+#include <float.h>
#include <algorithm>
#include "exman.h"
#include "exhibit.h"
ExSelection ExhibitManager::select(const Ray &ray) const
{
- ExSelection sel;
- if(!items.empty()) {
- sel.ex = items[0];
- sel.selray = ray;
- sel.validmask = EXSEL_RAY;
+ ExSelection nearest;
+ nearest.dist = FLT_MAX;
+
+ int nitems = items.size();
+ for(int i=0; i<nitems; i++) {
+ ExSelection sel = items[i]->select(ray);
+ if(sel && sel.dist < nearest.dist) {
+ nearest = sel;
+ }
}
- return sel; // TODO
+
+ return nearest;
}
ExSelection ExhibitManager::select(const Sphere &sph) const