X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?p=laserbrain_demo;a=blobdiff_plain;f=src%2Fmain.cc;h=4fae92d39173be655e1373aa3fc1fd85724424da;hp=45b56325282bbdb89a74e3947ccd14971e81aa18;hb=c48096383ed398a518e69070bfc9373537ab00bb;hpb=c64bd959ffb4034cb288780f13a351b00fb22ca0 diff --git a/src/main.cc b/src/main.cc index 45b5632..4fae92d 100644 --- a/src/main.cc +++ b/src/main.cc @@ -5,9 +5,10 @@ #include #include "app.h" -static bool init(); +static bool init(int argc, char **argv); static void process_event(SDL_Event *ev); static void proc_modkeys(); +static int translate_keysym(SDL_Keycode sym); static SDL_Window *win; static SDL_GLContext ctx; @@ -17,11 +18,13 @@ static bool quit; static unsigned int start_time; static unsigned int modkeys; +SDL_GameController *gamepad; + static int scale_factor = 1; int main(int argc, char **argv) { - if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER) != 0) { + if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_GAMECONTROLLER) != 0) { fprintf(stderr, "failed to initialize SDL\n"); return 1; } @@ -29,6 +32,9 @@ int main(int argc, char **argv) SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1); SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 8); SDL_GL_SetAttribute(SDL_GL_FRAMEBUFFER_SRGB_CAPABLE, 1); +#ifndef NDEBUG + SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG); +#endif int defpos = SDL_WINDOWPOS_UNDEFINED; unsigned int sdlflags = SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI; @@ -41,7 +47,12 @@ int main(int argc, char **argv) SDL_Quit(); return 1; } + fprintf(stderr, "failed to get an sRGB framebuffer.\n"); } + int val; + SDL_GL_GetAttribute(SDL_GL_FRAMEBUFFER_SRGB_CAPABLE, &val); + printf("SDL says we %s an sRGB framebuffer\n", val ? "got" : "didn't get"); + fb_srgb = val; if(!(ctx = SDL_GL_CreateContext(win))) { fprintf(stderr, "failed to create OpenGL context\n"); @@ -51,12 +62,25 @@ int main(int argc, char **argv) SDL_GL_GetDrawableSize(win, &win_width, &win_height); win_aspect = (float)win_width / (float)win_height; - if(!init()) { + printf("detected %d joysticks\n", SDL_NumJoysticks()); + for(int i=0; itype) { case SDL_QUIT: quit = true; @@ -112,7 +179,9 @@ static void process_event(SDL_Event *ev) case SDL_KEYDOWN: case SDL_KEYUP: proc_modkeys(); - app_keyboard(ev->key.keysym.sym, ev->key.state == SDL_PRESSED); + if((key = translate_keysym(ev->key.keysym.sym)) != -1) { + app_keyboard(key, ev->key.state == SDL_PRESSED); + } break; case SDL_MOUSEBUTTONDOWN: @@ -130,14 +199,27 @@ static void process_event(SDL_Event *ev) } break; + case SDL_MOUSEWHEEL: + app_mouse_wheel(ev->wheel.y); + break; + case SDL_WINDOWEVENT: - if(ev->window.event == SDL_WINDOWEVENT_RESIZED) { + if(ev->window.event == SDL_WINDOWEVENT_SIZE_CHANGED) { SDL_GL_GetDrawableSize(win, &win_width, &win_height); win_aspect = (float)win_width / (float)win_height; scale_factor = win_width / ev->window.data1; app_reshape(win_width, win_height); } break; + + case SDL_CONTROLLERAXISMOTION: + app_gamepad_axis(ev->caxis.axis, ev->caxis.value / 32768.0f); + break; + + case SDL_CONTROLLERBUTTONDOWN: + case SDL_CONTROLLERBUTTONUP: + app_gamepad_button(ev->cbutton.button, ev->type == SDL_CONTROLLERBUTTONDOWN); + break; } } @@ -155,3 +237,39 @@ static void proc_modkeys() modkeys |= MOD_CTRL; } } + +static int translate_keysym(SDL_Keycode sym) +{ + switch(sym) { + case SDLK_RETURN: + return '\n'; + case SDLK_DELETE: + return KEY_DEL; + case SDLK_LEFT: + return KEY_LEFT; + case SDLK_RIGHT: + return KEY_RIGHT; + case SDLK_UP: + return KEY_UP; + case SDLK_DOWN: + return KEY_DOWN; + case SDLK_PAGEUP: + return KEY_PGUP; + case SDLK_PAGEDOWN: + return KEY_PGDOWN; + case SDLK_HOME: + return KEY_HOME; + case SDLK_END: + return KEY_END; + default: + break; + } + + if(sym < 127) { + return sym; + } + if(sym >= SDLK_F1 && sym <= SDLK_F12) { + return KEY_F1 + sym - SDLK_F1; + } + return -1; +}