static bool keystate[256];
static bool gpad_bnstate[64];
static Vec2 joy_move, joy_look;
-static float joy_deadzone = 0.01;
+static float joy_deadzone = 0.1;
static float framerate;
jlook_lensq -= jdeadsq;
float mag = len * len;
- avatar.body_rot += mag * joy_look.x / len * 200.0 * dt;
+
+ if(opt.min_turn > 0.0f) {
+ static long last_turn;
+ if(len > 0.5 && time_msec - last_turn > 350) {
+ float sign = joy_look.x > 0.0f ? 1.0f : -1.0f;
+ avatar.body_rot += opt.min_turn * sign;
+ last_turn = time_msec;
+ }
+ } else {
+ avatar.body_rot += mag * joy_look.x / len * 200.0 * dt;
+ }
+
avatar.head_alt += mag * joy_look.y / len * 100.0 * dt;
if(avatar.head_alt < -90.0f) avatar.head_alt = -90.0f;
if(avatar.head_alt > 90.0f) avatar.head_alt = 90.0f;