
-               for(int i=0; i<2; i++) {
-                       if(goatvr_hand_active(i)) {
-                               goatvr_hand_position(i, &hand[i].pos.x);
-                               goatvr_hand_orientation(i, &hand[i].rot.x);
-                               hand[i].valid = true;
-                       } else {
-                               hand[i].valid = false;
-                       }
-               }
+               update_vrhands();
        }
 }
 
@@ -348,6 +340,9 @@ void app_display()
                        glLoadMatrixf(view_matrix[0]);
 
                        draw_scene();
+                       if(have_handtracking) {
+                               draw_vrhands();
+                       }
                }
                goatvr_draw_done();
 
@@ -395,6 +390,7 @@ static void draw_scene()
                blobs->draw();
        }
 
+       /*
        if(have_handtracking) {
                Mat4 head_xform = inverse(mouse_view_matrix);//goatvr_head_matrix();
                Mat4 head_dir_xform = head_xform.upper3x3();
@@ -424,6 +420,7 @@ static void draw_scene()
                glEnd();
                glPopAttrib();
        }
+       */
 
        if(show_walk_mesh && mscn->walk_mesh) {
                glPushAttrib(GL_ENABLE_BIT);