X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?p=laserbrain_demo;a=blobdiff_plain;f=sdr%2Ftest.p.glsl;fp=sdr%2Ftest.p.glsl;h=0000000000000000000000000000000000000000;hp=87ca20140f75d73f0fb64aa2a8479445ba86d3bb;hb=017ce4cb4c27802eb620227fd822f5e4e03efa3b;hpb=31e1ffedb543e048673b7ba969607fbb8214ac9a diff --git a/sdr/test.p.glsl b/sdr/test.p.glsl deleted file mode 100644 index 87ca201..0000000 --- a/sdr/test.p.glsl +++ /dev/null @@ -1,51 +0,0 @@ -/* vi: set ft=glsl */ -uniform sampler2D texmap; -uniform sampler2D lightmap; - -varying vec3 vdir, ldir[3], normal; - -//#define KD gl_FrontMaterial.diffuse.rgb -#define KD vec3(1.0, 1.0, 1.0) - -#define KS gl_FrontMaterial.specular.rgb -#define SPOW gl_FrontMaterial.shininess - -#define LD(i) gl_LightSource[i].diffuse.rgb -#define LS(i) gl_LightSource[i].specular.rgb - -vec3 calc_diffuse(in vec3 n, in vec3 l, in vec3 lcol) -{ - float ndotl = max(dot(n, l), 0.0); - return KD * lcol * ndotl; -} - -vec3 calc_specular(in vec3 n, in vec3 l, in vec3 v, in vec3 lcol) -{ - vec3 h = normalize(l + v); - float ndoth = max(dot(n, h), 0.0); - return KS * lcol * pow(ndoth, SPOW); -} - -void main() -{ - vec3 texel = texture2D(texmap, gl_TexCoord[0].st).rgb; - vec3 lumel = texture2D(lightmap, gl_TexCoord[1].st).rgb; - - vec3 n = normalize(normal); - vec3 v = normalize(vdir); - - vec3 diffuse = lumel * texel * 1.8; - vec3 specular = vec3(0.0, 0.0, 0.0); - - /* - for(int i=0; i<3; i++) { - vec3 l = normalize(ldir[i]); - diffuse += calc_diffuse(n, l, LD(i)) * texel; - specular += calc_specular(n, l, v, LS(i)); - } - */ - - vec3 ambient = gl_LightModel.ambient.rgb * KD * texel; - gl_FragColor.rgb = ambient + diffuse;// + specular; - gl_FragColor.a = gl_FrontMaterial.diffuse.a; -}