TextureSet texman;
SceneSet sceneman;
-unsigned int sdr_ltmap, sdr_ltmap_notex;
-
int fpexcept_enabled;
+unsigned int dbg_key_pending;
+
static Avatar avatar;
static float cam_dist = 0.0;
}
exui_setnode(&exslot_left.node);
- if(!(sdr_ltmap_notex = create_program_load("sdr/lightmap.v.glsl", "sdr/lightmap-notex.p.glsl"))) {
- return false;
- }
- set_uniform_int(sdr_ltmap_notex, "texmap", MTL_TEX_DIFFUSE);
- set_uniform_int(sdr_ltmap_notex, "lightmap", MTL_TEX_LIGHTMAP);
-
- if(!(sdr_ltmap = create_program_load("sdr/lightmap.v.glsl", "sdr/lightmap-tex.p.glsl"))) {
- return false;
- }
- set_uniform_int(sdr_ltmap, "texmap", MTL_TEX_DIFFUSE);
- set_uniform_int(sdr_ltmap, "lightmap", MTL_TEX_LIGHTMAP);
-
if(!fb_srgb) {
sdr_post_gamma = create_program_load("sdr/post_gamma.v.glsl", "sdr/post_gamma.p.glsl");
}
case KEY_RIGHT:
exui_change_tab(1);
break;
+
+ case KEY_F5:
+ case KEY_F6:
+ case KEY_F7:
+ case KEY_F8:
+ dbg_key_pending |= 1 << (key - KEY_F5);
+ break;
}
}