X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?p=laserbrain_demo;a=blobdiff_plain;f=src%2Fapp.cc;h=25c59b32edc994f169003110de01aff653db6d47;hp=d9d44c0ed9bb82b7f3be6f9abc2ed3ad7772a27f;hb=ebbb52cd0de8e27817a0770bd7bdb48a58348a02;hpb=c790c297ef925b7f2257ad41e2123cf86305822c diff --git a/src/app.cc b/src/app.cc index d9d44c0..25c59b3 100644 --- a/src/app.cc +++ b/src/app.cc @@ -26,6 +26,7 @@ static void draw_scene(); static void toggle_flight(); static void calc_framerate(); +static Ray calc_pick_ray(int x, int y); long time_msec; int win_width, win_height; @@ -38,6 +39,8 @@ SceneSet sceneman; unsigned int sdr_ltmap, sdr_ltmap_notex; +int fpexcept_enabled; + static Avatar avatar; static float cam_dist = 0.0; @@ -69,11 +72,28 @@ static ExhibitManager *exman; static BlobExhibit *blobs; static bool show_blobs; +static ExSelection ex_sel; + static Renderer *rend; +static Ray last_pick_ray; + bool app_init(int argc, char **argv) { + set_log_file("demo.log"); + + char *env = getenv("FPEXCEPT"); + if(env && atoi(env)) { + info_log("enabling floating point exceptions\n"); + fpexcept_enabled = 1; + enable_fpexcept(); + } + + if(init_opengl() == -1) { + return false; + } + if(!init_options(argc, argv, "demo.conf")) { return false; } @@ -110,7 +130,6 @@ bool app_init(int argc, char **argv) glEnable(GL_MULTISAMPLE); glEnable(GL_DEPTH_TEST); glEnable(GL_CULL_FACE); - glEnable(GL_LIGHTING); glEnable(GL_NORMALIZE); if(!init_debug_gui()) { @@ -141,9 +160,11 @@ bool app_init(int argc, char **argv) avatar.body_rot = rad_to_deg(acos(dot(dir, Vec3(0, 0, 1)))); exman = new ExhibitManager; + /* if(!exman->load(mscn, "data/exhibits")) { //return false; } + */ blobs = new BlobExhibit; blobs->node = new SceneNode; @@ -328,18 +349,6 @@ static void update(float dt) } } -static void set_light(int idx, const Vec3 &pos, const Vec3 &color) -{ - unsigned int lt = GL_LIGHT0 + idx; - float posv[] = { pos.x, pos.y, pos.z, 1 }; - float colv[] = { color.x, color.y, color.z, 1 }; - - glEnable(lt); - glLightfv(lt, GL_POSITION, posv); - glLightfv(lt, GL_DIFFUSE, colv); - glLightfv(lt, GL_SPECULAR, colv); -} - void app_display() { float dt = (float)(time_msec - prev_msec) / 1000.0f; @@ -419,16 +428,8 @@ void app_display() static void draw_scene() { - static const Vec3 lpos[] = { Vec3(-50, 75, 100), Vec3(100, 0, 30), Vec3(-10, -10, 60) }; - set_light(0, lpos[0], Vec3(1.0, 0.8, 0.7) * 0.8); - set_light(1, lpos[1], Vec3(0.6, 0.7, 1.0) * 0.6); - set_light(2, lpos[2], Vec3(0.8, 1.0, 0.8) * 0.3); - rend->draw(); - - if(show_blobs) { - blobs->draw(); - } + exman->draw(); /* if(have_handtracking) { @@ -466,7 +467,6 @@ static void draw_scene() glPushAttrib(GL_ENABLE_BIT); glEnable(GL_BLEND); glBlendFunc(GL_ONE, GL_ONE); - glDisable(GL_LIGHTING); glEnable(GL_POLYGON_OFFSET_FILL); glUseProgram(0); @@ -580,6 +580,10 @@ void app_keyboard(int key, bool pressed) goatvr_recenter(); show_message("VR recenter\n"); break; + + case 'x': + exman->load(mscn, "data/exhibits"); + break; } } @@ -598,6 +602,17 @@ void app_mouse_button(int bn, bool pressed, int x, int y) prev_mx = x; prev_my = y; bnstate[bn] = pressed; + + if(bn == 0) { + if(!pressed) { + if(ex_sel.ex) { + ex_sel.ex = 0; + } else { + Ray ray = calc_pick_ray(x, y); + ex_sel = exman->select(ray); + } + } + } } static inline void mouse_look(float dx, float dy) @@ -630,11 +645,15 @@ void app_mouse_motion(int x, int y) if(!dx && !dy) return; - if(bnstate[0]) { - mouse_look(dx, dy); + if(ex_sel.ex) { + Vec3 pos = ex_sel.ex->node->get_node_position(); + Vec3 dir = transpose(view_matrix.upper3x3()) * Vec3(dx * 1.0, dy * -1.0, 0); + + ex_sel.ex->node->set_position(pos + dir); } + if(bnstate[2]) { - mouse_zoom(dx, dy); + mouse_look(dx, dy); } } @@ -717,7 +736,7 @@ static void toggle_flight() static void calc_framerate() { - static int ncalc; + //static int ncalc; static int nframes; static long prev_upd; @@ -735,3 +754,12 @@ static void calc_framerate() ++nframes; } } + +static Ray calc_pick_ray(int x, int y) +{ + float nx = (float)x / (float)win_width; + float ny = (float)(win_height - y) / (float)win_height; + + last_pick_ray = mouse_pick_ray(nx, ny, view_matrix, proj_matrix); + return last_pick_ray; +}