new render target class while working on the exhibit UI
[laserbrain_demo] / src / texture.h
index 5c4bf3c..41749f8 100644 (file)
@@ -60,6 +60,7 @@ public:
 };
 
 void bind_texture(Texture *tex, int tunit = 0);
+int next_pow2(int x);
 
 class TextureSet : public DataSet<Texture*> {
 private: