#include "snode.h"
#include "scene.h"
#include "geomdraw.h"
+#include "app.h"
class ExhibitPriv {
public:
ExSelection Exhibit::select(const Ray &ray) const
{
- return ExSelection(0);
+ ExSelection sel;
+ HitPoint hit;
+ if(get_aabox().intersect(ray, &hit)) {
+ sel.ex = (Exhibit*)this;
+ sel.selray = ray;
+ sel.dist = hit.dist;
+ sel.validmask = EXSEL_RAY;
+ }
+ return sel;
}
ExSelection Exhibit::select(const Sphere &sph) const
{
- return ExSelection(0);
+ return ExSelection(0); // TODO
}
void Exhibit::update(float dt)
glMatrixMode(GL_MODELVIEW);
glPopMatrix();
- const AABox &bvol = get_aabox();
- draw_geom_object(&bvol);
+ if(exsel_hover.ex == this) {
+ const AABox &bvol = get_aabox();
+ draw_geom_object(&bvol);
+ }
}
}