X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?p=laserbrain_demo;a=blobdiff_plain;f=src%2Fapp.cc;h=ca750faef7457577bd91fa4a6978277043cff7a0;hp=665ded4ce6b41c65ea3daed6e882bc54da2deaee;hb=004eca3966c8cc7bed607311a90d56eecab1752f;hpb=a550cf151e8fc6626e788fb2bdc72cf03565ff8b diff --git a/src/app.cc b/src/app.cc index 665ded4..ca750fa 100644 --- a/src/app.cc +++ b/src/app.cc @@ -13,12 +13,14 @@ #include "ui.h" #include "opt.h" #include "post.h" +#include "blob_exhibit.h" #define NEAR_CLIP 5.0 #define FAR_CLIP 10000.0 static void draw_scene(); static void toggle_flight(); +static void calc_framerate(); long time_msec; int win_width, win_height; @@ -50,12 +52,17 @@ static bool gpad_bnstate[64]; static Vec2 joy_move, joy_look; static float joy_deadzone = 0.01; +static float framerate; + static Mat4 view_matrix, mouse_view_matrix, proj_matrix; static MetaScene *mscn; static unsigned int sdr_post_gamma; static long prev_msec; +static BlobExhibit *blobs; +static bool show_blobs; + bool app_init(int argc, char **argv) { @@ -109,6 +116,13 @@ bool app_init(int argc, char **argv) dir.y = 0; cam_theta = rad_to_deg(acos(dot(dir, Vec3(0, 0, 1)))); + blobs = new BlobExhibit; + blobs->node = new SceneNode; + blobs->init(); + blobs->node->set_position(Vec3(-250, 150, 250)); + blobs->node->set_scaling(Vec3(20, 20, 20)); + blobs->node->update(0); + if(!(sdr_ltmap_notex = create_program_load("sdr/lightmap.v.glsl", "sdr/lightmap-notex.p.glsl"))) { return false; } @@ -138,6 +152,10 @@ void app_cleanup() goatvr_shutdown(); } + blobs->destroy(); + delete blobs->node; + delete blobs; + texman.clear(); sceneman.clear(); } @@ -166,6 +184,9 @@ static void update(float dt) sceneman.update(); mscn->update(dt); + if(show_blobs) { + blobs->update(dt); + } float speed = walk_speed * dt; Vec3 dir; @@ -319,6 +340,8 @@ void app_display() app_swap_buffers(); } assert(glGetError() == GL_NO_ERROR); + + calc_framerate(); } @@ -330,6 +353,9 @@ static void draw_scene() set_light(2, lpos[2], Vec3(0.8, 1.0, 0.8) * 0.3); mscn->draw(); + if(show_blobs) { + blobs->draw(); + } if(show_walk_mesh && mscn->walk_mesh) { glPushAttrib(GL_ENABLE_BIT); @@ -351,6 +377,7 @@ static void draw_scene() glPopAttrib(); } + print_text(Vec2(9 * win_width / 10, 20), Vec3(1, 1, 0), "fps: %.1f", framerate); draw_ui(); } @@ -427,6 +454,11 @@ void app_keyboard(int key, bool pressed) mouse_speed *= 0.8; show_message("mouse speed: %g", mouse_speed); break; + + case 'b': + show_blobs = !show_blobs; + show_message("blobs: %s\n", show_blobs ? "on" : "off"); + break; } } @@ -513,6 +545,11 @@ void app_gamepad_button(int bn, bool pressed) toggle_flight(); break; + case GPAD_X: + show_blobs = !show_blobs; + show_message("blobs: %s\n", show_blobs ? "on" : "off"); + break; + default: break; } @@ -534,3 +571,18 @@ static void toggle_flight() show_message("walk mode\n"); } } + +static void calc_framerate() +{ + static int nframes; + static long prev_upd; + + long elapsed = time_msec - prev_upd; + if(elapsed >= 1000) { + framerate = (float)nframes / (float)(elapsed * 0.001); + nframes = 1; + prev_upd = time_msec; + } else { + ++nframes; + } +}