X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?p=laserbrain_demo;a=blobdiff_plain;f=src%2Fapp.cc;h=6eb019aad7e3f47a3a1a09e8e08eaa18708fa566;hp=9e5eba30b240de9107654593e30793d9338293a3;hb=aed19512e3602d68e6316429695a244ad3a4cfaf;hpb=26c1717925471539b9745cce6275b218a47147cd diff --git a/src/app.cc b/src/app.cc index 9e5eba3..6eb019a 100644 --- a/src/app.cc +++ b/src/app.cc @@ -13,12 +13,16 @@ #include "ui.h" #include "opt.h" #include "post.h" +#include "renderer.h" +#include "exman.h" +#include "blob_exhibit.h" #define NEAR_CLIP 5.0 #define FAR_CLIP 10000.0 static void draw_scene(); static void toggle_flight(); +static void calc_framerate(); long time_msec; int win_width, win_height; @@ -32,7 +36,7 @@ SceneSet sceneman; unsigned int sdr_ltmap, sdr_ltmap_notex; static float cam_dist = 0.0; -static float cam_theta, cam_phi = 20; +static float cam_theta, cam_phi; static Vec3 cam_pos; static float floor_y; // last floor height static float user_eye_height = 165; @@ -50,12 +54,20 @@ static bool gpad_bnstate[64]; static Vec2 joy_move, joy_look; static float joy_deadzone = 0.01; +static float framerate; + static Mat4 view_matrix, mouse_view_matrix, proj_matrix; static MetaScene *mscn; static unsigned int sdr_post_gamma; static long prev_msec; +static ExhibitManager *exman; +static BlobExhibit *blobs; +static bool show_blobs; + +static Renderer *rend; + bool app_init(int argc, char **argv) { @@ -97,7 +109,7 @@ bool app_init(int argc, char **argv) float ambient[] = {0.0, 0.0, 0.0, 0.0}; glLightModelfv(GL_LIGHT_MODEL_AMBIENT, ambient); - glClearColor(0.2, 0.2, 0.2, 1.0); + glClearColor(1, 1, 1, 1); mscn = new MetaScene; if(!mscn->load(opt.scenefile ? opt.scenefile : "data/museum.scene")) { @@ -105,22 +117,43 @@ bool app_init(int argc, char **argv) } cam_pos = mscn->start_pos; - // TODO use start_rot + Vec3 dir = rotate(Vec3(0, 0, 1), mscn->start_rot); + dir.y = 0; + cam_theta = rad_to_deg(acos(dot(dir, Vec3(0, 0, 1)))); + + exman = new ExhibitManager; + if(!exman->load(mscn, "data/exhibits")) { + //return false; + } + + blobs = new BlobExhibit; + blobs->node = new SceneNode; + blobs->init(); + blobs->node->set_position(Vec3(-680, 160, -100)); + blobs->node->set_scaling(Vec3(28, 28, 28)); + blobs->node->update(0); + + exman->add(blobs); if(!(sdr_ltmap_notex = create_program_load("sdr/lightmap.v.glsl", "sdr/lightmap-notex.p.glsl"))) { return false; } + set_uniform_int(sdr_ltmap_notex, "texmap", MTL_TEX_DIFFUSE); + set_uniform_int(sdr_ltmap_notex, "lightmap", MTL_TEX_LIGHTMAP); if(!(sdr_ltmap = create_program_load("sdr/lightmap.v.glsl", "sdr/lightmap-tex.p.glsl"))) { return false; } - set_uniform_int(sdr_ltmap, "texmap", 0); - set_uniform_int(sdr_ltmap, "lightmap", 1); + set_uniform_int(sdr_ltmap, "texmap", MTL_TEX_DIFFUSE); + set_uniform_int(sdr_ltmap, "lightmap", MTL_TEX_LIGHTMAP); if(!fb_srgb) { sdr_post_gamma = create_program_load("sdr/post_gamma.v.glsl", "sdr/post_gamma.p.glsl"); } + rend = new Renderer; + rend->set_scene(mscn); + glUseProgram(0); if(opt.vr || opt.fullscreen) { @@ -136,6 +169,10 @@ void app_cleanup() goatvr_shutdown(); } + delete rend; + + delete exman; + texman.clear(); sceneman.clear(); } @@ -164,6 +201,7 @@ static void update(float dt) sceneman.update(); mscn->update(dt); + exman->update(dt); float speed = walk_speed * dt; Vec3 dir; @@ -317,6 +355,8 @@ void app_display() app_swap_buffers(); } assert(glGetError() == GL_NO_ERROR); + + calc_framerate(); } @@ -327,7 +367,11 @@ static void draw_scene() set_light(1, lpos[1], Vec3(0.6, 0.7, 1.0) * 0.6); set_light(2, lpos[2], Vec3(0.8, 1.0, 0.8) * 0.3); - mscn->draw(); + rend->draw(); + + if(show_blobs) { + blobs->draw(); + } if(show_walk_mesh && mscn->walk_mesh) { glPushAttrib(GL_ENABLE_BIT); @@ -349,6 +393,7 @@ static void draw_scene() glPopAttrib(); } + print_text(Vec2(9 * win_width / 10, 20), Vec3(1, 1, 0), "fps: %.1f", framerate); draw_ui(); } @@ -425,6 +470,16 @@ void app_keyboard(int key, bool pressed) mouse_speed *= 0.8; show_message("mouse speed: %g", mouse_speed); break; + + case 'b': + show_blobs = !show_blobs; + show_message("blobs: %s\n", show_blobs ? "on" : "off"); + break; + + case ' ': + goatvr_recenter(); + show_message("VR recenter\n"); + break; } } @@ -511,6 +566,16 @@ void app_gamepad_button(int bn, bool pressed) toggle_flight(); break; + case GPAD_X: + show_blobs = !show_blobs; + show_message("blobs: %s\n", show_blobs ? "on" : "off"); + break; + + case GPAD_START: + goatvr_recenter(); + show_message("VR recenter\n"); + break; + default: break; } @@ -532,3 +597,24 @@ static void toggle_flight() show_message("walk mode\n"); } } + +static void calc_framerate() +{ + static int ncalc; + static int nframes; + static long prev_upd; + + long elapsed = time_msec - prev_upd; + if(elapsed >= 1000) { + framerate = (float)nframes / (float)(elapsed * 0.001); + nframes = 1; + prev_upd = time_msec; + + /*if(++ncalc >= 5) { + printf("fps: %f\n", framerate); + ncalc = 0; + }*/ + } else { + ++nframes; + } +}