rendering all objects belonging to each mirror
[laserbrain_demo] / src / renderer.cc
index b9e5884..0d23e38 100644 (file)
@@ -156,9 +156,7 @@ void Renderer::draw_object(Object *obj) const
 void Renderer::draw_mirror(FlatMirror *mir) const
 {
        push_render_target(rtmirror);
-       glClearColor(1, 0, 0, 1);
        glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-       glClearColor(1, 1, 1, 1);
 
        glMatrixMode(GL_MODELVIEW);
        glPushMatrix();