X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?p=laserbrain_demo;a=blobdiff_plain;f=src%2Fapp.h;h=fe06daf87b73588e25d12ee64c644525000c8fa0;hp=926c2d24abf9a84ed8f735b0e19e2220c7b343b1;hb=03085a16aa2fef785083fa3921be83015e08b290;hpb=84484521a697fe60f63bff077b9ba7475a45e54e diff --git a/src/app.h b/src/app.h index 926c2d2..fe06daf 100644 --- a/src/app.h +++ b/src/app.h @@ -1,6 +1,98 @@ #ifndef APP_H_ #define APP_H_ +#include "texture.h" +#include "scene.h" + +extern long time_msec; +extern int win_width, win_height; +extern float win_aspect; extern bool opt_gear_wireframe; +extern bool fb_srgb; + +extern TextureSet texman; +extern SceneSet sceneman; + +extern unsigned int sdr_ltmap, sdr_ltmap_notex; + +extern int fpexcept_enabled; // int so that C modules may fwd-delcare and use it + +enum { + MOD_SHIFT = 1, + MOD_ALT = 2, + MOD_CTRL = 4 +}; + +/* special keys */ +enum { + KEY_DEL = 127, + KEY_LEFT, + KEY_RIGHT, + KEY_UP, + KEY_DOWN, + KEY_PGUP, + KEY_PGDOWN, + KEY_HOME, + KEY_END, + KEY_F1, + KEY_F2, + KEY_F3, + KEY_F4, + KEY_F5, + KEY_F6, + KEY_F7, + KEY_F8, + KEY_F9, + KEY_F10, + KEY_F11, + KEY_F12 +}; + +/* XXX make sure these match with SDL_GameControllerButton */ +enum { + GPAD_A, + GPAD_B, + GPAD_X, + GPAD_Y, + GPAD_BACK, + GPAD_GUIDE, + GPAD_START, + GPAD_LSTICK, + GPAD_RSTICK, + GPAD_L, + GPAD_R, + GPAD_UP, + GPAD_DOWN, + GPAD_LEFT, + GPAD_RIGHT, +}; + +bool app_init(int argc, char **argv); +void app_cleanup(); + +void app_display(); +void app_reshape(int x, int y); + +void app_keyboard(int key, bool pressed); +void app_mouse_button(int bn, bool pressed, int x, int y); +void app_mouse_motion(int x, int y); +void app_mouse_delta(int dx, int dy); +void app_mouse_wheel(int dir); + +void app_gamepad_axis(int axis, float val); +void app_gamepad_button(int bn, bool pressed); + +// the following functions are implemented by the backend (main.cc) +void app_quit(); +void app_swap_buffers(); +unsigned int app_get_modifiers(); + +void app_resize(int x, int y); +void app_fullscreen(bool fs); +void app_toggle_fullscreen(); +bool app_is_fullscreen(); +void app_grab_mouse(bool grab); +void app_toggle_grab_mouse(); +bool app_is_mouse_grabbed(); #endif // APP_H_