X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?p=laserbrain_demo;a=blobdiff_plain;f=src%2Fapp.cc;h=4c6559b1d42ebc9bfc644e0805d24ad5bf874e9c;hp=3a77eef88c33c535a224cdbce94c0b9ebf03eeca;hb=3ee6226e6c7110280b4cc05a9c776eed3bfe6555;hpb=887bd1bd76f544bc775533d2ec39146105253bc4 diff --git a/src/app.cc b/src/app.cc index 3a77eef..4c6559b 100644 --- a/src/app.cc +++ b/src/app.cc @@ -2,6 +2,7 @@ #include #include #include +#include #include "app.h" #include "opengl.h" #include "sdr.h" @@ -113,6 +114,11 @@ bool app_init(int argc, char **argv) app_resize(opt.width, opt.height); app_fullscreen(opt.fullscreen); + if(opt.data_url) { + info_log("Adding URL asset source: %s\n", opt.data_url); + ass_add_url("data", opt.data_url); + } + if(opt.vr) { if(goatvr_init() == -1) { return false; @@ -345,11 +351,8 @@ static void update(float dt) avatar.pos.y -= speed; } - float theta = M_PI * avatar.body_rot / 180.0f; - Vec3 newpos; - newpos.x = avatar.pos.x + cos(theta) * dir.x - sin(theta) * dir.z; - newpos.y = avatar.pos.y; - newpos.z = avatar.pos.z + sin(theta) * dir.x + cos(theta) * dir.z; + Vec3 walk_dir = avatar.calc_walk_dir(dir.z, dir.x); + Vec3 newpos = avatar.pos + walk_dir; if(noclip) { avatar.pos = newpos; @@ -786,6 +789,24 @@ void app_keyboard(int key, bool pressed) exui_change_tab(1); break; + case '\t': + if(exsel_grab_mouse) { + Exhibit *ex = exsel_grab_mouse.ex; + exslot_mouse.detach_exhibit(); + exman->stash_exhibit(ex); + exsel_grab_mouse = ExSelection::null; + } else { + Exhibit *ex = exman->unstash_exhibit(); + if(ex) { + exslot_mouse.attach_exhibit(ex, EXSLOT_ATTACH_TRANSIENT); + exsel_grab_mouse = ex; + + Vec3 fwd = avatar.get_body_fwd(); + exslot_mouse.node.set_position(avatar.pos + fwd * 100); + } + } + break; + case KEY_F5: case KEY_F6: case KEY_F7: @@ -843,7 +864,7 @@ void app_mouse_button(int bn, bool pressed, int x, int y) exslot_mouse.detach_exhibit(); - ExhibitSlot *slot = exman->nearest_empty_slot(pos, 100); + ExhibitSlot *slot = exman->nearest_empty_slot(pos, 300); if(!slot) { debug_log("no empty slot nearby\n"); if(ex->prev_slot && ex->prev_slot->empty()) { @@ -881,7 +902,7 @@ void app_mouse_button(int bn, bool pressed, int x, int y) static inline void mouse_look(float dx, float dy) { float scrsz = (float)win_height; - avatar.body_rot += dx * 512.0 / scrsz; + avatar.set_body_rotation(avatar.body_rot + dx * 512.0 / scrsz); avatar.head_alt += dy * 512.0 / scrsz; if(avatar.head_alt < -90) avatar.head_alt = -90;