X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?p=laserbrain_demo;a=blobdiff_plain;f=src%2Fapp.cc;h=7f6f077e294268b3281719c571114d08fcbea263;hp=6cb808c9fd050f6e28a68f6322f2eac8a6d4df1b;hb=fb11663a3654acd0132e71e5652e35b0ea72d544;hpb=572bf1ef8d54ef5a7cba7cdf38515cb16c4c312c diff --git a/src/app.cc b/src/app.cc index 6cb808c..7f6f077 100644 --- a/src/app.cc +++ b/src/app.cc @@ -1,5 +1,6 @@ #include #include +#include #include "app.h" #include "opengl.h" #include "sdr.h" @@ -7,32 +8,99 @@ #include "mesh.h" #include "meshgen.h" #include "scene.h" +#include "metascene.h" #include "datamap.h" +#include "ui.h" +#include "opt.h" +#include "post.h" +#include "renderer.h" +#include "avatar.h" +#include "vrinput.h" +#include "exman.h" +#include "blob_exhibit.h" + +#define NEAR_CLIP 5.0 +#define FAR_CLIP 10000.0 static void draw_scene(); +static void toggle_flight(); +static void calc_framerate(); long time_msec; int win_width, win_height; +float win_aspect; +bool fb_srgb; bool opt_gear_wireframe; +TextureSet texman; +SceneSet sceneman; + +unsigned int sdr_ltmap, sdr_ltmap_notex; + +static Avatar avatar; + static float cam_dist = 0.0; -static float cam_theta, cam_phi = 20; -static Vec3 cam_pos; +static float floor_y; // last floor height +static float user_eye_height = 165; + +static float walk_speed = 300.0f; +static float mouse_speed = 0.5f; +static bool show_walk_mesh, noclip = false; + +static bool have_headtracking, have_handtracking, should_swap; + static int prev_mx, prev_my; static bool bnstate[8]; static bool keystate[256]; +static bool gpad_bnstate[64]; +static Vec2 joy_move, joy_look; +static float joy_deadzone = 0.01; + +static float framerate; -static Mat4 view_matrix; -static TextureSet texman; -static Scene *scn; -static unsigned int sdr; +static Mat4 view_matrix, mouse_view_matrix, proj_matrix; +static MetaScene *mscn; +static unsigned int sdr_post_gamma; static long prev_msec; +static ExhibitManager *exman; +static BlobExhibit *blobs; +static bool show_blobs; + +static Renderer *rend; -bool app_init() + +bool app_init(int argc, char **argv) { + if(!init_options(argc, argv, "demo.conf")) { + return false; + } + app_resize(opt.width, opt.height); + app_fullscreen(opt.fullscreen); + + if(opt.vr) { + if(goatvr_init() == -1) { + return false; + } + goatvr_set_origin_mode(GOATVR_HEAD); + goatvr_set_units_scale(100.0f); + + goatvr_startvr(); + should_swap = goatvr_should_swap() != 0; + user_eye_height = goatvr_get_eye_height(); + have_headtracking = goatvr_have_headtracking(); + have_handtracking = goatvr_have_handtracking(); + + goatvr_recenter(); + } + + int srgb_capable; + glGetIntegerv(GL_FRAMEBUFFER_SRGB_CAPABLE_EXT, &srgb_capable); + printf("Framebuffer %s sRGB-capable\n", srgb_capable ? "is" : "is not"); + fb_srgb = srgb_capable != 0; glEnable(GL_FRAMEBUFFER_SRGB); + glEnable(GL_MULTISAMPLE); glEnable(GL_DEPTH_TEST); glEnable(GL_CULL_FACE); @@ -44,90 +112,208 @@ bool app_init() float ambient[] = {0.0, 0.0, 0.0, 0.0}; glLightModelfv(GL_LIGHT_MODEL_AMBIENT, ambient); - datamap_set_path("data"); - if(!datamap_load_map("data.map")) { - fprintf(stderr, "failed to load datafile mappings\n"); + glClearColor(1, 1, 1, 1); + + init_audio(); + + if(!init_vrhands()) { + return false; } - unsigned int sflags = SCNLOAD_FLIPTEX; - scn = new Scene(&texman); - if(!(scn->load("data/testscene/patoma.fbx", sflags)) || - !(scn->load("data/testscene/kolones.fbx", sflags))) { - fprintf(stderr, "failed to load test scene\n"); + mscn = new MetaScene; + if(!mscn->load(opt.scenefile ? opt.scenefile : "data/museum.scene")) { return false; } - // hardcoded texture assignment hack - Texture *tex_kolones_lightmap = texman.get_texture("data/testscene/kolones_lighmap.jpg", TEX_2D); - Texture *tex_patoma_lightmap = texman.get_texture("data/testscene/patomacorona_lightmap.jpg", TEX_2D); + avatar.pos = mscn->start_pos; + Vec3 dir = rotate(Vec3(0, 0, 1), mscn->start_rot); + dir.y = 0; + avatar.body_rot = rad_to_deg(acos(dot(dir, Vec3(0, 0, 1)))); - /* - for(int i=0; i<(int)scn->objects.size(); i++) { - Object *obj = scn->objects[i]; - if(obj->mtl.name == "WiteMarble") { - obj->mtl.add_texture(tex_patoma_lightmap, MTL_TEX_LIGHTMAP); - } else if(obj->mtl.name == "BrownMarble") { - obj->mtl.add_texture(tex_patoma_lightmap, MTL_TEX_LIGHTMAP); - } else if(obj->mtl.name == "GiroGiroMarmaro") { - obj->mtl.add_texture(tex_patoma_lightmap, MTL_TEX_LIGHTMAP); - } else if(obj->mtl.name == "KentrikoKafeMarmaro") { - obj->mtl.add_texture(tex_patoma_lightmap, MTL_TEX_LIGHTMAP); - - } else if(obj->mtl.name == "SkouroGrizoMarmaro") { - obj->mtl.add_texture(tex_kolones_lightmap, MTL_TEX_LIGHTMAP); - } else if(obj->mtl.name == "PalioMarmaro") { - obj->mtl.add_texture(tex_kolones_lightmap, MTL_TEX_LIGHTMAP); - } + exman = new ExhibitManager; + if(!exman->load(mscn, "data/exhibits")) { + //return false; } - */ - if(!(sdr = create_program_load("sdr/test.v.glsl", "sdr/test.p.glsl"))) { - fprintf(stderr, "failed to load test shaders\n"); + blobs = new BlobExhibit; + blobs->node = new SceneNode; + blobs->init(); + blobs->node->set_position(Vec3(-680, 160, -100)); + blobs->node->set_scaling(Vec3(28, 28, 28)); + blobs->node->update(0); + + exman->add(blobs); + + if(!(sdr_ltmap_notex = create_program_load("sdr/lightmap.v.glsl", "sdr/lightmap-notex.p.glsl"))) { return false; } - set_uniform_int(sdr, "texmap", 0); - set_uniform_int(sdr, "lightmap", 1); + set_uniform_int(sdr_ltmap_notex, "texmap", MTL_TEX_DIFFUSE); + set_uniform_int(sdr_ltmap_notex, "lightmap", MTL_TEX_LIGHTMAP); + + if(!(sdr_ltmap = create_program_load("sdr/lightmap.v.glsl", "sdr/lightmap-tex.p.glsl"))) { + return false; + } + set_uniform_int(sdr_ltmap, "texmap", MTL_TEX_DIFFUSE); + set_uniform_int(sdr_ltmap, "lightmap", MTL_TEX_LIGHTMAP); + + if(!fb_srgb) { + sdr_post_gamma = create_program_load("sdr/post_gamma.v.glsl", "sdr/post_gamma.p.glsl"); + } + + rend = new Renderer; + rend->set_scene(mscn); glUseProgram(0); + + if(opt.vr || opt.fullscreen) { + app_grab_mouse(true); + } + + if(mscn->music) { + mscn->music->play(AUDIO_PLAYMODE_LOOP); + } return true; } void app_cleanup() { + if(mscn->music) { + mscn->music->stop(); + } + destroy_audio(); + + app_grab_mouse(false); + if(opt.vr) { + goatvr_shutdown(); + } + destroy_vrhands(); + + delete rend; + + delete exman; + texman.clear(); + sceneman.clear(); +} + +static bool constrain_walk_mesh(const Vec3 &v, Vec3 *newv) +{ + Mesh *wm = mscn->walk_mesh; + if(!wm) { + *newv = v; + return true; + } + + Ray downray = Ray(v, Vec3(0, -1, 0)); + HitPoint hit; + if(mscn->walk_mesh->intersect(downray, &hit)) { + *newv = hit.pos; + newv->y += user_eye_height; + return true; + } + return false; } static void update(float dt) { texman.update(); + sceneman.update(); - scn->update(dt); + mscn->update(dt); + exman->update(dt); - float walk_speed = 2000.0 * dt; + float speed = walk_speed * dt; Vec3 dir; + // joystick + float jdeadsq = joy_deadzone * joy_deadzone; + float jmove_lensq = length_sq(joy_move); + float jlook_lensq = length_sq(joy_look); + + if(jmove_lensq > jdeadsq) { + float len = sqrt(jmove_lensq); + jmove_lensq -= jdeadsq; + + float mag = len * len; + dir.x += mag * joy_move.x / len * 2.0 * speed; + dir.z += mag * joy_move.y / len * 2.0 * speed; + } + if(jlook_lensq > jdeadsq) { + float len = sqrt(jlook_lensq); + jlook_lensq -= jdeadsq; + + float mag = len * len; + avatar.body_rot += mag * joy_look.x / len * 200.0 * dt; + avatar.head_alt += mag * joy_look.y / len * 100.0 * dt; + if(avatar.head_alt < -90.0f) avatar.head_alt = -90.0f; + if(avatar.head_alt > 90.0f) avatar.head_alt = 90.0f; + } + + // keyboard move if(keystate[(int)'w']) { - dir.z -= walk_speed; + dir.z -= speed; } if(keystate[(int)'s']) { - dir.z += walk_speed; + dir.z += speed; } if(keystate[(int)'d']) { - dir.x += walk_speed; + dir.x += speed; } if(keystate[(int)'a']) { - dir.x -= walk_speed; + dir.x -= speed; + } + if(keystate[(int)'q'] || gpad_bnstate[GPAD_UP]) { + avatar.pos.y += speed; + } + if(keystate[(int)'z'] || gpad_bnstate[GPAD_DOWN]) { + avatar.pos.y -= speed; } - if(keystate[(int)'q']) { - cam_pos.y += walk_speed; + + float theta = M_PI * avatar.body_rot / 180.0f; + Vec3 newpos; + newpos.x = avatar.pos.x + cos(theta) * dir.x - sin(theta) * dir.z; + newpos.y = avatar.pos.y; + newpos.z = avatar.pos.z + sin(theta) * dir.x + cos(theta) * dir.z; + + if(noclip) { + avatar.pos = newpos; + } else { + if(!constrain_walk_mesh(newpos, &avatar.pos)) { + float dtheta = M_PI / 32.0; + float theta = dtheta; + Vec2 dir2d = newpos.xz() - avatar.pos.xz(); + + for(int i=0; i<16; i++) { + Vec2 dvec = rotate(dir2d, theta); + Vec3 pos = avatar.pos + Vec3(dvec.x, 0, dvec.y); + if(constrain_walk_mesh(pos, &avatar.pos)) { + break; + } + dvec = rotate(dir2d, -theta); + pos = avatar.pos + Vec3(dvec.x, 0, dvec.y); + if(constrain_walk_mesh(pos, &avatar.pos)) { + break; + } + theta += dtheta; + } + } + floor_y = avatar.pos.y - user_eye_height; } - if(keystate[(int)'z']) { - cam_pos.y -= walk_speed; + + // TODO move to avatar + // calculate mouselook view matrix + mouse_view_matrix = Mat4::identity; + mouse_view_matrix.pre_translate(0, 0, -cam_dist); + if(!have_headtracking) { + mouse_view_matrix.pre_rotate_x(deg_to_rad(avatar.head_alt)); } + mouse_view_matrix.pre_rotate_y(deg_to_rad(avatar.body_rot)); + mouse_view_matrix.pre_translate(-avatar.pos.x, -avatar.pos.y, -avatar.pos.z); - float theta = M_PI * cam_theta / 180.0f; - cam_pos.x += cos(theta) * dir.x - sin(theta) * dir.z; - cam_pos.z += sin(theta) * dir.x + cos(theta) * dir.z; + // update hand-tracking + if(have_handtracking) { + update_vrhands(&avatar); + } } static void set_light(int idx, const Vec3 &pos, const Vec3 &color) @@ -147,69 +333,221 @@ void app_display() float dt = (float)(time_msec - prev_msec) / 1000.0f; prev_msec = time_msec; - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + if(opt.vr) { + // VR mode + goatvr_draw_start(); + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - view_matrix = Mat4::identity; - view_matrix.pre_translate(0, 0, -cam_dist); - view_matrix.pre_rotate(deg_to_rad(cam_phi), 1, 0, 0); - view_matrix.pre_rotate(deg_to_rad(cam_theta), 0, 1, 0); - view_matrix.pre_translate(-cam_pos.x, -cam_pos.y, -cam_pos.z); + update(dt); - glMatrixMode(GL_MODELVIEW); - glLoadMatrixf(view_matrix[0]); + for(int i=0; i<2; i++) { + // for each eye + goatvr_draw_eye(i); - static const Vec3 lpos[] = { Vec3(-50, 75, 100), Vec3(100, 0, 30), Vec3(-10, -10, 60) }; - set_light(0, lpos[0], Vec3(1.0, 0.8, 0.7) * 0.8); - set_light(1, lpos[1], Vec3(0.6, 0.7, 1.0) * 0.6); - set_light(2, lpos[2], Vec3(0.8, 1.0, 0.8) * 0.3); + proj_matrix = goatvr_projection_matrix(i, NEAR_CLIP, FAR_CLIP); + glMatrixMode(GL_PROJECTION); + glLoadMatrixf(proj_matrix[0]); + + view_matrix = mouse_view_matrix * Mat4(goatvr_view_matrix(i)); + glMatrixMode(GL_MODELVIEW); + glLoadMatrixf(view_matrix[0]); + + draw_scene(); + if(have_handtracking) { + draw_vrhands(); + } + } + goatvr_draw_done(); + + if(should_swap) { + app_swap_buffers(); + } + + } else { + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + + update(dt); - update(dt); + proj_matrix.perspective(deg_to_rad(50.0), win_aspect, NEAR_CLIP, FAR_CLIP); + glMatrixMode(GL_PROJECTION); + glLoadMatrixf(proj_matrix[0]); - draw_scene(); + view_matrix = mouse_view_matrix; + glMatrixMode(GL_MODELVIEW); + glLoadMatrixf(view_matrix[0]); - app_swap_buffers(); + draw_scene(); + + if(!fb_srgb && sdr_post_gamma) { + slow_post(sdr_post_gamma); + glUseProgram(0); + } + app_swap_buffers(); + } assert(glGetError() == GL_NO_ERROR); + + calc_framerate(); } static void draw_scene() { + static const Vec3 lpos[] = { Vec3(-50, 75, 100), Vec3(100, 0, 30), Vec3(-10, -10, 60) }; + set_light(0, lpos[0], Vec3(1.0, 0.8, 0.7) * 0.8); + set_light(1, lpos[1], Vec3(0.6, 0.7, 1.0) * 0.6); + set_light(2, lpos[2], Vec3(0.8, 1.0, 0.8) * 0.3); + + rend->draw(); + + if(show_blobs) { + blobs->draw(); + } + /* - glBegin(GL_QUADS); - glNormal3f(0, 1, 0); - glVertex3f(-30, -10, 30); - glVertex3f(30, -10, 30); - glVertex3f(30, -10, -30); - glVertex3f(-30, -10, -30); - glEnd(); + if(have_handtracking) { + Mat4 head_xform = inverse(mouse_view_matrix);//goatvr_head_matrix(); + Mat4 head_dir_xform = head_xform.upper3x3(); + + glUseProgram(0); + glPushAttrib(GL_ENABLE_BIT); + glDisable(GL_LIGHTING); + glBegin(GL_LINES); + for(int i=0; i<2; i++) { + if(hand[i].valid) { + glColor3f(i, 1 - i, i); + } else { + glColor3f(0.5, 0.5, 0.5); + } + Vec3 v = head_xform * hand[i].pos; + Vec3 dir = head_dir_xform * rotate(Vec3(0, 0, -1), hand[i].rot) * 20.0f; + Vec3 up = head_dir_xform * rotate(Vec3(0, 1, 0), hand[i].rot) * 10.0f; + Vec3 right = head_dir_xform * rotate(Vec3(1, 0, 0), hand[i].rot) * 10.0f; + + glVertex3f(v.x, v.y, v.z); + glVertex3f(v.x + dir.x, v.y + dir.y, v.z + dir.z); + glVertex3f(v.x - right.x, v.y - right.y, v.z - right.z); + glVertex3f(v.x + right.x, v.y + right.y, v.z + right.z); + glVertex3f(v.x - up.x, v.y - up.y, v.z - up.z); + glVertex3f(v.x + up.x, v.y + up.y, v.z + up.z); + } + glEnd(); + glPopAttrib(); + } */ - glUseProgram(sdr); - scn->draw(); - glUseProgram(0); + if(show_walk_mesh && mscn->walk_mesh) { + glPushAttrib(GL_ENABLE_BIT); + glEnable(GL_BLEND); + glBlendFunc(GL_ONE, GL_ONE); + glDisable(GL_LIGHTING); + glEnable(GL_POLYGON_OFFSET_FILL); + + glUseProgram(0); + + glPolygonOffset(-1, 1); + glDepthMask(0); + + glColor3f(0.3, 0.08, 0.01); + mscn->walk_mesh->draw(); + + glDepthMask(1); + + glPopAttrib(); + } + + print_text(Vec2(9 * win_width / 10, 20), Vec3(1, 1, 0), "fps: %.1f", framerate); + draw_ui(); } void app_reshape(int x, int y) { glViewport(0, 0, x, y); - - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - gluPerspective(50.0, (float)x / (float)y, 1.0, 10000.0); + goatvr_set_fb_size(x, y, 1.0f); } void app_keyboard(int key, bool pressed) { + unsigned int mod = app_get_modifiers(); + if(pressed) { switch(key) { case 27: app_quit(); break; + + case '\n': + case '\r': + if(mod & MOD_ALT) { + app_toggle_fullscreen(); + } + break; + + case '`': + app_toggle_grab_mouse(); + show_message("mouse %s", app_is_mouse_grabbed() ? "grabbed" : "released"); + break; + + case 'w': + if(mod & MOD_CTRL) { + show_walk_mesh = !show_walk_mesh; + show_message("walk mesh: %s", show_walk_mesh ? "on" : "off"); + } + break; + + case 'c': + if(mod & MOD_CTRL) { + noclip = !noclip; + show_message(noclip ? "no clip" : "clip"); + } + break; + + case 'f': + toggle_flight(); + break; + + case 'p': + if(mod & MOD_CTRL) { + fb_srgb = !fb_srgb; + show_message("gamma correction for non-sRGB framebuffers: %s\n", fb_srgb ? "off" : "on"); + } + break; + + case '=': + walk_speed *= 1.25; + show_message("walk speed: %g", walk_speed); + break; + + case '-': + walk_speed *= 0.75; + show_message("walk speed: %g", walk_speed); + break; + + case ']': + mouse_speed *= 1.2; + show_message("mouse speed: %g", mouse_speed); + break; + + case '[': + mouse_speed *= 0.8; + show_message("mouse speed: %g", mouse_speed); + break; + + case 'b': + show_blobs = !show_blobs; + show_message("blobs: %s\n", show_blobs ? "on" : "off"); + break; + + case ' ': + goatvr_recenter(); + show_message("VR recenter\n"); + break; } } - keystate[key] = pressed; + if(key < 256 && !(mod & (MOD_CTRL | MOD_ALT))) { + keystate[key] = pressed; + } } void app_mouse_button(int bn, bool pressed, int x, int y) @@ -219,6 +557,22 @@ void app_mouse_button(int bn, bool pressed, int x, int y) bnstate[bn] = pressed; } +static inline void mouse_look(float dx, float dy) +{ + float scrsz = (float)win_height; + avatar.body_rot += dx * 512.0 / scrsz; + avatar.head_alt += dy * 512.0 / scrsz; + + if(avatar.head_alt < -90) avatar.head_alt = -90; + if(avatar.head_alt > 90) avatar.head_alt = 90; +} + +static void mouse_zoom(float dx, float dy) +{ + cam_dist += dy * 0.1; + if(cam_dist < 0.0) cam_dist = 0.0; +} + void app_mouse_motion(int x, int y) { int dx = x - prev_mx; @@ -229,14 +583,100 @@ void app_mouse_motion(int x, int y) if(!dx && !dy) return; if(bnstate[0]) { - cam_theta += dx * 0.5; - cam_phi += dy * 0.5; - - if(cam_phi < -90) cam_phi = -90; - if(cam_phi > 90) cam_phi = 90; + mouse_look(dx, dy); + } + if(bnstate[2]) { + mouse_zoom(dx, dy); } +} + +void app_mouse_delta(int dx, int dy) +{ if(bnstate[2]) { - cam_dist += dy * 0.1; - if(cam_dist < 0.0) cam_dist = 0.0; + mouse_zoom(dx * mouse_speed, dy * mouse_speed); + } else { + mouse_look(dx * mouse_speed, dy * mouse_speed); + } +} + +void app_gamepad_axis(int axis, float val) +{ + switch(axis) { + case 0: + joy_move.x = val; + break; + case 1: + joy_move.y = val; + break; + + case 2: + joy_look.x = val; + break; + case 3: + joy_look.y = val; + break; + } +} + +void app_gamepad_button(int bn, bool pressed) +{ + gpad_bnstate[bn] = pressed; + + if(pressed) { + switch(bn) { + case GPAD_LSTICK: + toggle_flight(); + break; + + case GPAD_X: + show_blobs = !show_blobs; + show_message("blobs: %s\n", show_blobs ? "on" : "off"); + break; + + case GPAD_START: + goatvr_recenter(); + show_message("VR recenter\n"); + break; + + default: + break; + } + } +} + +static void toggle_flight() +{ + static float prev_walk_speed = -1.0; + if(prev_walk_speed < 0.0) { + noclip = true; + prev_walk_speed = walk_speed; + walk_speed = 1000.0; + show_message("fly mode\n"); + } else { + noclip = false; + walk_speed = prev_walk_speed; + prev_walk_speed = -1.0; + show_message("walk mode\n"); + } +} + +static void calc_framerate() +{ + static int ncalc; + static int nframes; + static long prev_upd; + + long elapsed = time_msec - prev_upd; + if(elapsed >= 1000) { + framerate = (float)nframes / (float)(elapsed * 0.001); + nframes = 1; + prev_upd = time_msec; + + /*if(++ncalc >= 5) { + printf("fps: %f\n", framerate); + ncalc = 0; + }*/ + } else { + ++nframes; } }