X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?p=laserbrain_demo;a=blobdiff_plain;f=src%2Fmain.cc;h=e3c8a739d3f35d3963ba50372f69e67b27b35a91;hp=7efc114e87d48bf8ecb55dcc4cff518c02da6eb7;hb=215f16e2f26cc2acc79255bab06f13452ec06ae5;hpb=84484521a697fe60f63bff077b9ba7475a45e54e diff --git a/src/main.cc b/src/main.cc index 7efc114..e3c8a73 100644 --- a/src/main.cc +++ b/src/main.cc @@ -2,190 +2,272 @@ #include #include #include -#ifdef __APPLE__ -#include -#else -#include -#endif +#include #include "app.h" -#include "machine.h" - -bool init(); -void cleanup(); -void display(); -void idle(); -void draw_gears(); -void reshape(int x, int y); -void keyb(unsigned char key, int x, int y); -void mouse(int bn, int st, int x, int y); -void motion(int x, int y); - -static float cam_dist = 0.5; -static float cam_theta, cam_phi; -static int prev_mx, prev_my; -static bool bnstate[8]; - -static unsigned int start_time, prev_msec; -static Machine *machine; -int main(int argc, char **argv) -{ - glutInitWindowSize(1024, 768); - glutInit(&argc, argv); - glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE | GLUT_MULTISAMPLE); - glutCreateWindow("Antikythera"); - - glutDisplayFunc(display); - glutIdleFunc(idle); - glutReshapeFunc(reshape); - glutKeyboardFunc(keyb); - glutMouseFunc(mouse); - glutMotionFunc(motion); - - if(!init()) { - return 1; - } - atexit(cleanup); +static bool init(int argc, char **argv); +static void process_event(SDL_Event *ev); +static void proc_modkeys(); +static int translate_keysym(SDL_Keycode sym); - glutMainLoop(); - return 0; -} +static SDL_Window *win; +static SDL_GLContext ctx; +static bool fullscreen, mouse_grabbed; +static bool quit; -bool init() -{ - glewInit(); +static unsigned int start_time; +static unsigned int modkeys; - glEnable(GL_MULTISAMPLE); - glEnable(GL_DEPTH_TEST); - glEnable(GL_CULL_FACE); - glEnable(GL_LIGHTING); - glEnable(GL_LIGHT0); - glEnable(GL_NORMALIZE); +SDL_GameController *gamepad; - Mesh::use_custom_sdr_attr = false; +static int scale_factor = 1; - machine = new Machine; +int main(int argc, char **argv) +{ + if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_GAMECONTROLLER) != 0) { + fprintf(stderr, "failed to initialize SDL\n"); + return 1; + } - const float pitch = 10.0f; + SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1); + SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 8); + SDL_GL_SetAttribute(SDL_GL_FRAMEBUFFER_SRGB_CAPABLE, 1); +#ifndef NDEBUG + SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG); +#endif - Gear *gear1 = new Gear; - gear1->pos = Vec3(-50, 0, 0); - gear1->set_teeth(16, pitch); - gear1->gen_mesh(); - machine->add_gear(gear1); + int defpos = SDL_WINDOWPOS_UNDEFINED; + unsigned int sdlflags = SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI; + + if(!(win = SDL_CreateWindow("demo", defpos, defpos, 1024, 768, sdlflags))) { + // try again without sRGB capability + SDL_GL_SetAttribute(SDL_GL_FRAMEBUFFER_SRGB_CAPABLE, 0); + if(!(win = SDL_CreateWindow("demo", defpos, defpos, 1024, 768, sdlflags))) { + fprintf(stderr, "failed to create window\n"); + SDL_Quit(); + return 1; + } + fprintf(stderr, "failed to get an sRGB framebuffer.\n"); + } + int val; + SDL_GL_GetAttribute(SDL_GL_FRAMEBUFFER_SRGB_CAPABLE, &val); + printf("SDL says we %s an sRGB framebuffer\n", val ? "got" : "didn't get"); + fb_srgb = val; + + if(!(ctx = SDL_GL_CreateContext(win))) { + fprintf(stderr, "failed to create OpenGL context\n"); + SDL_Quit(); + return 1; + } + SDL_GL_GetDrawableSize(win, &win_width, &win_height); + win_aspect = (float)win_width / (float)win_height; + + printf("detected %d joysticks\n", SDL_NumJoysticks()); + for(int i=0; iset_teeth(32, pitch); - gear2->pos = gear1->pos + Vec3(gear1->radius + gear2->radius - gear1->teeth_length * 0.75, 0, 0); - gear2->thickness = 5; - gear2->gen_mesh(); - machine->add_gear(gear2); + if(!init(argc, argv)) { + SDL_Quit(); + return 1; + } + app_reshape(win_width, win_height); - Gear *gear3 = new Gear; - gear3->set_teeth(8, pitch); - gear3->pos = gear2->pos + Vec3(0, gear2->radius + gear3->radius - gear2->teeth_length * 0.75, 0); - gear3->gen_mesh(); - machine->add_gear(gear3); + while(!quit) { + SDL_Event ev; - machine->add_motor(0, 1.0); - machine->calc_meshing(); + time_msec = SDL_GetTicks() - start_time; + while(SDL_PollEvent(&ev)) { + process_event(&ev); + if(quit) goto break_evloop; + } - start_time = glutGet(GLUT_ELAPSED_TIME); - return true; + app_display(); + } +break_evloop: + + app_cleanup(); + SDL_Quit(); + return 0; } -void cleanup() +void app_swap_buffers() { - delete machine; + SDL_GL_SwapWindow(win); } -void display() +void app_quit() { - unsigned int msec = glutGet(GLUT_ELAPSED_TIME) - start_time; - float dt = (float)(msec - prev_msec) / 1000.0f; - prev_msec = msec; - - machine->update(dt); + quit = true; +} - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); +unsigned int app_get_modifiers() +{ + return modkeys; +} - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - glTranslatef(0, 0, -cam_dist); - glRotatef(cam_phi, 1, 0, 0); - glRotatef(cam_theta, 0, 1, 0); +void app_resize(int x, int y) +{ + SDL_SetWindowSize(win, x, y); +} - draw_gears(); +void app_fullscreen(bool fs) +{ + SDL_SetWindowFullscreen(win, fs ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0); + fullscreen = fs; +} - glutSwapBuffers(); - assert(glGetError() == GL_NO_ERROR); +void app_toggle_fullscreen() +{ + app_fullscreen(!fullscreen); } -void idle() +bool app_is_fullscreen() { - glutPostRedisplay(); + return fullscreen; } -void draw_gears() +void app_grab_mouse(bool grab) { - /* world scale is in meters, gears are in millimeters, scale by 1/1000 */ - glPushMatrix(); - glScalef(0.001, 0.001, 0.001); + if(grab) { + SDL_WarpMouseInWindow(win, win_width / 2, win_height / 2); + } + //SDL_SetWindowGrab(win, grab ? SDL_TRUE : SDL_FALSE); + //SDL_ShowCursor(grab ? 1 : 0); + SDL_SetRelativeMouseMode(grab ? SDL_TRUE : SDL_FALSE); + mouse_grabbed = grab; +} - machine->draw(); +void app_toggle_grab_mouse() +{ + app_grab_mouse(!mouse_grabbed); +} - glPopMatrix(); +bool app_is_mouse_grabbed() +{ + return mouse_grabbed; } -void reshape(int x, int y) + +static bool init(int argc, char **argv) { - glViewport(0, 0, x, y); + if(!app_init(argc, argv)) { + return false; + } - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - gluPerspective(50.0, (float)x / (float)y, 0.01, 100.0); + start_time = SDL_GetTicks(); + return true; } -void keyb(unsigned char key, int x, int y) +static void process_event(SDL_Event *ev) { - switch(key) { - case 27: - exit(0); + int key; + + switch(ev->type) { + case SDL_QUIT: + quit = true; + break; + + case SDL_KEYDOWN: + case SDL_KEYUP: + proc_modkeys(); + if((key = translate_keysym(ev->key.keysym.sym)) != -1) { + app_keyboard(key, ev->key.state == SDL_PRESSED); + } + break; + + case SDL_MOUSEBUTTONDOWN: + case SDL_MOUSEBUTTONUP: + proc_modkeys(); + app_mouse_button(ev->button.button - SDL_BUTTON_LEFT, ev->button.state == SDL_PRESSED, + ev->button.x * scale_factor, ev->button.y * scale_factor); + break; - case 'w': - opt_gear_wireframe = !opt_gear_wireframe; - glutPostRedisplay(); + case SDL_MOUSEMOTION: + if(mouse_grabbed) { + app_mouse_delta(ev->motion.xrel, ev->motion.yrel); + } else { + app_mouse_motion(ev->motion.x * scale_factor, ev->motion.y * scale_factor); + } + break; + + case SDL_MOUSEWHEEL: + app_mouse_wheel(ev->wheel.y); + break; + + case SDL_WINDOWEVENT: + if(ev->window.event == SDL_WINDOWEVENT_SIZE_CHANGED) { + SDL_GL_GetDrawableSize(win, &win_width, &win_height); + win_aspect = (float)win_width / (float)win_height; + scale_factor = win_width / ev->window.data1; + app_reshape(win_width, win_height); + } + break; + + case SDL_CONTROLLERAXISMOTION: + app_gamepad_axis(ev->caxis.axis, ev->caxis.value / 32768.0f); + break; + + case SDL_CONTROLLERBUTTONDOWN: + case SDL_CONTROLLERBUTTONUP: + app_gamepad_button(ev->cbutton.button, ev->type == SDL_CONTROLLERBUTTONDOWN); break; } } -void mouse(int bn, int st, int x, int y) +static void proc_modkeys() { - prev_mx = x; - prev_my = y; - bnstate[bn - GLUT_LEFT_BUTTON] = st == GLUT_DOWN; + modkeys = 0; + SDL_Keymod sdlmod = SDL_GetModState(); + if(sdlmod & KMOD_SHIFT) { + modkeys |= MOD_SHIFT; + } + if(sdlmod & KMOD_ALT) { + modkeys |= MOD_ALT; + } + if(sdlmod & KMOD_CTRL) { + modkeys |= MOD_CTRL; + } } -void motion(int x, int y) +static int translate_keysym(SDL_Keycode sym) { - int dx = x - prev_mx; - int dy = y - prev_my; - prev_mx = x; - prev_my = y; - - if(!dx && !dy) return; - - if(bnstate[0]) { - cam_theta += dx * 0.5; - cam_phi += dy * 0.5; + switch(sym) { + case SDLK_RETURN: + return '\n'; + case SDLK_DELETE: + return KEY_DEL; + case SDLK_LEFT: + return KEY_LEFT; + case SDLK_RIGHT: + return KEY_RIGHT; + case SDLK_UP: + return KEY_UP; + case SDLK_DOWN: + return KEY_DOWN; + case SDLK_PAGEUP: + return KEY_PGUP; + case SDLK_PAGEDOWN: + return KEY_PGDOWN; + case SDLK_HOME: + return KEY_HOME; + case SDLK_END: + return KEY_END; + default: + break; + } - if(cam_phi < -90) cam_phi = -90; - if(cam_phi > 90) cam_phi = 90; - glutPostRedisplay(); + if(sym < 127) { + return sym; } - if(bnstate[2]) { - cam_dist += dy * 0.01; - if(cam_dist < 0.0) cam_dist = 0.0; - glutPostRedisplay(); + if(sym >= SDLK_F1 && sym <= SDLK_F12) { + return KEY_F1 + sym - SDLK_F1; } + return -1; }