X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?p=laserbrain_demo;a=blobdiff_plain;f=src%2Fapp.h;h=fe06daf87b73588e25d12ee64c644525000c8fa0;hp=5e7554ff6828ae5f9706c981b3619697699f9f5f;hb=03085a16aa2fef785083fa3921be83015e08b290;hpb=26c1717925471539b9745cce6275b218a47147cd diff --git a/src/app.h b/src/app.h index 5e7554f..fe06daf 100644 --- a/src/app.h +++ b/src/app.h @@ -15,12 +15,39 @@ extern SceneSet sceneman; extern unsigned int sdr_ltmap, sdr_ltmap_notex; +extern int fpexcept_enabled; // int so that C modules may fwd-delcare and use it + enum { MOD_SHIFT = 1, MOD_ALT = 2, MOD_CTRL = 4 }; +/* special keys */ +enum { + KEY_DEL = 127, + KEY_LEFT, + KEY_RIGHT, + KEY_UP, + KEY_DOWN, + KEY_PGUP, + KEY_PGDOWN, + KEY_HOME, + KEY_END, + KEY_F1, + KEY_F2, + KEY_F3, + KEY_F4, + KEY_F5, + KEY_F6, + KEY_F7, + KEY_F8, + KEY_F9, + KEY_F10, + KEY_F11, + KEY_F12 +}; + /* XXX make sure these match with SDL_GameControllerButton */ enum { GPAD_A, @@ -50,6 +77,7 @@ void app_keyboard(int key, bool pressed); void app_mouse_button(int bn, bool pressed, int x, int y); void app_mouse_motion(int x, int y); void app_mouse_delta(int dx, int dy); +void app_mouse_wheel(int dir); void app_gamepad_axis(int axis, float val); void app_gamepad_button(int bn, bool pressed);