X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?p=laserbrain_demo;a=blobdiff_plain;f=src%2Fapp.cc;h=08693997da1ae9b5bccdd6770f46363302ff9daf;hp=6125823c37583d51f76a1dcfc616e3694d231077;hb=ab9fd0ac34f8107ff8067607fad229d08b1c3935;hpb=b7c92831285013b2a0783bccaf3d900545ebb5ba diff --git a/src/app.cc b/src/app.cc index 6125823..0869399 100644 --- a/src/app.cc +++ b/src/app.cc @@ -1,3 +1,194 @@ +#include +#include #include "app.h" +#include "opengl.h" +#include "sdr.h" +#include "texture.h" +#include "mesh.h" +#include "meshgen.h" +#include "scene.h" +static void draw_scene(); + +long time_msec; +int win_width, win_height; bool opt_gear_wireframe; + +static float cam_dist = 10.0; +static float cam_theta, cam_phi = 20; +static Vec3 cam_pos; +static int prev_mx, prev_my; +static bool bnstate[8]; +static bool keystate[256]; + +static Mat4 view_matrix; +static TextureSet texman; +static Scene *scn; + +static long prev_msec; + + +bool app_init() +{ + glEnable(GL_MULTISAMPLE); + glEnable(GL_DEPTH_TEST); + glEnable(GL_CULL_FACE); + glEnable(GL_LIGHTING); + glEnable(GL_NORMALIZE); + + Mesh::use_custom_sdr_attr = false; + + float ambient[] = {0.1, 0.1, 0.1, 0.0}; + glLightModelfv(GL_LIGHT_MODEL_AMBIENT, ambient); + + unsigned int sflags = 0; + scn = new Scene; + if(!(scn->load("data/testscene/patoma.fbx", sflags)) || + !(scn->load("data/testscene/kolones.fbx", sflags))) { + fprintf(stderr, "failed to load test scene\n"); + return false; + } + + glUseProgram(0); + return true; +} + +void app_cleanup() +{ + texman.clear(); +} + +static void update(float dt) +{ + texman.update(); + + scn->update(dt); + + float walk_speed = 10.0 * dt; + Vec3 dir; + + if(keystate[(int)'w']) { + dir.z -= walk_speed; + } + if(keystate[(int)'s']) { + dir.z += walk_speed; + } + if(keystate[(int)'d']) { + dir.x += walk_speed; + } + if(keystate[(int)'a']) { + dir.x -= walk_speed; + } + + float theta = M_PI * cam_theta / 180.0f; + cam_pos.x += cos(theta) * dir.x - sin(theta) * dir.z; + cam_pos.z += sin(theta) * dir.x + cos(theta) * dir.z; +} + +static void set_light(int idx, const Vec3 &pos, const Vec3 &color) +{ + unsigned int lt = GL_LIGHT0 + idx; + float posv[] = { pos.x, pos.y, pos.z, 1 }; + float colv[] = { color.x, color.y, color.z, 1 }; + + glEnable(lt); + glLightfv(lt, GL_POSITION, posv); + glLightfv(lt, GL_DIFFUSE, colv); + glLightfv(lt, GL_SPECULAR, colv); +} + +void app_display() +{ + float dt = (float)(time_msec - prev_msec) / 1000.0f; + prev_msec = time_msec; + + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + + view_matrix = Mat4::identity; + view_matrix.pre_translate(0, 0, -cam_dist); + view_matrix.pre_rotate(deg_to_rad(cam_phi), 1, 0, 0); + view_matrix.pre_rotate(deg_to_rad(cam_theta), 0, 1, 0); + view_matrix.pre_translate(-cam_pos.x, 0, -cam_pos.z); + + glMatrixMode(GL_MODELVIEW); + glLoadMatrixf(view_matrix[0]); + + static const Vec3 lpos[] = { Vec3(-50, 75, 100), Vec3(100, 0, 30), Vec3(-10, -10, 60) }; + set_light(0, lpos[0], Vec3(1.0, 0.8, 0.7) * 0.8); + set_light(1, lpos[1], Vec3(0.6, 0.7, 1.0) * 0.6); + set_light(2, lpos[2], Vec3(0.8, 1.0, 0.8) * 0.3); + + update(dt); + + draw_scene(); + + app_swap_buffers(); + assert(glGetError() == GL_NO_ERROR); +} + + +static void draw_scene() +{ + /* + glBegin(GL_QUADS); + glNormal3f(0, 1, 0); + glVertex3f(-30, -10, 30); + glVertex3f(30, -10, 30); + glVertex3f(30, -10, -30); + glVertex3f(-30, -10, -30); + glEnd(); + */ + scn->draw(); +} + + +void app_reshape(int x, int y) +{ + glViewport(0, 0, x, y); + + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + gluPerspective(50.0, (float)x / (float)y, 0.5, 1000.0); +} + +void app_keyboard(int key, bool pressed) +{ + if(pressed) { + switch(key) { + case 27: + app_quit(); + break; + } + } + + keystate[key] = pressed; +} + +void app_mouse_button(int bn, bool pressed, int x, int y) +{ + prev_mx = x; + prev_my = y; + bnstate[bn] = pressed; +} + +void app_mouse_motion(int x, int y) +{ + int dx = x - prev_mx; + int dy = y - prev_my; + prev_mx = x; + prev_my = y; + + if(!dx && !dy) return; + + if(bnstate[0]) { + cam_theta += dx * 0.5; + cam_phi += dy * 0.5; + + if(cam_phi < -90) cam_phi = -90; + if(cam_phi > 90) cam_phi = 90; + } + if(bnstate[2]) { + cam_dist += dy * 0.1; + if(cam_dist < 0.0) cam_dist = 0.0; + } +}