X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?p=laserbrain_demo;a=blobdiff_plain;f=src%2Fapp.cc;h=047c1ebf1aac2abc8eff1fee5b10e4d3114a8ae2;hp=ee9b5e64a4286054255c0b3618b3c1eef58b521a;hb=2fd19c29d765f973a757807d4e051e09495b47b4;hpb=e5c3a6764a288f04cffbf02164fec7a2c2d80dea diff --git a/src/app.cc b/src/app.cc index ee9b5e6..047c1eb 100644 --- a/src/app.cc +++ b/src/app.cc @@ -15,6 +15,7 @@ #include "opt.h" #include "post.h" #include "renderer.h" +#include "rtarg.h" #include "avatar.h" #include "vrinput.h" #include "exman.h" @@ -81,7 +82,10 @@ ExSelection exsel_grab_left, exsel_grab_right; static ExhibitSlot exslot_left, exslot_right; #define exslot_mouse exslot_right +static bool pointing; + static Renderer *rend; +static RenderTarget *goatvr_rtarg; static Ray last_pick_ray; @@ -123,6 +127,8 @@ bool app_init(int argc, char **argv) have_handtracking = goatvr_have_handtracking(); goatvr_recenter(); + + goatvr_rtarg = new RenderTarget; } if(fb_srgb) { @@ -174,6 +180,10 @@ bool app_init(int argc, char **argv) return false; } exui_setnode(&exslot_left.node); + if(have_handtracking) { + exui_scale(2); + exui_rotation(Vec3(-deg_to_rad(35), 0, 0)); + } if(!fb_srgb) { sdr_post_gamma = create_program_load("sdr/post_gamma.v.glsl", "sdr/post_gamma.p.glsl"); @@ -183,6 +193,11 @@ bool app_init(int argc, char **argv) if(!rend->init()) { return false; } + if(opt.reflect) { + rend->ropt |= RENDER_MIRRORS; + } else { + rend->ropt &= ~RENDER_MIRRORS; + } rend->set_scene(mscn); glUseProgram(0); @@ -217,6 +232,7 @@ void app_cleanup() app_grab_mouse(false); if(opt.vr) { + delete goatvr_rtarg; goatvr_shutdown(); } destroy_vrhands(); @@ -266,7 +282,21 @@ static void update(float dt) mscn->update(dt); exman->update(dt); - exui_update(dt); + + // use goatvr sticks for joystick input + int num_vr_sticks = goatvr_num_sticks(); + if(num_vr_sticks > 0) { + float p[2]; + goatvr_stick_pos(0, p); + joy_move.x = p[0]; + joy_move.y = -p[1]; + } + if(num_vr_sticks > 1) { + float p[2]; + goatvr_stick_pos(1, p); + joy_look.x = p[0]; + } + float speed = walk_speed * dt; Vec3 dir; @@ -346,6 +376,12 @@ static void update(float dt) floor_y = avatar.pos.y - user_eye_height; } + if(have_headtracking) { + Quat qhead; + goatvr_head_orientation(&qhead.x); + avatar.tracked_head_rotation(qhead); + } + // TODO move to the avatar system // calculate mouselook view matrix mouse_view_matrix = Mat4::identity; @@ -356,26 +392,83 @@ static void update(float dt) mouse_view_matrix.pre_rotate_y(deg_to_rad(avatar.body_rot)); mouse_view_matrix.pre_translate(-avatar.pos.x, -avatar.pos.y, -avatar.pos.z); - // update hand-tracking if(have_handtracking) { update_vrhands(&avatar); - if(vrhand[0].valid) { - exslot_left.node.set_position(vrhand[0].pos); - exslot_left.node.set_rotation(vrhand[0].rot); + ExSelection *exsel_grab[] = { &exsel_grab_left, &exsel_grab_right }; + ExhibitSlot *exslot[] = { &exslot_left, &exslot_right }; - // right hand takes precedence for hover - if(!exsel_grab_left && !exsel_hover) { - exsel_hover = exman->select(Sphere(vrhand[0].pos, 5)); + for(int i=0; i<2; i++) { + if(vrhand[i].valid) { + exslot[i]->node.set_position(vrhand[i].pos); + exslot[i]->node.set_rotation(vrhand[i].rot * exslot[i]->grab_rot); + + bool act_grab = goatvr_action(i, GOATVR_ACTION_GRAB) != 0; + + ExSelection sel; + sel = exman->select(Sphere(vrhand[i].pos, 10)); + + if(!*exsel_grab[i]) { + // we don't have an exhibit grabbed + if(act_grab) { + // grab an exhibit + *exsel_grab[i] = sel; + //SceneNode *objnode = sel.ex->node->find_object_node(); + //exslot[i]->rotation = normalize(sel.ex->node->get_rotation()); + exslot[i]->grab_rot = inverse(vrhand[i].rot); + exslot[i]->attach_exhibit(sel.ex, EXSLOT_ATTACH_TRANSIENT); + if(exsel_active) { + exsel_active = ExSelection::null; // cancel active on grab + } + } else { + // just hover + exsel_hover = sel; + } + } else { + // we have an exhibit grabbed + if(!act_grab) { + // drop it + Exhibit *ex = exsel_grab[i]->ex; + exslot[i]->detach_exhibit(); + + ExhibitSlot *slot = exman->nearest_empty_slot(vrhand[i].pos, 100); + if(!slot) { + debug_log("no empty slot nearby\n"); + if(ex->prev_slot && ex->prev_slot->empty()) { + slot = ex->prev_slot; + debug_log("using previous slot\n"); + } + } + + if(slot) { + Quat rot = normalize(exslot[i]->node.get_rotation()); + ex->node->set_rotation(rot); + slot->attach_exhibit(ex); + } else { + // nowhere to put it, stash it for later + exman->stash_exhibit(ex); + debug_log("no slots available, stashing\n"); + } + + *exsel_grab[i] = ExSelection::null; + exslot[i]->grab_rot = Quat::identity; + } + } } } - if(vrhand[1].valid) { - exslot_right.node.set_position(vrhand[1].pos); - exslot_right.node.set_rotation(vrhand[1].rot); - if(!exsel_grab_right) { - exsel_hover = exman->select(Sphere(vrhand[1].pos, 5)); + // if there are no grabs, and we're pointing with the right finger, override active + if(!exsel_grab_left && !exsel_grab_right) { + if(goatvr_action(1, GOATVR_ACTION_POINT)) { + Ray ray; + ray.origin = vrhand[1].pos; + ray.dir = rotate(Vec3(0, 0, -1), vrhand[1].rot); + exsel_active = exman->select(ray); + pointing = true; + } else { + exsel_active = ExSelection::null; + pointing = false; } } @@ -390,11 +483,17 @@ static void update(float dt) // set the position of the left hand at a suitable position for the exhibit UI dir = rotate(Vec3(-0.46, -0.1, -1), Vec3(0, 1, 0), deg_to_rad(-avatar.body_rot)); exslot_left.node.set_position(avatar.pos + dir * 30); // magic: distance in front + Quat rot; + rot.set_rotation(Vec3(0, 1, 0), deg_to_rad(-avatar.body_rot)); + exslot_left.node.set_rotation(rot); } if(!exslot_right.empty()) exslot_right.node.update(dt); // always update the left slot, because it's the anchor point of the exhibit ui exslot_left.node.update(dt); + + // need to call this *after* we have updated the active exhibit (if any) + exui_update(dt); } void app_display() @@ -416,13 +515,23 @@ void app_display() goatvr_draw_start(); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + unsigned int gfbo = goatvr_get_fbo(); + update(dt); for(int i=0; i<2; i++) { // for each eye goatvr_draw_eye(i); - vp_width = goatvr_get_fb_eye_width(i); - vp_height = goatvr_get_fb_eye_height(i); + if(gfbo) { + vp_width = goatvr_get_fb_eye_width(i); + vp_height = goatvr_get_fb_eye_height(i); + + // this is a lightweight operation + goatvr_rtarg->create_wrap_fbo(gfbo, vp_width, vp_height); + push_render_target(goatvr_rtarg, RT_FAKE); + } else { + vp_width = win_width / 2; + } proj_matrix = goatvr_projection_matrix(i, NEAR_CLIP, FAR_CLIP); glMatrixMode(GL_PROJECTION); @@ -433,14 +542,21 @@ void app_display() glLoadMatrixf(view_matrix[0]); draw_scene(); + /* if(have_handtracking) { draw_vrhands(); } + */ if(debug_gui) { ImGui::Render(); } + + if(gfbo) { + pop_render_target(RT_FAKE); + } } + goatvr_draw_done(); vp_width = win_width; @@ -487,23 +603,27 @@ static void draw_scene() exman->draw(); if(have_handtracking) { - Mat4 head_xform = inverse(mouse_view_matrix);//goatvr_head_matrix(); - Mat4 head_dir_xform = head_xform.upper3x3(); - glUseProgram(0); glPushAttrib(GL_ENABLE_BIT); glDisable(GL_LIGHTING); glBegin(GL_LINES); for(int i=0; i<2; i++) { + // skip drawing the left hand when we're showing the exhibit gui + if(exsel_active && i == 0) continue; + if(vrhand[i].valid) { glColor3f(i, 1 - i, i); } else { glColor3f(0.5, 0.5, 0.5); } - Vec3 v = head_xform * vrhand[i].pos; - Vec3 dir = head_dir_xform * rotate(Vec3(0, 0, -1), vrhand[i].rot) * 20.0f; - Vec3 up = head_dir_xform * rotate(Vec3(0, 1, 0), vrhand[i].rot) * 10.0f; - Vec3 right = head_dir_xform * rotate(Vec3(1, 0, 0), vrhand[i].rot) * 10.0f; + Vec3 v = vrhand[i].pos; + Vec3 dir = rotate(Vec3(0, 0, -1), vrhand[i].rot) * 10.0f; + Vec3 up = rotate(Vec3(0, 1, 0), vrhand[i].rot) * 5.0f; + Vec3 right = rotate(Vec3(1, 0, 0), vrhand[i].rot) * 5.0f; + + if(i == 1 && pointing) { + dir *= 1000.0f; + } glVertex3f(v.x, v.y, v.z); glVertex3f(v.x + dir.x, v.y + dir.y, v.z + dir.z); @@ -722,7 +842,7 @@ void app_mouse_button(int bn, bool pressed, int x, int y) debug_log("no empty slot nearby\n"); if(ex->prev_slot && ex->prev_slot->empty()) { slot = ex->prev_slot; - debug_log("using previous slot"); + debug_log("using previous slot\n"); } }