X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?p=laserbrain_demo;a=blobdiff_plain;f=src%2Fapp.cc;h=7f173f35a1fafea2fafa93ee75334371ded9a4dc;hp=620ec52a0db290a78a83f7d5c1969ffdc9d46c53;hb=a65c61e066fecc441ebf651987dc56deb78a4247;hpb=332f9dce52862e39afabd50bdce9691de7986921 diff --git a/src/app.cc b/src/app.cc index 620ec52..7f173f3 100644 --- a/src/app.cc +++ b/src/app.cc @@ -21,6 +21,7 @@ #include "blob_exhibit.h" #include "dbg_gui.h" #include "geomdraw.h" +#include "ui_exhibit.h" #define NEAR_CLIP 5.0 #define FAR_CLIP 10000.0 @@ -146,8 +147,6 @@ bool app_init(int argc, char **argv) float ambient[] = {0.0, 0.0, 0.0, 0.0}; glLightModelfv(GL_LIGHT_MODEL_AMBIENT, ambient); - glClearColor(1, 1, 1, 1); - init_audio(); if(!init_vrhands()) { @@ -170,6 +169,11 @@ bool app_init(int argc, char **argv) //return false; } */ + if(!exui_init()) { + error_log("failed to initialize exhibit ui system\n"); + return false; + } + exui_setnode(&exslot_left.node); if(!(sdr_ltmap_notex = create_program_load("sdr/lightmap.v.glsl", "sdr/lightmap-notex.p.glsl"))) { return false; @@ -217,6 +221,8 @@ void app_cleanup() delete rend; + exui_shutdown(); + /* this must be destroyed before the scene graph to detach exhibit nodes * before the scene tries to delete them recursively */ @@ -253,6 +259,7 @@ static void update(float dt) mscn->update(dt); exman->update(dt); + exui_update(dt); float speed = walk_speed * dt; Vec3 dir; @@ -351,13 +358,19 @@ static void update(float dt) exsel_hover = exman->select(ray); } - if(!exslot_left.empty()) exslot_left.node.update(dt); - if(!exslot_right.empty()) exslot_right.node.update(dt); - // update hand-tracking if(have_handtracking) { update_vrhands(&avatar); + } else { + // TODO do this properly + // set the position of the left hand at a suitable position for the exhibit UI + dir = transpose(mouse_view_matrix.upper3x3()) * Vec3(-0.47, 0, -1); + exslot_left.node.set_position(avatar.pos + dir * 30); // magic: distance in front } + + if(!exslot_right.empty()) exslot_right.node.update(dt); + // always update the left slot, because it's the anchor point of the exhibit ui + exslot_left.node.update(dt); } void app_display() @@ -372,6 +385,8 @@ void app_display() ImGui::ShowTestWindow(); } + glClearColor(1, 1, 1, 1); + if(opt.vr) { // VR mode goatvr_draw_start(); @@ -498,6 +513,8 @@ static void draw_scene() glPopAttrib(); } + exui_draw(); + print_text(Vec2(9 * win_width / 10, 20), Vec3(1, 1, 0), "fps: %.1f", framerate); draw_ui(); }