X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?p=laserbrain_demo;a=blobdiff_plain;f=src%2Fmetascene.cc;h=c46742032d555b25f150da4eaec4d0aa77fadb6e;hp=21e9093c56eb90db56a8a4786882f79a7219c083;hb=0d27f859021b4af5dbb5404ef5af012546abf335;hpb=21f74bf587d9b7a76bc1ee83db02cb8c243dc567 diff --git a/src/metascene.cc b/src/metascene.cc index 21e9093..c467420 100644 --- a/src/metascene.cc +++ b/src/metascene.cc @@ -1,26 +1,56 @@ +/*! \file + * \brief Metascene implementation + * + * Loading starts at `MetaScene::load`, which calls `ts_load` (libtreestore) + * to load the metascene description tree into memory. Then `proc_node` is + * called at the root to recursively process the tree. `scenefile` nodes are + * handed over to `proc_scenefile`, which will trigger scene loading for any + * nodes with a `file` attribute. Scene loading is handled by requesting the + * filename from the scene resource manager, which is of type [SceneSet](\ref SceneSet). + */ +#include #include #include #include "metascene.h" #include "scene.h" -#include "datamap.h" +#include "objmesh.h" #include "treestore.h" #include "logger.h" +#include "app.h" +#include "dbg_gui.h" -#ifdef WIN32 +#if defined(WIN32) || defined(__WIN32__) #include #else #include #endif -struct MaterialEdit { - std::regex name_re; +enum MaterialEditType { + MTL_EDIT_TEXTURE, + MTL_EDIT_MIRROR +}; + +struct MaterialEditTexture { int attr; Texture *tex; }; +struct MaterialEditMirror { + float reflectivity; +}; + +struct MaterialEdit { + std::regex name_re; + MaterialEditType type; + + MaterialEditTexture tex; + MaterialEditMirror mirror; +}; + static bool proc_node(MetaScene *mscn, struct ts_node *node); static bool proc_scenefile(MetaScene *mscn, struct ts_node *node); -static bool proc_mtledit(MaterialEdit *med, struct ts_node *node, TextureSet *texset); +static bool proc_mtledit(MetaScene *mscn, MaterialEdit *med, struct ts_node *node); +static bool proc_music(MetaScene *mscn, struct ts_node *node); static void apply_mtledit(Scene *scn, const MaterialEdit &med); static void apply_mtledit(Material *mtl, const MaterialEdit &med); static struct ts_attr *attr_inscope(struct ts_node *node, const char *name); @@ -28,18 +58,24 @@ static struct ts_attr *attr_inscope(struct ts_node *node, const char *name); static void print_scene_graph(SceneNode *n, int level); -MetaScene::MetaScene(SceneSet *sman, TextureSet *tman) +MetaScene::MetaScene() { - sceneman = sman; - texman = tman; walk_mesh = 0; + music = 0; + mirrors = 0; } MetaScene::~MetaScene() { delete walk_mesh; -} + delete music; + while(mirrors) { + FlatMirror *m = mirrors; + mirrors = mirrors->next; + delete m; + } +} bool MetaScene::load(const char *fname) { @@ -62,20 +98,168 @@ bool MetaScene::load(const char *fname) void MetaScene::update(float dt) { + bool expanded; + static char text[256]; + if(debug_gui) { + ImGui::Begin("MetaScene nodes", 0, 0); + ImGui::Columns(2); + + static bool once; + if(!once) { + float x = ImGui::GetColumnOffset(1); + ImGui::SetColumnOffset(1, x * 1.7); + once = true; + } + } + int nscn = scenes.size(); for(int i=0; iname.empty()) { + sprintf(text, "scene %3d", i); + } else { + sprintf(text, "scene %3d: %s", i, scenes[i]->name.c_str()); + } + expanded = parent_expanded = ImGui::TreeNode(text); + ImGui::NextColumn(); + ImGui::NextColumn(); + } + scenes[i]->update(dt); + + if(debug_gui && expanded) { + ImGui::TreePop(); + } + } + + if(debug_gui) { + ImGui::Columns(1); + ImGui::End(); } } +// XXX not used, renderer draws void MetaScene::draw() const { + error_log("Don't call MetaScene::draw, use the Renderer\n"); int nscn = scenes.size(); for(int i=0; idraw(); } } +SceneNode *MetaScene::find_node(const char *name) const +{ + int num = scenes.size(); + for(int i=0; ifind_node(name); + if(n) return n; + } + return 0; +} + +SceneNode *MetaScene::match_node(const char *qstr) const +{ + int num = scenes.size(); + for(int i=0; imatch_node(qstr); + if(n) return n; + } + return 0; +} + +std::list MetaScene::match_nodes(const char *qstr) const +{ + std::list res; + int num = scenes.size(); + for(int i=0; i tmp = scenes[i]->match_nodes(qstr); + if(!tmp.empty()) { + res.splice(res.end(), tmp); + } + } + return std::move(res); +} + +Scene *MetaScene::extract_nodes(const char *qstr) +{ + Scene *scn = 0; + int nscn = scenes.size(); + for(int i=0; iextract_nodes(qstr); + if(tmp) { + if(!scn) { + scn = tmp; + } else { + scn->merge(tmp); + delete tmp; + } + } + } + return scn; +} + +int MetaScene::calc_mirror_planes() +{ + int num_mirrors = 0; + while(mirrors) { + FlatMirror *m = mirrors; + mirrors = mirrors->next; + delete m; + } + mirrors = 0; + objmirror.clear(); + + int numscn = scenes.size(); + for(int i=0; iobjects.size(); + for(int j=0; jobjects[j]; + + if(obj->mtl.flat_mirror && obj->get_type() == OBJ_MESH) { + const Mesh *mesh = ((ObjMesh*)obj)->mesh; + if(!mesh) continue; + + // assume the object is actually flat, so grab the first triangle and make a plane + Triangle face = Triangle(0, (const Vec3*)mesh->get_attrib_data(MESH_ATTR_VERTEX), + mesh->get_index_data()); + face.calc_normal(); + + FlatMirror *mir = new FlatMirror; + mir->plane.pt = face.v[0]; + mir->plane.normal = face.normal; + mir->reflect = obj->mtl.reflect; + + // check to see if we have found this mirror plane already + bool found = false; + FlatMirror *node = mirrors; + while(node) { + if(fabs(dot(mir->plane.normal, node->plane.normal)) < 1e-4 && + fabs(dot(mir->plane.normal, normalize(mir->plane.pt - node->plane.pt))) < 1e-4) { + found = true; + break; + } + } + + if(!found) { + mir->next = mirrors; + mirrors = mir; + + objmirror[obj] = mir; // associate with object + ++num_mirrors; + } else { + delete mir; + } + } + } + } + + return num_mirrors; +} + static bool proc_node(MetaScene *mscn, struct ts_node *node) { struct ts_node *c = node->child_list; @@ -94,8 +278,11 @@ static bool proc_node(MetaScene *mscn, struct ts_node *node) const char *match = ts_get_attr_str(node, "match"); const char *replace = ts_get_attr_str(node, "replace"); if(match && replace) { - datamap_map(match, replace); + mscn->datamap.map(match, replace); } + + } else if(strcmp(node->name, "music") == 0) { + return proc_music(mscn, node); } return true; @@ -104,21 +291,31 @@ static bool proc_node(MetaScene *mscn, struct ts_node *node) struct SceneData { - std::string walkmesh_regexp; + MetaScene *meta; + std::string walkmesh_regexp, spawn_regexp; std::vector mtledit; }; +/*! Processes a `scenefile` node. And kicks off scene loading (if necessary) by + * calling `SceneSet::get`. + */ static bool proc_scenefile(MetaScene *mscn, struct ts_node *node) { const char *fname = ts_get_attr_str(node, "file"); if(fname) { SceneData *sdat = new SceneData; + sdat->meta = mscn; // datapath struct ts_attr *adpath = attr_inscope(node, "datapath"); if(adpath && adpath->val.type == TS_STRING) { - info_log("adding data path: %s\n", adpath->val.str); - datamap_set_path(adpath->val.str); + mscn->datamap.set_path(adpath->val.str); + } + + // strip path + struct ts_attr *aspath = attr_inscope(node, "strip_path"); + if(aspath && aspath->val.type == TS_NUMBER) { + mscn->datamap.set_strip(aspath->val.inum); } // walkmesh @@ -127,27 +324,52 @@ static bool proc_scenefile(MetaScene *mscn, struct ts_node *node) sdat->walkmesh_regexp = std::string(awmesh->val.str); } - int namesz = datamap_lookup(fname, 0, 0); + // spawn node + struct ts_attr *awspawn = attr_inscope(node, "spawn"); + if(awspawn) { + switch(awspawn->val.type) { + case TS_VECTOR: + mscn->start_pos = Vec3(awspawn->val.vec[0], awspawn->val.vec[1], + awspawn->val.vec[2]); + break; + + case TS_STRING: + default: + sdat->spawn_regexp = std::string(awspawn->val.str); + } + } + if((awspawn = attr_inscope(node, "spawn_rot")) && awspawn->val.type == TS_VECTOR) { + Quat rot; + rot.rotate(Vec3(1, 0, 0), deg_to_rad(awspawn->val.vec[0])); + rot.rotate(Vec3(0, 1, 0), deg_to_rad(awspawn->val.vec[1])); + rot.rotate(Vec3(0, 0, 1), deg_to_rad(awspawn->val.vec[2])); + mscn->start_rot = rot; + } + + int namesz = mscn->datamap.lookup(fname, 0, 0); char *namebuf = (char*)alloca(namesz + 1); - if(datamap_lookup(fname, namebuf, namesz + 1)) { + if(mscn->datamap.lookup(fname, namebuf, namesz + 1)) { fname = namebuf; } - // material edits + // material edits are kept in a list to be applied when the scene has been loaded struct ts_node *child = node->child_list; while(child) { MaterialEdit medit; - if(proc_mtledit(&medit, child, mscn->texman)) { + if(proc_mtledit(mscn, &medit, child)) { sdat->mtledit.push_back(medit); } child = child->next; } - Scene *newscn = mscn->sceneman->get(fname); - /* NOTE: setting this after get() is not a race condition, because + Scene *newscn = sceneman.get(fname); + /* NOTE: setting all these after get() is not a race condition, because * scene_loaded() which uses this, will only run in our main loop during * SceneSet::update() on the main thread. */ + newscn->datamap = mscn->datamap; + mscn->datamap.clear(); + newscn->metascn = mscn; mscn->scndata[newscn] = sdat; } @@ -183,6 +405,30 @@ bool MetaScene::scene_loaded(Scene *newscn) delete wscn; } + // extract the spawn node + if(!sdat->spawn_regexp.empty() && (wscn = newscn->extract_nodes(sdat->spawn_regexp.c_str()))) { + + int nmeshes = wscn->meshes.size(); + int nnodes = wscn->nodes ? wscn->nodes->get_num_children() : 0; + + if(nmeshes) { + Vec3 pos; + for(int i=0; imeshes[i]->get_bsphere(); + pos += bsph.center; + } + pos /= (float)nmeshes; + sdat->meta->start_pos = pos; + + } else if(nnodes) { + // just use the first one + SceneNode *first = wscn->nodes->get_child(0); + sdat->meta->start_pos = first->get_position(); + sdat->meta->start_rot = first->get_rotation(); + } + delete wscn; + } + int num_medits = sdat->mtledit.size(); for(int i=0; iname, "mtledit") != 0) { return false; @@ -204,7 +450,6 @@ static bool proc_mtledit(MaterialEdit *med, struct ts_node *node, TextureSet *te if(amtl && amtl->val.type == TS_STRING) { restr = amtl->val.str; } - med->name_re = std::regex(restr); node = node->child_list; @@ -233,16 +478,37 @@ static bool proc_mtledit(MaterialEdit *med, struct ts_node *node, TextureSet *te } } - med->attr = textype; + med->tex.attr = textype; if(!afile || !afile->val.str || !*afile->val.str) { // remove - med->tex = 0; + med->tex.tex = 0; } else { - med->tex = texset->get_texture(afile->val.str, TEX_2D); + med->tex.tex = texman.get_texture(afile->val.str, TEX_2D, &mscn->datamap); + } + + med->type = MTL_EDIT_TEXTURE; + break; + } + + if(strcmp(cn->name, "mirror") == 0) { + // make this object a flat mirror (hopefully the object is flat otherwise this won't work) + float refl = 1.0f; + + struct ts_attr *arefl = ts_get_attr(cn, "reflect"); + if(arefl) { + if(arefl->val.type == TS_NUMBER) { + refl = arefl->val.fnum; + } else { + error_log("invalid reflect attribute in mirror mtledit: %s\n", arefl->val.str); + continue; + } } + + med->type = MTL_EDIT_MIRROR; + med->mirror.reflectivity = refl; + break; } - // TODO add more edit modes } return true; @@ -254,22 +520,62 @@ static void apply_mtledit(Scene *scn, const MaterialEdit &med) int nobj = scn->objects.size(); for(int i=0; iobjects[i]; - if(std::regex_match(obj->get_name(), med.name_re)) { + if(std::regex_match(obj->mtl.name, med.name_re)) { apply_mtledit(&obj->mtl, med); } } } +static bool proc_music(MetaScene *mscn, struct ts_node *node) +{ + const char *fname = ts_get_attr_str(node, "file"); + if(fname) { + SceneData *sdat = new SceneData; + sdat->meta = mscn; + + // datapath + struct ts_attr *adpath = attr_inscope(node, "datapath"); + if(adpath && adpath->val.type == TS_STRING) { + mscn->datamap.set_path(adpath->val.str); + } + + int namesz = mscn->datamap.lookup(fname, 0, 0); + char *namebuf = (char*)alloca(namesz + 1); + if(mscn->datamap.lookup(fname, namebuf, namesz + 1)) { + fname = namebuf; + } + + OggVorbisStream *ovstream = new OggVorbisStream; + if(!ovstream->open(fname)) { + delete ovstream; + return false; + } + + delete mscn->music; + mscn->music = ovstream; + } + return true; +} + static void apply_mtledit(Material *mtl, const MaterialEdit &med) { // TODO more edit modes... - if(med.tex) { - mtl->add_texture(med.tex, med.attr); - } else { - Texture *tex = mtl->stdtex[med.attr]; - if(tex) { - mtl->remove_texture(tex); + switch(med.type) { + case MTL_EDIT_TEXTURE: + if(med.tex.tex) { + mtl->add_texture(med.tex.tex, med.tex.attr); + } else { + Texture *tex = mtl->stdtex[med.tex.attr]; + if(tex) { + mtl->remove_texture(tex); + } } + break; + + case MTL_EDIT_MIRROR: + mtl->flat_mirror = med.mirror.reflectivity > 1e-6; + mtl->reflect = med.mirror.reflectivity; + break; } }