ExSelection ExhibitManager::select(const Ray &ray) const
{
- return ExSelection(); // TODO
+ ExSelection sel;
+ if(!items.empty()) {
+ sel.ex = items[0];
+ sel.selray = ray;
+ sel.validmask = EXSEL_RAY;
+ }
+ return sel; // TODO
}
ExSelection ExhibitManager::select(const Sphere &sph) const
{
- return ExSelection(); // TODO
+ ExSelection sel;
+ if(!items.empty()) {
+ sel.ex = items[0];
+ sel.selsphere = sph;
+ sel.validmask = EXSEL_SPHERE;
+ }
+ return sel; // TODO
}
void ExhibitManager::update(float dt)
{
int num = items.size();
for(int i=0; i<num; i++) {
+ // if the exhibit is not part of a scene graph, first call its
+ // node's update function (otherwise it'll have been called recursively earlier)
+ if(!items[i]->node->get_parent()) {
+ items[i]->node->update(dt);
+ }
items[i]->update(dt);
}
}