X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?p=laserbrain_demo;a=blobdiff_plain;f=src%2Fapp.cc;h=25c59b32edc994f169003110de01aff653db6d47;hp=ac6edd921b3bde2cb5de1b82dce69e8f441a7208;hb=ebbb52cd0de8e27817a0770bd7bdb48a58348a02;hpb=59af92c432928d1a325393472cb8ec7a4a1594ad diff --git a/src/app.cc b/src/app.cc index ac6edd9..25c59b3 100644 --- a/src/app.cc +++ b/src/app.cc @@ -18,6 +18,7 @@ #include "vrinput.h" #include "exman.h" #include "blob_exhibit.h" +#include "dbg_gui.h" #define NEAR_CLIP 5.0 #define FAR_CLIP 10000.0 @@ -25,6 +26,7 @@ static void draw_scene(); static void toggle_flight(); static void calc_framerate(); +static Ray calc_pick_ray(int x, int y); long time_msec; int win_width, win_height; @@ -37,6 +39,8 @@ SceneSet sceneman; unsigned int sdr_ltmap, sdr_ltmap_notex; +int fpexcept_enabled; + static Avatar avatar; static float cam_dist = 0.0; @@ -68,11 +72,28 @@ static ExhibitManager *exman; static BlobExhibit *blobs; static bool show_blobs; +static ExSelection ex_sel; + static Renderer *rend; +static Ray last_pick_ray; + bool app_init(int argc, char **argv) { + set_log_file("demo.log"); + + char *env = getenv("FPEXCEPT"); + if(env && atoi(env)) { + info_log("enabling floating point exceptions\n"); + fpexcept_enabled = 1; + enable_fpexcept(); + } + + if(init_opengl() == -1) { + return false; + } + if(!init_options(argc, argv, "demo.conf")) { return false; } @@ -109,9 +130,12 @@ bool app_init(int argc, char **argv) glEnable(GL_MULTISAMPLE); glEnable(GL_DEPTH_TEST); glEnable(GL_CULL_FACE); - glEnable(GL_LIGHTING); glEnable(GL_NORMALIZE); + if(!init_debug_gui()) { + return false; + } + Mesh::use_custom_sdr_attr = false; float ambient[] = {0.0, 0.0, 0.0, 0.0}; @@ -136,9 +160,11 @@ bool app_init(int argc, char **argv) avatar.body_rot = rad_to_deg(acos(dot(dir, Vec3(0, 0, 1)))); exman = new ExhibitManager; + /* if(!exman->load(mscn, "data/exhibits")) { //return false; } + */ blobs = new BlobExhibit; blobs->node = new SceneNode; @@ -199,6 +225,8 @@ void app_cleanup() texman.clear(); sceneman.clear(); + + cleanup_debug_gui(); } static bool constrain_walk_mesh(const Vec3 &v, Vec3 *newv) @@ -321,23 +349,18 @@ static void update(float dt) } } -static void set_light(int idx, const Vec3 &pos, const Vec3 &color) -{ - unsigned int lt = GL_LIGHT0 + idx; - float posv[] = { pos.x, pos.y, pos.z, 1 }; - float colv[] = { color.x, color.y, color.z, 1 }; - - glEnable(lt); - glLightfv(lt, GL_POSITION, posv); - glLightfv(lt, GL_DIFFUSE, colv); - glLightfv(lt, GL_SPECULAR, colv); -} - void app_display() { float dt = (float)(time_msec - prev_msec) / 1000.0f; prev_msec = time_msec; + if(debug_gui) { + ImGui::GetIOPtr()->DeltaTime = dt; + ImGui::NewFrame(); + + ImGui::ShowTestWindow(); + } + if(opt.vr) { // VR mode goatvr_draw_start(); @@ -361,6 +384,10 @@ void app_display() if(have_handtracking) { draw_vrhands(); } + + if(debug_gui) { + ImGui::Render(); + } } goatvr_draw_done(); @@ -387,6 +414,10 @@ void app_display() slow_post(sdr_post_gamma); glUseProgram(0); } + + if(debug_gui) { + ImGui::Render(); + } app_swap_buffers(); } assert(glGetError() == GL_NO_ERROR); @@ -397,16 +428,8 @@ void app_display() static void draw_scene() { - static const Vec3 lpos[] = { Vec3(-50, 75, 100), Vec3(100, 0, 30), Vec3(-10, -10, 60) }; - set_light(0, lpos[0], Vec3(1.0, 0.8, 0.7) * 0.8); - set_light(1, lpos[1], Vec3(0.6, 0.7, 1.0) * 0.6); - set_light(2, lpos[2], Vec3(0.8, 1.0, 0.8) * 0.3); - rend->draw(); - - if(show_blobs) { - blobs->draw(); - } + exman->draw(); /* if(have_handtracking) { @@ -444,7 +467,6 @@ static void draw_scene() glPushAttrib(GL_ENABLE_BIT); glEnable(GL_BLEND); glBlendFunc(GL_ONE, GL_ONE); - glDisable(GL_LIGHTING); glEnable(GL_POLYGON_OFFSET_FILL); glUseProgram(0); @@ -469,12 +491,18 @@ void app_reshape(int x, int y) { glViewport(0, 0, x, y); goatvr_set_fb_size(x, y, 1.0f); + debug_gui_reshape(x, y); } void app_keyboard(int key, bool pressed) { unsigned int mod = app_get_modifiers(); + if(debug_gui && !(pressed && (key == '`' || key == 27))) { + debug_gui_key(key, pressed, mod); + return; // ignore all keystrokes when GUI is visible + } + if(pressed) { switch(key) { case 27: @@ -489,6 +517,11 @@ void app_keyboard(int key, bool pressed) break; case '`': + debug_gui = !debug_gui; + show_message("debug gui %s", debug_gui ? "enabled" : "disabled"); + break; + + case 'm': app_toggle_grab_mouse(); show_message("mouse %s", app_is_mouse_grabbed() ? "grabbed" : "released"); break; @@ -547,6 +580,10 @@ void app_keyboard(int key, bool pressed) goatvr_recenter(); show_message("VR recenter\n"); break; + + case 'x': + exman->load(mscn, "data/exhibits"); + break; } } @@ -557,9 +594,25 @@ void app_keyboard(int key, bool pressed) void app_mouse_button(int bn, bool pressed, int x, int y) { + if(debug_gui) { + debug_gui_mbutton(bn, pressed, x, y); + return; // ignore mouse events while GUI is visible + } + prev_mx = x; prev_my = y; bnstate[bn] = pressed; + + if(bn == 0) { + if(!pressed) { + if(ex_sel.ex) { + ex_sel.ex = 0; + } else { + Ray ray = calc_pick_ray(x, y); + ex_sel = exman->select(ray); + } + } + } } static inline void mouse_look(float dx, float dy) @@ -580,6 +633,11 @@ static void mouse_zoom(float dx, float dy) void app_mouse_motion(int x, int y) { + if(debug_gui) { + debug_gui_mmotion(x, y); + return; // ignore mouse events while GUI is visible + } + int dx = x - prev_mx; int dy = y - prev_my; prev_mx = x; @@ -587,11 +645,15 @@ void app_mouse_motion(int x, int y) if(!dx && !dy) return; - if(bnstate[0]) { - mouse_look(dx, dy); + if(ex_sel.ex) { + Vec3 pos = ex_sel.ex->node->get_node_position(); + Vec3 dir = transpose(view_matrix.upper3x3()) * Vec3(dx * 1.0, dy * -1.0, 0); + + ex_sel.ex->node->set_position(pos + dir); } + if(bnstate[2]) { - mouse_zoom(dx, dy); + mouse_look(dx, dy); } } @@ -604,6 +666,13 @@ void app_mouse_delta(int dx, int dy) } } +void app_mouse_wheel(int dir) +{ + if(debug_gui) { + debug_gui_wheel(dir); + } +} + void app_gamepad_axis(int axis, float val) { switch(axis) { @@ -667,7 +736,7 @@ static void toggle_flight() static void calc_framerate() { - static int ncalc; + //static int ncalc; static int nframes; static long prev_upd; @@ -685,3 +754,12 @@ static void calc_framerate() ++nframes; } } + +static Ray calc_pick_ray(int x, int y) +{ + float nx = (float)x / (float)win_width; + float ny = (float)(win_height - y) / (float)win_height; + + last_pick_ray = mouse_pick_ray(nx, ny, view_matrix, proj_matrix); + return last_pick_ray; +}