X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?p=laserbrain_demo;a=blobdiff_plain;f=src%2Fimgui%2Fimconfig.h;fp=src%2Fimgui%2Fimconfig.h;h=f6f03d1f4de0b315eec3ad1fcb139447cce2c43f;hp=0000000000000000000000000000000000000000;hb=d29eba477666f0753170d9ad549a4715ce071d04;hpb=8512530474f0e0827447b6c81302120592f0e297 diff --git a/src/imgui/imconfig.h b/src/imgui/imconfig.h new file mode 100644 index 0000000..f6f03d1 --- /dev/null +++ b/src/imgui/imconfig.h @@ -0,0 +1,62 @@ +//----------------------------------------------------------------------------- +// USER IMPLEMENTATION +// This file contains compile-time options for ImGui. +// Other options (memory allocation overrides, callbacks, etc.) can be set at runtime via the ImGuiIO structure - ImGui::GetIO(). +//----------------------------------------------------------------------------- + +#pragma once + +//---- Define assertion handler. Defaults to calling assert(). +//#define IM_ASSERT(_EXPR) MyAssert(_EXPR) + +//---- Define attributes of all API symbols declarations, e.g. for DLL under Windows. +//#define IMGUI_API __declspec( dllexport ) +//#define IMGUI_API __declspec( dllimport ) + +//---- Don't define obsolete functions names. Consider enabling from time to time or when updating to reduce like hood of using already obsolete function/names +//#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS + +//---- Include imgui_user.h at the end of imgui.h +#define IMGUI_INCLUDE_IMGUI_USER_H +#define IMGUI_INCLUDE_IMGUI_USER_INL + +//---- Don't implement default handlers for Windows (so as not to link with OpenClipboard() and others Win32 functions) +#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS +#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS + +//---- Don't implement test window functionality (ShowTestWindow()/ShowStyleEditor()/ShowUserGuide() methods will be empty) +//---- It is very strongly recommended to NOT disable the test windows. Please read the comment at the top of imgui_demo.cpp to learn why. +//#define IMGUI_DISABLE_TEST_WINDOWS + +//---- Don't implement ImFormatString(), ImFormatStringV() so you can reimplement them yourself. +//#define IMGUI_DISABLE_FORMAT_STRING_FUNCTIONS + +//---- Pack colors to BGRA instead of RGBA (remove need to post process vertex buffer in back ends) +//#define IMGUI_USE_BGRA_PACKED_COLOR + +//---- Implement STB libraries in a namespace to avoid linkage conflicts +//#define IMGUI_STB_NAMESPACE ImGuiStb + +//---- Define constructor and implicit cast operators to convert back<>forth from your math types and ImVec2/ImVec4. +/* +#define IM_VEC2_CLASS_EXTRA \ + ImVec2(const MyVec2& f) { x = f.x; y = f.y; } \ + operator MyVec2() const { return MyVec2(x,y); } + +#define IM_VEC4_CLASS_EXTRA \ + ImVec4(const MyVec4& f) { x = f.x; y = f.y; z = f.z; w = f.w; } \ + operator MyVec4() const { return MyVec4(x,y,z,w); } +*/ + +//---- Use 32-bit vertex indices (instead of default: 16-bit) to allow meshes with more than 64K vertices +//#define ImDrawIdx unsigned int + +//---- Tip: You can add extra functions within the ImGui:: namespace, here or in your own headers files. +//---- e.g. create variants of the ImGui::Value() helper for your low-level math types, or your own widgets/helpers. +/* +namespace ImGui +{ + void Value(const char* prefix, const MyMatrix44& v, const char* float_format = NULL); +} +*/ +