added delayed init call after scenegraph/meshes are done loading
[laserbrain_demo] / src / dataset.h
index 5c4ca51..38fec6b 100644 (file)
@@ -53,6 +53,9 @@ public:
 
        T get(const char *name) const;
 
+       int pending() const;
+       void wait() const;
+
        void add_loaded_callback(LoadedCallbackFunc func, void *cls = 0);
        bool remove_loaded_callback(LoadedCallbackFunc func);
 };