X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?p=laserbrain_demo;a=blobdiff_plain;f=src%2Fmain.cc;h=d24428cc65e9362b8820a5f525a60ad5da0f0ed0;hp=c4696f6c6eabd1f25445e2ae972ba4915d083a70;hb=8b3ce77b133bbac9979e75a6c88f6b86559d2705;hpb=ae60a8cb1a30e204e7f60969fe6245e510cca0ff diff --git a/src/main.cc b/src/main.cc index c4696f6..d24428c 100644 --- a/src/main.cc +++ b/src/main.cc @@ -2,145 +2,226 @@ #include #include #include -#ifdef __APPLE__ -#include -#else -#include -#endif -#include "gear.h" - -bool init(); -void cleanup(); -void display(); -void draw_gears(); -void reshape(int x, int y); -void keyb(unsigned char key, int x, int y); -void mouse(int bn, int st, int x, int y); -void motion(int x, int y); - -static float cam_dist = 2; -static float cam_theta, cam_phi; -static int prev_mx, prev_my; -static bool bnstate[8]; - -static Gear *test_gear; +#include +#include "app.h" + +static bool init(int argc, char **argv); +static void process_event(SDL_Event *ev); +static void proc_modkeys(); + +static SDL_Window *win; +static SDL_GLContext ctx; +static bool fullscreen, mouse_grabbed; +static bool quit; + +static unsigned int start_time; +static unsigned int modkeys; + +SDL_GameController *gamepad; + +static int scale_factor = 1; int main(int argc, char **argv) { - glutInit(&argc, argv); - glutInitWindowSize(1024, 768); - glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE); - glutCreateWindow("Antikythera"); - - glutDisplayFunc(display); - glutReshapeFunc(reshape); - glutKeyboardFunc(keyb); - glutMouseFunc(mouse); - glutMotionFunc(motion); - - if(!init()) { + if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_GAMECONTROLLER) != 0) { + fprintf(stderr, "failed to initialize SDL\n"); return 1; } - atexit(cleanup); - glutMainLoop(); - return 0; -} + SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1); + SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 8); + SDL_GL_SetAttribute(SDL_GL_FRAMEBUFFER_SRGB_CAPABLE, 1); + + int defpos = SDL_WINDOWPOS_UNDEFINED; + unsigned int sdlflags = SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI; + + if(!(win = SDL_CreateWindow("demo", defpos, defpos, 1024, 768, sdlflags))) { + // try again without sRGB capability + SDL_GL_SetAttribute(SDL_GL_FRAMEBUFFER_SRGB_CAPABLE, 0); + if(!(win = SDL_CreateWindow("demo", defpos, defpos, 1024, 768, sdlflags))) { + fprintf(stderr, "failed to create window\n"); + SDL_Quit(); + return 1; + } + fprintf(stderr, "failed to get an sRGB framebuffer.\n"); + } + int val; + SDL_GL_GetAttribute(SDL_GL_FRAMEBUFFER_SRGB_CAPABLE, &val); + printf("SDL says we %s an sRGB framebuffer\n", val ? "got" : "didn't get"); + fb_srgb = val; + + if(!(ctx = SDL_GL_CreateContext(win))) { + fprintf(stderr, "failed to create OpenGL context\n"); + SDL_Quit(); + return 1; + } + SDL_GL_GetDrawableSize(win, &win_width, &win_height); + win_aspect = (float)win_width / (float)win_height; + + printf("detected %d joysticks\n", SDL_NumJoysticks()); + for(int i=0; igen_mesh(); + app_display(); + } +break_evloop: - return true; + app_cleanup(); + SDL_Quit(); + return 0; } -void cleanup() +void app_swap_buffers() { - delete test_gear; + SDL_GL_SwapWindow(win); } -void display() +void app_quit() { - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - glTranslatef(0, 0, -cam_dist); - glRotatef(cam_phi, 1, 0, 0); - glRotatef(cam_theta, 0, 1, 0); - - draw_gears(); - - glutSwapBuffers(); - assert(glGetError() == GL_NO_ERROR); + quit = true; } -void draw_gears() +unsigned int app_get_modifiers() { - /* world scale is in meters, gears are in millimeters, sclae by 1/1000 */ - glPushMatrix(); - glScalef(0.001, 0.001, 0.001); + return modkeys; +} - test_gear->draw(); +void app_resize(int x, int y) +{ + SDL_SetWindowSize(win, x, y); +} - glPopMatrix(); +void app_fullscreen(bool fs) +{ + SDL_SetWindowFullscreen(win, fs ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0); + fullscreen = fs; } -void reshape(int x, int y) +void app_toggle_fullscreen() { - glViewport(0, 0, x, y); + app_fullscreen(!fullscreen); +} - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - gluPerspective(50.0, (float)x / (float)y, 0.05, 100.0); +bool app_is_fullscreen() +{ + return fullscreen; } -void keyb(unsigned char key, int x, int y) +void app_grab_mouse(bool grab) { - switch(key) { - case 27: - exit(0); + if(grab) { + SDL_WarpMouseInWindow(win, win_width / 2, win_height / 2); } + //SDL_SetWindowGrab(win, grab ? SDL_TRUE : SDL_FALSE); + //SDL_ShowCursor(grab ? 1 : 0); + SDL_SetRelativeMouseMode(grab ? SDL_TRUE : SDL_FALSE); + mouse_grabbed = grab; } -void mouse(int bn, int st, int x, int y) +void app_toggle_grab_mouse() { - prev_mx = x; - prev_my = y; - bnstate[bn - GLUT_LEFT_BUTTON] = st == GLUT_DOWN; + app_grab_mouse(!mouse_grabbed); } -void motion(int x, int y) +bool app_is_mouse_grabbed() +{ + return mouse_grabbed; +} + + +static bool init(int argc, char **argv) { - int dx = x - prev_mx; - int dy = y - prev_my; - prev_mx = x; - prev_my = y; + glewInit(); + + if(!app_init(argc, argv)) { + return false; + } - if(!dx && !dy) return; + start_time = SDL_GetTicks(); + return true; +} - if(bnstate[0]) { - cam_theta += dx * 0.5; - cam_phi += dy * 0.5; +static void process_event(SDL_Event *ev) +{ + switch(ev->type) { + case SDL_QUIT: + quit = true; + break; + + case SDL_KEYDOWN: + case SDL_KEYUP: + proc_modkeys(); + app_keyboard(ev->key.keysym.sym, ev->key.state == SDL_PRESSED); + break; + + case SDL_MOUSEBUTTONDOWN: + case SDL_MOUSEBUTTONUP: + proc_modkeys(); + app_mouse_button(ev->button.button - SDL_BUTTON_LEFT, ev->button.state == SDL_PRESSED, + ev->button.x * scale_factor, ev->button.y * scale_factor); + break; + + case SDL_MOUSEMOTION: + if(mouse_grabbed) { + app_mouse_delta(ev->motion.xrel, ev->motion.yrel); + } else { + app_mouse_motion(ev->motion.x * scale_factor, ev->motion.y * scale_factor); + } + break; + + case SDL_WINDOWEVENT: + if(ev->window.event == SDL_WINDOWEVENT_SIZE_CHANGED) { + SDL_GL_GetDrawableSize(win, &win_width, &win_height); + win_aspect = (float)win_width / (float)win_height; + scale_factor = win_width / ev->window.data1; + app_reshape(win_width, win_height); + } + break; + + case SDL_CONTROLLERAXISMOTION: + app_gamepad_axis(ev->caxis.axis, ev->caxis.value / 32768.0f); + break; + + case SDL_CONTROLLERBUTTONDOWN: + case SDL_CONTROLLERBUTTONUP: + app_gamepad_button(ev->cbutton.button, ev->type == SDL_CONTROLLERBUTTONDOWN); + break; + } +} - if(cam_phi < -90) cam_phi = -90; - if(cam_phi > 90) cam_phi = 90; - glutPostRedisplay(); +static void proc_modkeys() +{ + modkeys = 0; + SDL_Keymod sdlmod = SDL_GetModState(); + if(sdlmod & KMOD_SHIFT) { + modkeys |= MOD_SHIFT; + } + if(sdlmod & KMOD_ALT) { + modkeys |= MOD_ALT; } - if(bnstate[2]) { - cam_dist += dy * 0.05; - if(cam_dist < 0.0) cam_dist = 0.0; - glutPostRedisplay(); + if(sdlmod & KMOD_CTRL) { + modkeys |= MOD_CTRL; } }