X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?p=laserbrain_demo;a=blobdiff_plain;f=src%2Fmetascene.cc;h=b92e31ff8820775fee430ea7d66757d95cd5ac95;hp=cf4d7882a7793e13075937794994fc80fb10b796;hb=d4d7f73284783d2a50d71014789d196bef7d0e0e;hpb=e8fe498f52ff5f3c87759623ce94726af0ef2890 diff --git a/src/metascene.cc b/src/metascene.cc index cf4d788..b92e31f 100644 --- a/src/metascene.cc +++ b/src/metascene.cc @@ -1,3 +1,4 @@ +#include #include "metascene.h" #include "scene.h" #include "datamap.h" @@ -12,6 +13,7 @@ static bool proc_node(Scene *scn, struct ts_node *node); static bool proc_scenefile(Scene *scn, struct ts_node *node); +static bool proc_mtledit(Scene *scn, struct ts_node *node); static struct ts_attr *attr_inscope(struct ts_node *node, const char *name); static void print_scene_graph(SceneNode *n, int level); @@ -83,14 +85,14 @@ static bool proc_scenefile(Scene *scn, struct ts_node *node) fname = namebuf; } - if(!(scn->load(fname, SCNLOAD_FLIPTEX))) { + Scene *newscn = new Scene(scn->texset); + if(!(newscn->load(fname, SCNLOAD_FLIPTEX))) { // TODO unhardcode FLIPTEX return false; } // extract the walk mesh if necessary - // XXX as written, this will match even objects loaded by previous scenefile blocks Scene *wscn; - if(walkmesh_regexp && (wscn = scn->extract_nodes(walkmesh_regexp))) { + if(walkmesh_regexp && (wscn = newscn->extract_nodes(walkmesh_regexp))) { // apply all transformations to the meshes wscn->apply_xform(); @@ -98,18 +100,94 @@ static bool proc_scenefile(Scene *scn, struct ts_node *node) for(int i=0; imeshes[i]; - if(scn->walk_mesh) { - scn->walk_mesh->append(*m); + if(newscn->walk_mesh) { + newscn->walk_mesh->append(*m); } else { - scn->walk_mesh = m; + newscn->walk_mesh = m; wscn->remove_mesh(m); // to save it from destruction } } delete wscn; } + + // perform material edits + struct ts_node *child = node->child_list; + while(child) { + proc_mtledit(newscn, child); // ignores any non-mtledit nodes, no need to check + child = child->next; + } + + scn->merge(newscn); + delete newscn; + } + //datamap_reset(); // TODO this should be push/pop instead of hard reset + + return true; +} + +static void mtledit(Material *mtl, TextureSet *texset, struct ts_node *node) +{ + node = node->child_list; + while(node) { + struct ts_node *cn = node; + node = node->next; + + if(strcmp(cn->name, "texture") == 0) { + // add/change/remove a texture + struct ts_attr *atype = ts_get_attr(cn, "type"); + struct ts_attr *afile = ts_get_attr(cn, "file"); + + int textype = MTL_TEX_DIFFUSE; + if(atype) { + if(atype->val.type == TS_STRING) { + textype = mtl_parse_type(atype->val.str); + } else if(atype->val.type == TS_NUMBER) { + textype = atype->val.inum; + if(textype < 0 || textype >= NUM_MTL_TEXTURES) { + error_log("invalid texture in mtledit: %d\n", textype); + continue; + } + } else { + error_log("unexpected texture type in mtledit: %s\n", atype->val.str); + continue; + } + } + + if(!afile || !afile->val.str || !*afile->val.str) { + // remove + mtl->textures[textype] = 0; + } else { + Texture *tex = texset->get_texture(afile->val.str, TEX_2D); + mtl->add_texture(tex, textype); + } + } + // TODO add more edit modes + } +} + +static bool proc_mtledit(Scene *scn, struct ts_node *node) +{ + if(strcmp(node->name, "mtledit") != 0) { + return false; + } + + const char *mtl_regexp = ".*"; + struct ts_attr *amtl = ts_get_attr(node, "material"); + if(amtl && amtl->val.type == TS_STRING) { + mtl_regexp = amtl->val.str; + } + + // search all the objects to find matching material names + std::regex re{mtl_regexp}; + + int nobj = scn->objects.size(); + for(int i=0; iobjects[i]; + if(std::regex_match(obj->get_name(), re)) { + mtledit(&obj->mtl, scn->texset, node); + } } - datamap_reset(); return true; }