X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?p=laserbrain_demo;a=blobdiff_plain;f=src%2Fmain.cc;h=b17009500a3da81831977c0cea4ae980c0233cb1;hp=4ef90c0ab38b5fc18e9d5138deb47b0a712a49af;hb=b7c92831285013b2a0783bccaf3d900545ebb5ba;hpb=a58455a92c7ecab980cbe1b7e282aeb6bfe7e889 diff --git a/src/main.cc b/src/main.cc index 4ef90c0..b170095 100644 --- a/src/main.cc +++ b/src/main.cc @@ -11,22 +11,19 @@ #include "sdr.h" #include "shadow.h" #include "texture.h" -#include "machine.h" +#include "mesh.h" #include "meshgen.h" -#include "mparser.h" static bool init(); static void cleanup(); static void display(); static void idle(); static void draw_scene(); -static void draw_gears(); static void reshape(int x, int y); static void keyb(unsigned char key, int x, int y); static void mouse(int bn, int st, int x, int y); static void motion(int x, int y); static void passive_motion(int x, int y); -static Gear *pick_gear(int x, int y); static int win_width, win_height; @@ -38,18 +35,8 @@ static bool bnstate[8]; static Mat4 view_matrix; static unsigned int start_time, prev_msec; -static Machine *machine; -static Gear *hover_gear, *sel_gear; -static HitPoint pick_hit; -static Vec3 sel_hit_pos; - -static unsigned int sdr_shadow_notex; -static int dbg_show_shadowmap; static TextureSet texman; -static Texture *envmap; -static Mesh *skydome; -static unsigned int sdr_skydome; int main(int argc, char **argv) @@ -88,34 +75,9 @@ static bool init() Mesh::use_custom_sdr_attr = false; - machine = new Machine; - if(!parse_machine(machine, "data/test.machine")) { - fprintf(stderr, "failed to parse machine\n"); - return false; - } - - // shadows - init_shadow(2048); - - if(!(sdr_shadow_notex = create_program_load("sdr/shadow.v.glsl", "sdr/shadow-notex.p.glsl"))) { - return false; - } - set_uniform_int(sdr_shadow_notex, "shadowmap", 1); - set_uniform_int(sdr_shadow_notex, "envmap", 2); - float ambient[] = {0.1, 0.1, 0.1, 0.0}; glLightModelfv(GL_LIGHT_MODEL_AMBIENT, ambient); - // env - envmap = texman.get_texture("data/stpeters_cross.jpg", TEX_CUBE); - - skydome = new Mesh; - gen_sphere(skydome, 1.0, 16, 8); - skydome->flip_faces(); - - if(!(sdr_skydome = create_program_load("sdr/skydome.v.glsl", "sdr/skydome.p.glsl"))) { - return false; - } glUseProgram(0); start_time = glutGet(GLUT_ELAPSED_TIME); @@ -125,19 +87,11 @@ static bool init() static void cleanup() { texman.clear(); - delete machine; } static void update(float dt) { texman.update(); - - machine->update(dt); - - if(sel_gear) { - } - - hover_gear = pick_gear(prev_mx, prev_my); } static void set_light(int idx, const Vec3 &pos, const Vec3 &color) @@ -175,72 +129,7 @@ static void display() update(dt); - // shadowmap pass - begin_shadow_pass(lpos[0], Vec3(0, 0, 0), 0.2, 100, 150); draw_scene(); - end_shadow_pass(); - - // regular pass - const Mat4 &shadow_matrix = get_shadow_matrix(); - Mat4 env_matrix = transpose(view_matrix.upper3x3()); - set_uniform_matrix4(sdr_shadow_notex, "envmap_matrix", env_matrix[0]); - - glActiveTexture(GL_TEXTURE1); - glBindTexture(GL_TEXTURE_2D, get_shadow_tex()); - glMatrixMode(GL_TEXTURE); - glLoadMatrixf(shadow_matrix[0]); - - glActiveTexture(GL_TEXTURE2); - glBindTexture(GL_TEXTURE_CUBE_MAP, envmap->get_id()); - - glActiveTexture(GL_TEXTURE0); - glMatrixMode(GL_MODELVIEW); - - draw_scene(); - - glMatrixMode(GL_TEXTURE); - glLoadIdentity(); - glMatrixMode(GL_MODELVIEW); - - - if(dbg_show_shadowmap) { - glMatrixMode(GL_PROJECTION); - glPushMatrix(); - glLoadIdentity(); - glMatrixMode(GL_MODELVIEW); - glPushMatrix(); - glLoadIdentity(); - glMatrixMode(GL_TEXTURE); - glLoadIdentity(); - - glPushAttrib(GL_ENABLE_BIT); - glUseProgram(0); - glBindTexture(GL_TEXTURE_2D, get_shadow_tex()); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_NONE); - glEnable(GL_TEXTURE_2D); - glDisable(GL_DEPTH_TEST); - glDisable(GL_LIGHTING); - glDisable(GL_BLEND); - - glBegin(GL_QUADS); - glColor4f(1, 1, 1, 1); - glTexCoord2f(0, 0); glVertex2f(-0.95, -0.95); - glTexCoord2f(1, 0); glVertex2f(-0.5, -0.95); - glTexCoord2f(1, 1); glVertex2f(-0.5, -0.5); - glTexCoord2f(0, 1); glVertex2f(-0.95, -0.5); - glEnd(); - - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_R_TO_TEXTURE); - glBindTexture(GL_TEXTURE_2D, 0); - - glPopAttrib(); - - glMatrixMode(GL_PROJECTION); - glPopMatrix(); - glMatrixMode(GL_MODELVIEW); - glPopMatrix(); - } - glutSwapBuffers(); assert(glGetError() == GL_NO_ERROR); @@ -253,59 +142,13 @@ static void idle() static void draw_scene() { - // draw skydome - glDepthMask(0); - - Mat4 rot_view = view_matrix.upper3x3(); - glMatrixMode(GL_MODELVIEW); - glPushMatrix(); - glLoadMatrixf(rot_view[0]); - - bind_texture(envmap, 0); - - glUseProgram(sdr_skydome); - skydome->draw(); - glUseProgram(0); - - bind_texture(0, 0); - - glPopMatrix(); - glDepthMask(1); - - // draw mechanism - draw_gears(); -} - -static void draw_gears() -{ - /* world scale is in meters, gears are in millimeters, scale by 1/1000 */ - glPushMatrix(); - glScalef(0.001, 0.001, 0.001); - - if(!shadow_pass && (sel_gear || hover_gear)) { - glPushAttrib(GL_ENABLE_BIT | GL_LINE_BIT | GL_POLYGON_BIT); - - glDisable(GL_LIGHTING); - glFrontFace(GL_CW); - glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); - glLineWidth(3.0); - - if(sel_gear) { - glColor3f(0.2, 1.0, 0.3); - sel_gear->draw(); - } else { - glColor3f(1.0, 0.75, 0.2); - hover_gear->draw(); - } - - glPopAttrib(); - } - - glUseProgram(shadow_pass ? 0 : sdr_shadow_notex); - machine->draw(); - glUseProgram(0); - - glPopMatrix(); + glBegin(GL_QUADS); + glNormal3f(0, 1, 0); + glVertex3f(-30, -10, 30); + glVertex3f(30, -10, 30); + glVertex3f(30, -10, -30); + glVertex3f(-30, -10, -30); + glEnd(); } static void reshape(int x, int y) @@ -325,16 +168,6 @@ static void keyb(unsigned char key, int x, int y) switch(key) { case 27: exit(0); - - case 'w': - opt_gear_wireframe = !opt_gear_wireframe; - glutPostRedisplay(); - break; - - case 's': - dbg_show_shadowmap = !dbg_show_shadowmap; - glutPostRedisplay(); - break; } } @@ -346,23 +179,6 @@ static void mouse(int bn, int st, int x, int y) prev_mx = x; prev_my = y; bnstate[bidx] = down; - - if(bidx == 0) { - if(down) { - sel_gear = pick_gear(x, y); - sel_hit_pos = pick_hit.pos; - } else { - sel_gear = 0; - } - } - - if(bidx == 3 || bidx == 4) { /* wheel */ - if(hover_gear) { - float dz = bidx == 4 ? 1 : -1; - hover_gear->set_position(hover_gear->get_position() + hover_gear->get_axis() * dz); - machine->invalidate_meshing(); - } - } } static void motion(int x, int y) @@ -374,28 +190,18 @@ static void motion(int x, int y) if(!dx && !dy) return; - if(sel_gear) { - float speed = 0.5; - Vec3 offs = Vec3(dx * speed, -dy * speed, 0.0); - offs = sel_gear->get_dir_matrix() * offs; - - sel_gear->set_position(sel_gear->get_position() + offs); - machine->invalidate_meshing(); - - } else { - if(bnstate[0]) { - cam_theta += dx * 0.5; - cam_phi += dy * 0.5; - - if(cam_phi < -90) cam_phi = -90; - if(cam_phi > 90) cam_phi = 90; - glutPostRedisplay(); - } - if(bnstate[2]) { - cam_dist += dy * 0.01; - if(cam_dist < 0.0) cam_dist = 0.0; - glutPostRedisplay(); - } + if(bnstate[0]) { + cam_theta += dx * 0.5; + cam_phi += dy * 0.5; + + if(cam_phi < -90) cam_phi = -90; + if(cam_phi > 90) cam_phi = 90; + glutPostRedisplay(); + } + if(bnstate[2]) { + cam_dist += dy * 0.01; + if(cam_dist < 0.0) cam_dist = 0.0; + glutPostRedisplay(); } } @@ -404,25 +210,3 @@ static void passive_motion(int x, int y) prev_mx = x; prev_my = y; } - -static Gear *pick_gear(int x, int y) -{ - double pt[3]; - double viewmat[16], projmat[16]; - int vp[4]; - Ray ray; - - y = win_height - y; - - glGetDoublev(GL_MODELVIEW_MATRIX, viewmat); - glGetDoublev(GL_PROJECTION_MATRIX, projmat); - glGetIntegerv(GL_VIEWPORT, vp); - - gluUnProject(x, y, 0, viewmat, projmat, vp, pt, pt + 1, pt + 2); - ray.origin = Vec3(pt[0], pt[1], pt[2]) * 1000.0f; - - gluUnProject(x, y, 1, viewmat, projmat, vp, pt, pt + 1, pt + 2); - ray.dir = Vec3(pt[0], pt[1], pt[2]) * 1000.0f - ray.origin; - - return machine->intersect_gear(ray, &pick_hit); -}