X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?p=laserbrain_demo;a=blobdiff_plain;f=src%2Fapp.cc;h=7f173f35a1fafea2fafa93ee75334371ded9a4dc;hp=1c2768565d726db602b2df1c3faaf758b0d31454;hb=a65c61e066fecc441ebf651987dc56deb78a4247;hpb=b75b6703809abf0dc02f2e557ba73e9efbefa4d1 diff --git a/src/app.cc b/src/app.cc index 1c27685..7f173f3 100644 --- a/src/app.cc +++ b/src/app.cc @@ -1,4 +1,5 @@ #include +#include #include #include #include "app.h" @@ -19,6 +20,8 @@ #include "exman.h" #include "blob_exhibit.h" #include "dbg_gui.h" +#include "geomdraw.h" +#include "ui_exhibit.h" #define NEAR_CLIP 5.0 #define FAR_CLIP 10000.0 @@ -26,6 +29,7 @@ static void draw_scene(); static void toggle_flight(); static void calc_framerate(); +static Ray calc_pick_ray(int x, int y); long time_msec; int win_width, win_height; @@ -38,6 +42,8 @@ SceneSet sceneman; unsigned int sdr_ltmap, sdr_ltmap_notex; +int fpexcept_enabled; + static Avatar avatar; static float cam_dist = 0.0; @@ -66,14 +72,34 @@ static unsigned int sdr_post_gamma; static long prev_msec; static ExhibitManager *exman; -static BlobExhibit *blobs; static bool show_blobs; +ExSelection exsel_active, exsel_hover; +ExSelection exsel_grab_left, exsel_grab_right; +#define exsel_grab_mouse exsel_grab_right +static ExhibitSlot exslot_left, exslot_right; +#define exslot_mouse exslot_right + static Renderer *rend; +static Ray last_pick_ray; + bool app_init(int argc, char **argv) { + set_log_file("demo.log"); + + char *env = getenv("FPEXCEPT"); + if(env && atoi(env)) { + info_log("enabling floating point exceptions\n"); + fpexcept_enabled = 1; + enable_fpexcept(); + } + + if(init_opengl() == -1) { + return false; + } + if(!init_options(argc, argv, "demo.conf")) { return false; } @@ -110,7 +136,6 @@ bool app_init(int argc, char **argv) glEnable(GL_MULTISAMPLE); glEnable(GL_DEPTH_TEST); glEnable(GL_CULL_FACE); - glEnable(GL_LIGHTING); glEnable(GL_NORMALIZE); if(!init_debug_gui()) { @@ -122,8 +147,6 @@ bool app_init(int argc, char **argv) float ambient[] = {0.0, 0.0, 0.0, 0.0}; glLightModelfv(GL_LIGHT_MODEL_AMBIENT, ambient); - glClearColor(1, 1, 1, 1); - init_audio(); if(!init_vrhands()) { @@ -146,15 +169,11 @@ bool app_init(int argc, char **argv) //return false; } */ - - blobs = new BlobExhibit; - blobs->node = new SceneNode; - blobs->init(); - blobs->node->set_position(Vec3(-680, 160, -100)); - blobs->node->set_scaling(Vec3(28, 28, 28)); - blobs->node->update(0); - - exman->add(blobs); + if(!exui_init()) { + error_log("failed to initialize exhibit ui system\n"); + return false; + } + exui_setnode(&exslot_left.node); if(!(sdr_ltmap_notex = create_program_load("sdr/lightmap.v.glsl", "sdr/lightmap-notex.p.glsl"))) { return false; @@ -202,6 +221,11 @@ void app_cleanup() delete rend; + exui_shutdown(); + + /* this must be destroyed before the scene graph to detach exhibit nodes + * before the scene tries to delete them recursively + */ delete exman; texman.clear(); @@ -235,6 +259,7 @@ static void update(float dt) mscn->update(dt); exman->update(dt); + exui_update(dt); float speed = walk_speed * dt; Vec3 dir; @@ -314,7 +339,7 @@ static void update(float dt) floor_y = avatar.pos.y - user_eye_height; } - // TODO move to avatar + // TODO move to the avatar system // calculate mouselook view matrix mouse_view_matrix = Mat4::identity; mouse_view_matrix.pre_translate(0, 0, -cam_dist); @@ -324,22 +349,28 @@ static void update(float dt) mouse_view_matrix.pre_rotate_y(deg_to_rad(avatar.body_rot)); mouse_view_matrix.pre_translate(-avatar.pos.x, -avatar.pos.y, -avatar.pos.z); + // check if an exhibit is hovered-over by mouse or 6dof (only if we don't have one grabbed) + if(!exsel_grab_mouse) { + // XXX note: using previous view/proj matrix lattency shouldn't be an issue but + // make sure state-creep doesn't get us + // XXX also this mouse-picking probably should only be active in non-VR mode + Ray ray = calc_pick_ray(prev_mx, prev_my); + exsel_hover = exman->select(ray); + } + // update hand-tracking if(have_handtracking) { update_vrhands(&avatar); + } else { + // TODO do this properly + // set the position of the left hand at a suitable position for the exhibit UI + dir = transpose(mouse_view_matrix.upper3x3()) * Vec3(-0.47, 0, -1); + exslot_left.node.set_position(avatar.pos + dir * 30); // magic: distance in front } -} -static void set_light(int idx, const Vec3 &pos, const Vec3 &color) -{ - unsigned int lt = GL_LIGHT0 + idx; - float posv[] = { pos.x, pos.y, pos.z, 1 }; - float colv[] = { color.x, color.y, color.z, 1 }; - - glEnable(lt); - glLightfv(lt, GL_POSITION, posv); - glLightfv(lt, GL_DIFFUSE, colv); - glLightfv(lt, GL_SPECULAR, colv); + if(!exslot_right.empty()) exslot_right.node.update(dt); + // always update the left slot, because it's the anchor point of the exhibit ui + exslot_left.node.update(dt); } void app_display() @@ -354,6 +385,8 @@ void app_display() ImGui::ShowTestWindow(); } + glClearColor(1, 1, 1, 1); + if(opt.vr) { // VR mode goatvr_draw_start(); @@ -421,11 +454,6 @@ void app_display() static void draw_scene() { - static const Vec3 lpos[] = { Vec3(-50, 75, 100), Vec3(100, 0, 30), Vec3(-10, -10, 60) }; - set_light(0, lpos[0], Vec3(1.0, 0.8, 0.7) * 0.8); - set_light(1, lpos[1], Vec3(0.6, 0.7, 1.0) * 0.6); - set_light(2, lpos[2], Vec3(0.8, 1.0, 0.8) * 0.3); - rend->draw(); exman->draw(); @@ -461,11 +489,15 @@ static void draw_scene() } */ + if(debug_gui && dbg_sel_node) { + AABox bvol = dbg_sel_node->get_bounds(); + draw_geom_object(&bvol); + } + if(show_walk_mesh && mscn->walk_mesh) { glPushAttrib(GL_ENABLE_BIT); glEnable(GL_BLEND); glBlendFunc(GL_ONE, GL_ONE); - glDisable(GL_LIGHTING); glEnable(GL_POLYGON_OFFSET_FILL); glUseProgram(0); @@ -481,6 +513,8 @@ static void draw_scene() glPopAttrib(); } + exui_draw(); + print_text(Vec2(9 * win_width / 10, 20), Vec3(1, 1, 0), "fps: %.1f", framerate); draw_ui(); } @@ -581,7 +615,6 @@ void app_keyboard(int key, bool pressed) break; case 'x': - exman->clear(); exman->load(mscn, "data/exhibits"); break; } @@ -594,6 +627,8 @@ void app_keyboard(int key, bool pressed) void app_mouse_button(int bn, bool pressed, int x, int y) { + static int press_x, press_y; + if(debug_gui) { debug_gui_mbutton(bn, pressed, x, y); return; // ignore mouse events while GUI is visible @@ -602,6 +637,70 @@ void app_mouse_button(int bn, bool pressed, int x, int y) prev_mx = x; prev_my = y; bnstate[bn] = pressed; + + if(bn == 0) { + ExSelection sel; + Ray ray = calc_pick_ray(x, y); + sel = exman->select(ray); + + if(pressed) { + if(sel && (app_get_modifiers() & MOD_CTRL)) { + exsel_grab_mouse = sel; + Vec3 pos = sel.ex->node->get_position(); + debug_log("grabbing... (%g %g %g)\n", pos.x, pos.y, pos.z); + exslot_mouse.node.set_position(pos); + exslot_mouse.node.set_rotation(sel.ex->node->get_rotation()); + exslot_mouse.attach_exhibit(sel.ex, EXSLOT_ATTACH_TRANSIENT); + if(exsel_active) { + exsel_active = ExSelection::null; // cancel active on grab + } + } + press_x = x; + press_y = y; + + } else { + if(exsel_grab_mouse) { + // cancel grab on mouse release + Exhibit *ex = exsel_grab_mouse.ex; + Vec3 pos = exslot_mouse.node.get_position(); + + debug_log("releasing at %g %g %g ...\n", pos.x, pos.y, pos.z); + + exslot_mouse.detach_exhibit(); + + ExhibitSlot *slot = exman->nearest_empty_slot(pos, 100); + if(!slot) { + debug_log("no empty slot nearby\n"); + if(ex->prev_slot && ex->prev_slot->empty()) { + slot = ex->prev_slot; + debug_log("using previous slot"); + } + } + + if(slot) { + slot->attach_exhibit(ex); + } else { + // nowhere to put it, so stash it for later + exslot_mouse.detach_exhibit(); + exman->stash_exhibit(ex); + debug_log("no slots available, stashing\n"); + } + + exsel_grab_mouse = ExSelection::null; + } + + if(abs(press_x - x) < 5 && abs(press_y - y) < 5) { + exsel_active = sel; // select or deselect active exhibit + if(sel) { + debug_log("selecting...\n"); + } else { + debug_log("deselecting...\n"); + } + } + + press_x = press_y = INT_MIN; + } + } } static inline void mouse_look(float dx, float dy) @@ -634,11 +733,15 @@ void app_mouse_motion(int x, int y) if(!dx && !dy) return; - if(bnstate[0]) { - mouse_look(dx, dy); + if(exsel_grab_mouse) { + Vec3 pos = exslot_mouse.node.get_node_position(); + Vec3 dir = transpose(view_matrix.upper3x3()) * Vec3(dx * 1.0, dy * -1.0, 0); + + exslot_mouse.node.set_position(pos + dir); } + if(bnstate[2]) { - mouse_zoom(dx, dy); + mouse_look(dx, dy); } } @@ -721,7 +824,7 @@ static void toggle_flight() static void calc_framerate() { - static int ncalc; + //static int ncalc; static int nframes; static long prev_upd; @@ -739,3 +842,12 @@ static void calc_framerate() ++nframes; } } + +static Ray calc_pick_ray(int x, int y) +{ + float nx = (float)x / (float)win_width; + float ny = (float)(win_height - y) / (float)win_height; + + last_pick_ray = mouse_pick_ray(nx, ny, view_matrix, proj_matrix); + return last_pick_ray; +}