X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?p=laserbrain_demo;a=blobdiff_plain;f=src%2Fapp.cc;h=88650127400fac125079e63d9cee5ec0467529a5;hp=59d713c3ec83d2079c1345a434f7ff30f8d7d7de;hb=91c5d07b779f24afec373047afe401b8811811c7;hpb=b5ed5107e21ff834d5a4510b9047f976abb03dff diff --git a/src/app.cc b/src/app.cc index 59d713c..8865012 100644 --- a/src/app.cc +++ b/src/app.cc @@ -1,4 +1,5 @@ #include +#include #include #include #include "app.h" @@ -72,7 +73,11 @@ static ExhibitManager *exman; static BlobExhibit *blobs; static bool show_blobs; -ExSelection exsel_grab, exsel_hover; +ExSelection exsel_active, exsel_hover; +ExSelection exsel_grab_left, exsel_grab_right; +#define exsel_grab_mouse exsel_grab_right +static ExhibitSlot exslot_left, exslot_right; +#define exslot_mouse exslot_right static Renderer *rend; @@ -221,6 +226,9 @@ void app_cleanup() delete rend; + /* this must be destroyed before the scene graph to detach exhibit nodes + * before the scene tries to delete them recursively + */ delete exman; texman.clear(); @@ -333,7 +341,7 @@ static void update(float dt) floor_y = avatar.pos.y - user_eye_height; } - // TODO move to avatar + // TODO move to the avatar system // calculate mouselook view matrix mouse_view_matrix = Mat4::identity; mouse_view_matrix.pre_translate(0, 0, -cam_dist); @@ -343,12 +351,17 @@ static void update(float dt) mouse_view_matrix.pre_rotate_y(deg_to_rad(avatar.body_rot)); mouse_view_matrix.pre_translate(-avatar.pos.x, -avatar.pos.y, -avatar.pos.z); - // check if an exhibit is hovered-over by mouse or 6dof - // XXX note: using previous view/proj matrix lattency shouldn't be an issue but - // make sure state-creep doesn't get us - // XXX also this mouse-picking probably should only be active in non-VR mode - Ray ray = calc_pick_ray(prev_mx, prev_my); - exsel_hover = exman->select(ray); + // check if an exhibit is hovered-over by mouse or 6dof (only if we don't have one grabbed) + if(!exsel_grab_mouse) { + // XXX note: using previous view/proj matrix lattency shouldn't be an issue but + // make sure state-creep doesn't get us + // XXX also this mouse-picking probably should only be active in non-VR mode + Ray ray = calc_pick_ray(prev_mx, prev_my); + exsel_hover = exman->select(ray); + } + + if(!exslot_left.empty()) exslot_left.node.update(dt); + if(!exslot_right.empty()) exslot_right.node.update(dt); // update hand-tracking if(have_handtracking) { @@ -601,6 +614,8 @@ void app_keyboard(int key, bool pressed) void app_mouse_button(int bn, bool pressed, int x, int y) { + static int press_x, press_y; + if(debug_gui) { debug_gui_mbutton(bn, pressed, x, y); return; // ignore mouse events while GUI is visible @@ -611,13 +626,64 @@ void app_mouse_button(int bn, bool pressed, int x, int y) bnstate[bn] = pressed; if(bn == 0) { - if(!pressed) { - if(exsel_grab.ex) { - exsel_grab.ex = 0; - } else { - Ray ray = calc_pick_ray(x, y); - exsel_grab = exman->select(ray); + ExSelection sel; + Ray ray = calc_pick_ray(x, y); + sel = exman->select(ray); + + if(pressed) { + if(sel && (app_get_modifiers() & MOD_CTRL)) { + exsel_grab_mouse = sel; + Vec3 pos = sel.ex->node->get_position(); + debug_log("grabbing... (%g %g %g)\n", pos.x, pos.y, pos.z); + exslot_mouse.node.set_position(pos); + exslot_mouse.node.set_rotation(sel.ex->node->get_rotation()); + exslot_mouse.attach_exhibit(sel.ex, EXSLOT_ATTACH_TRANSIENT); + if(exsel_active) { + exsel_active = ExSelection::null; // cancel active on grab + } + } + press_x = x; + press_y = y; + + } else { + if(exsel_grab_mouse) { + // cancel grab on mouse release + debug_log("releasing...\n"); + Exhibit *ex = exsel_grab_mouse.ex; + Vec3 pos = exslot_mouse.node.get_position(); + debug_log("release location: %g %g %g\n", pos.x, pos.y, pos.z); + + ExhibitSlot *slot = exman->nearest_empty_slot(pos); + if(!slot) { + debug_log("no nearby slot\n"); + if(ex->prev_slot && ex->prev_slot->empty()) { + slot = ex->prev_slot; + debug_log("previous slot available though\n"); + } + } + + if(slot) { + slot->attach_exhibit(ex); + } else { + // nowhere to put it, so stash it for later + exslot_mouse.detach_exhibit(); + exman->stash_exhibit(ex); + debug_log("no slots available, stashing\n"); + } + + exsel_grab_mouse = ExSelection::null; } + + if(abs(press_x - x) < 5 && abs(press_y - y) < 5) { + exsel_active = sel; // select or deselect active exhibit + if(sel) { + debug_log("selecting...\n"); + } else { + debug_log("deselecting...\n"); + } + } + + press_x = press_y = INT_MIN; } } } @@ -652,11 +718,11 @@ void app_mouse_motion(int x, int y) if(!dx && !dy) return; - if(exsel_grab.ex) { - Vec3 pos = exsel_grab.ex->node->get_node_position(); + if(exsel_grab_mouse) { + Vec3 pos = exslot_mouse.node.get_node_position(); Vec3 dir = transpose(view_matrix.upper3x3()) * Vec3(dx * 1.0, dy * -1.0, 0); - exsel_grab.ex->node->set_position(pos + dir); + exslot_mouse.node.set_position(pos + dir); } if(bnstate[2]) {