X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?p=laserbrain_demo;a=blobdiff_plain;f=src%2Fmetascene.cc;h=eef5e65120cb607d1238be9063f86c2645bf06ba;hp=aae7482b5b4f728286bc0a52b0a0ab72d8b2dacd;hb=e5c3a6764a288f04cffbf02164fec7a2c2d80dea;hpb=dbcb9345c23c5c027d808915962843e7db2d14aa diff --git a/src/metascene.cc b/src/metascene.cc index aae7482..eef5e65 100644 --- a/src/metascene.cc +++ b/src/metascene.cc @@ -1,43 +1,309 @@ +/*! \file + * \brief Metascene implementation + * + * Loading starts at `MetaScene::load`, which calls `ts_load` (libtreestore) + * to load the metascene description tree into memory. Then `proc_node` is + * called at the root to recursively process the tree. `scenefile` nodes are + * handed over to `proc_scenefile`, which will trigger scene loading for any + * nodes with a `file` attribute. Scene loading is handled by requesting the + * filename from the scene resource manager, which is of type [SceneSet](\ref SceneSet). + */ +#include +#include +#include #include "metascene.h" #include "scene.h" -#include "datamap.h" +#include "objmesh.h" #include "treestore.h" +#include "logger.h" +#include "app.h" +#include "dbg_gui.h" -#ifdef WIN32 +#if defined(WIN32) || defined(__WIN32__) #include #else #include #endif -static bool proc_node(Scene *scn, struct ts_node *node); -static bool proc_scenefile(Scene *scn, struct ts_node *node); +enum MaterialEditType { + MTL_EDIT_TEXTURE, + MTL_EDIT_MIRROR +}; + +struct MaterialEditTexture { + int attr; + Texture *tex; +}; + +struct MaterialEditMirror { + float reflectivity; + int plane; +}; + +struct MaterialEdit { + std::regex name_re; + MaterialEditType type; + + MaterialEditTexture tex; + MaterialEditMirror mirror; +}; + +static bool proc_node(MetaScene *mscn, struct ts_node *node); +static bool proc_scenefile(MetaScene *mscn, struct ts_node *node); +static bool proc_mtledit(MetaScene *mscn, MaterialEdit *med, struct ts_node *node); +static bool proc_music(MetaScene *mscn, struct ts_node *node); +static void apply_mtledit(Scene *scn, const MaterialEdit &med); +static void apply_mtledit(Material *mtl, const MaterialEdit &med); static struct ts_attr *attr_inscope(struct ts_node *node, const char *name); static void print_scene_graph(SceneNode *n, int level); -bool load_scene(Scene *scn, const char *fname) + +MetaScene::MetaScene() +{ + walk_mesh = 0; + music = 0; + mirrors = 0; +} + +MetaScene::~MetaScene() +{ + delete walk_mesh; + delete music; + + while(mirrors) { + FlatMirror *m = mirrors; + mirrors = mirrors->next; + delete m; + } +} + +bool MetaScene::load(const char *fname) { struct ts_node *root = ts_load(fname); if(!root || strcmp(root->name, "scene") != 0) { ts_free_tree(root); - fprintf(stderr, "failed to load scene metadata: %s\n", fname); + error_log("failed to load scene metadata: %s\n", fname); return false; } - bool res = proc_node(scn, root); + bool res = proc_node(this, root); ts_free_tree(root); - printf("loaded scene: %s\n", fname); - printf("scene graph:\n"); + /*info_log("loaded scene: %s\n", fname); + info_log("scene graph:\n"); print_scene_graph(scn->nodes, 0); + */ return res; } -static bool proc_node(Scene *scn, struct ts_node *node) +void MetaScene::update(float dt) +{ + bool expanded; + static char text[256]; + if(debug_gui) { + ImGui::Begin("MetaScene nodes", 0, 0); + ImGui::Columns(2); + + static bool once; + if(!once) { + float x = ImGui::GetColumnOffset(1); + ImGui::SetColumnOffset(1, x * 1.55); + once = true; + } + } + + int nscn = scenes.size(); + for(int i=0; iname.empty()) { + sprintf(text, "scene %3d", i); + } else { + sprintf(text, "scene %3d: %s", i, scenes[i]->name.c_str()); + } + expanded = parent_expanded = ImGui::TreeNode(text); + ImGui::NextColumn(); + ImGui::NextColumn(); + } + + scenes[i]->update(dt); + + if(debug_gui && expanded) { + ImGui::TreePop(); + } + } + + if(debug_gui) { + ImGui::Columns(1); + ImGui::End(); + } +} + +// XXX not used, renderer draws +void MetaScene::draw() const +{ + error_log("Don't call MetaScene::draw, use the Renderer\n"); + int nscn = scenes.size(); + for(int i=0; idraw(); + } +} + +SceneNode *MetaScene::find_node(const char *name) const +{ + int num = scenes.size(); + for(int i=0; ifind_node(name); + if(n) return n; + } + return 0; +} + +SceneNode *MetaScene::match_node(const char *qstr) const +{ + int num = scenes.size(); + for(int i=0; imatch_node(qstr); + if(n) return n; + } + return 0; +} + +std::list MetaScene::match_nodes(const char *qstr) const +{ + std::list res; + int num = scenes.size(); + for(int i=0; i tmp = scenes[i]->match_nodes(qstr); + if(!tmp.empty()) { + res.splice(res.end(), tmp); + } + } + return res; // hopefully it'll be moved +} + +Scene *MetaScene::extract_nodes(const char *qstr) +{ + Scene *scn = 0; + int nscn = scenes.size(); + for(int i=0; iextract_nodes(qstr); + if(tmp) { + if(!scn) { + scn = tmp; + } else { + scn->merge(tmp); + delete tmp; + } + } + } + return scn; +} + +int MetaScene::calc_mirror_planes() +{ + FlatMirror *planes = 0; + + int num_mirrors = 0; + while(mirrors) { + FlatMirror *m = mirrors; + mirrors = mirrors->next; + delete m; + } + mirrors = 0; + objmirror.clear(); + + int numscn = scenes.size(); + for(int i=0; iobjects.size(); + for(int j=0; jobjects[j]; + + if(obj->mtl.flat_mirror && obj->get_type() == OBJ_MESH) { + const Mesh *mesh = ((ObjMesh*)obj)->mesh; + if(!mesh) continue; + + FlatMirror *mir = new FlatMirror; + mir->reflect = obj->mtl.reflect; + mir->node = obj->node; + + if(obj->mtl.flat_mirror == MTL_MIRROR_AUTO) { + // grab the first triangle and make a plane + Triangle face = Triangle(0, (const Vec3*)mesh->get_attrib_data(MESH_ATTR_VERTEX), + mesh->get_index_data()); + face.calc_normal(); + + mir->plane.pt = face.v[0]; + mir->plane.normal = face.normal; + } else { + int plane_idx = obj->mtl.flat_mirror - MTL_MIRROR_AABB_PX; + mir->plane = obj->get_aabox().get_plane(plane_idx); + } + + mir->wplane = mir->plane; + if(obj->node) { + const Mat4 &xform = obj->node->get_matrix(); + mir->wplane.pt = xform * mir->wplane.pt; + mir->wplane.normal = normalize(xform.upper3x3() * mir->wplane.normal); + } + + // check to see if we have found this mirror plane already + bool found = false; + FlatMirror *node = planes; + while(node) { + float d1 = dot(mir->wplane.normal, mir->wplane.pt); + float d2 = dot(node->wplane.normal, node->wplane.pt); + + if(1.0f - dot(mir->wplane.normal, node->wplane.normal) < 1e-4f && + fabs(d1 - d2) < 1e-4) { + found = true; + break; + } + node = node->next; + } + + debug_log("[%s@%s] mirror plane: local(%g %g %g %g), world(%g %g %g %g)%s\n", + obj->get_name(), obj->node ? obj->node->get_name() : "", + mir->plane.normal.x, mir->plane.normal.y, mir->plane.normal.z, + dot(mir->plane.normal, mir->plane.pt), mir->wplane.normal.x, mir->wplane.normal.y, + mir->wplane.normal.z, dot(mir->wplane.normal, mir->wplane.pt), found ? " duplicate" : ""); + + if(!found) { + mir->next = mirrors; + mirrors = mir; + + node = new FlatMirror; + node->wplane = mir->wplane; + node->next = planes; + planes = node; + + mir->objects.push_back(obj); + objmirror[obj] = mir; // associate with object + ++num_mirrors; + } else { + delete mir; + } + } + } + } + + while(planes) { + FlatMirror *tmp = planes; + planes = planes->next; + delete tmp; + } + + return num_mirrors; +} + +static bool proc_node(MetaScene *mscn, struct ts_node *node) { struct ts_node *c = node->child_list; while(c) { - if(!proc_node(scn, c)) { + if(!proc_node(mscn, c)) { return false; } c = c->next; @@ -45,74 +311,343 @@ static bool proc_node(Scene *scn, struct ts_node *node) // do this last to allow other contents of the node to do their thing if(strcmp(node->name, "scenefile") == 0) { - return proc_scenefile(scn, node); + return proc_scenefile(mscn, node); } else if(strcmp(node->name, "remap") == 0) { const char *match = ts_get_attr_str(node, "match"); const char *replace = ts_get_attr_str(node, "replace"); if(match && replace) { - datamap_map(match, replace); + mscn->datamap.map(match, replace); } + + } else if(strcmp(node->name, "music") == 0) { + return proc_music(mscn, node); } return true; } -static bool proc_scenefile(Scene *scn, struct ts_node *node) + + +struct SceneData { + MetaScene *meta; + std::string walkmesh_regexp, spawn_regexp; + std::vector mtledit; +}; + +/*! Processes a `scenefile` node. And kicks off scene loading (if necessary) by + * calling `SceneSet::get`. + */ +static bool proc_scenefile(MetaScene *mscn, struct ts_node *node) { const char *fname = ts_get_attr_str(node, "file"); if(fname) { + SceneData *sdat = new SceneData; + sdat->meta = mscn; + // datapath struct ts_attr *adpath = attr_inscope(node, "datapath"); if(adpath && adpath->val.type == TS_STRING) { - printf("adding data path: %s\n", adpath->val.str); - datamap_set_path(adpath->val.str); + mscn->datamap.set_path(adpath->val.str); + } + + // strip path + struct ts_attr *aspath = attr_inscope(node, "strip_path"); + if(aspath && aspath->val.type == TS_NUMBER) { + mscn->datamap.set_strip(aspath->val.inum); } // walkmesh - char *walkmesh_regexp = 0; struct ts_attr *awmesh = attr_inscope(node, "walkmesh"); if(awmesh && awmesh->val.type == TS_STRING) { - walkmesh_regexp = awmesh->val.str; + sdat->walkmesh_regexp = std::string(awmesh->val.str); + } + + // spawn node + struct ts_attr *awspawn = attr_inscope(node, "spawn"); + if(awspawn) { + switch(awspawn->val.type) { + case TS_VECTOR: + mscn->start_pos = Vec3(awspawn->val.vec[0], awspawn->val.vec[1], + awspawn->val.vec[2]); + break; + + case TS_STRING: + default: + sdat->spawn_regexp = std::string(awspawn->val.str); + } + } + if((awspawn = attr_inscope(node, "spawn_rot")) && awspawn->val.type == TS_VECTOR) { + Quat rot; + rot.rotate(Vec3(1, 0, 0), deg_to_rad(awspawn->val.vec[0])); + rot.rotate(Vec3(0, 1, 0), deg_to_rad(awspawn->val.vec[1])); + rot.rotate(Vec3(0, 0, 1), deg_to_rad(awspawn->val.vec[2])); + mscn->start_rot = rot; } - int namesz = datamap_lookup(fname, 0, 0); + int namesz = mscn->datamap.lookup(fname, 0, 0); char *namebuf = (char*)alloca(namesz + 1); - if(datamap_lookup(fname, namebuf, namesz + 1)) { + if(mscn->datamap.lookup(fname, namebuf, namesz + 1)) { fname = namebuf; } - if(!(scn->load(fname, SCNLOAD_FLIPTEX))) { - return false; + // material edits are kept in a list to be applied when the scene has been loaded + struct ts_node *child = node->child_list; + while(child) { + MaterialEdit medit; + if(proc_mtledit(mscn, &medit, child)) { + sdat->mtledit.push_back(medit); + } + child = child->next; } - // extract the walk mesh if necessary - // XXX as written, this will match even objects loaded by previous scenefile blocks - Scene *wscn; - if(walkmesh_regexp && (wscn = scn->extract_nodes(walkmesh_regexp))) { - // apply all transformations to the meshes - wscn->apply_xform(); + Scene *newscn = sceneman.get(fname); + /* NOTE: setting all these after get() is not a race condition, because + * scene_loaded() which uses this, will only run in our main loop during + * SceneSet::update() on the main thread. + */ + newscn->datamap = mscn->datamap; + mscn->datamap.clear(); + + newscn->metascn = mscn; + mscn->scndata[newscn] = sdat; + } + return true; +} + +bool MetaScene::scene_loaded(Scene *newscn) +{ + SceneData *sdat = (SceneData*)scndata[newscn]; + if(!sdat) { + error_log("MetaScene::scene_loaded called, but corresponding SceneData not found\n"); + return false; + } + + // extract the walk mesh if necessary + Scene *wscn; + if(!sdat->walkmesh_regexp.empty() && (wscn = newscn->extract_nodes(sdat->walkmesh_regexp.c_str()))) { + // apply all transformations to the meshes + wscn->apply_xform(); + + int nmeshes = wscn->meshes.size(); + for(int i=0; imeshes[i]; + + if(walk_mesh) { + walk_mesh->append(*m); + } else { + walk_mesh = m; + wscn->remove_mesh(m); // to save it from destruction + } + } + + delete wscn; + } - int nmeshes = wscn->meshes.size(); + // extract the spawn node + if(!sdat->spawn_regexp.empty() && (wscn = newscn->extract_nodes(sdat->spawn_regexp.c_str()))) { + + int nmeshes = wscn->meshes.size(); + int nnodes = wscn->nodes ? wscn->nodes->get_num_children() : 0; + + if(nmeshes) { + Vec3 pos; for(int i=0; imeshes[i]; + const Sphere &bsph = wscn->meshes[i]->get_bsphere(); + pos += bsph.center; + } + pos /= (float)nmeshes; + sdat->meta->start_pos = pos; + + } else if(nnodes) { + // just use the first one + SceneNode *first = wscn->nodes->get_child(0); + sdat->meta->start_pos = first->get_position(); + sdat->meta->start_rot = first->get_rotation(); + } + delete wscn; + } + + int num_medits = sdat->mtledit.size(); + for(int i=0; imtledit[i]); + } + + scenes.push_back(newscn); + return true; +} - if(scn->walk_mesh) { - scn->walk_mesh->append(*m); +static bool proc_mtledit(MetaScene *mscn, MaterialEdit *med, struct ts_node *node) +{ + if(strcmp(node->name, "mtledit") != 0) { + return false; + } + + const char *restr = ".*"; + struct ts_attr *amtl = ts_get_attr(node, "material"); + if(amtl && amtl->val.type == TS_STRING) { + restr = amtl->val.str; + } + med->name_re = std::regex(restr); + + node = node->child_list; + while(node) { + struct ts_node *cn = node; + node = node->next; + + if(strcmp(cn->name, "texture") == 0) { + // add/change/remove a texture + struct ts_attr *atype = ts_get_attr(cn, "type"); + struct ts_attr *afile = ts_get_attr(cn, "file"); + + int textype = MTL_TEX_DIFFUSE; + if(atype) { + if(atype->val.type == TS_STRING) { + textype = mtl_parse_type(atype->val.str); + } else if(atype->val.type == TS_NUMBER) { + textype = atype->val.inum; + if(textype < 0 || textype >= NUM_MTL_TEXTURES) { + error_log("invalid texture in mtledit: %d\n", textype); + continue; + } } else { - scn->walk_mesh = m; - wscn->remove_mesh(m); // to save it from destruction + error_log("unexpected texture type in mtledit: %s\n", atype->val.str); + continue; } } - delete wscn; + med->tex.attr = textype; + + if(!afile || !afile->val.str || !*afile->val.str) { + // remove + med->tex.tex = 0; + } else { + med->tex.tex = texman.get_texture(afile->val.str, TEX_2D, &mscn->datamap); + } + + med->type = MTL_EDIT_TEXTURE; + break; + } + + if(strcmp(cn->name, "mirror") == 0) { + // make this object a flat mirror (hopefully the object is flat otherwise this won't work) + float refl = 1.0f; + int plane = MTL_MIRROR_AUTO; + + struct ts_attr *aplane = ts_get_attr(cn, "plane"); + if(aplane) { + if(aplane->val.type == TS_NUMBER) { + plane = MTL_MIRROR_AABB_PX + aplane->val.inum; + } else { + char csign, caxis; + if(sscanf(aplane->val.str, "aabb%c%c", &csign, &caxis) != 2 || (csign != '+' && csign != '-')) { + error_log("invalid reflect plane specifier: %s\n", aplane->val.str); + continue; + } + + switch(tolower(caxis)) { + case 'x': + plane = csign == '+' ? MTL_MIRROR_AABB_PX : MTL_MIRROR_AABB_NX; + break; + case 'y': + plane = csign == '+' ? MTL_MIRROR_AABB_PY : MTL_MIRROR_AABB_NY; + break; + case 'z': + plane = csign == '+' ? MTL_MIRROR_AABB_PZ : MTL_MIRROR_AABB_NZ; + break; + default: + error_log("invalid reflect plane specifier: %s\n", aplane->val.str); + continue; + } + } + } + + struct ts_attr *arefl = ts_get_attr(cn, "reflect"); + if(arefl) { + if(arefl->val.type == TS_NUMBER) { + refl = arefl->val.fnum; + } else { + error_log("invalid reflect attribute in mirror mtledit: %s\n", arefl->val.str); + continue; + } + } + + med->type = MTL_EDIT_MIRROR; + med->mirror.reflectivity = refl; + med->mirror.plane = plane; + break; } } - datamap_reset(); return true; } +static void apply_mtledit(Scene *scn, const MaterialEdit &med) +{ + // search all the objects to find matching material names + int nobj = scn->objects.size(); + for(int i=0; iobjects[i]; + if(std::regex_match(obj->mtl.name, med.name_re)) { + apply_mtledit(&obj->mtl, med); + } + } +} + +static bool proc_music(MetaScene *mscn, struct ts_node *node) +{ + const char *fname = ts_get_attr_str(node, "file"); + if(fname) { + SceneData *sdat = new SceneData; + sdat->meta = mscn; + + // datapath + struct ts_attr *adpath = attr_inscope(node, "datapath"); + if(adpath && adpath->val.type == TS_STRING) { + mscn->datamap.set_path(adpath->val.str); + } + + int namesz = mscn->datamap.lookup(fname, 0, 0); + char *namebuf = (char*)alloca(namesz + 1); + if(mscn->datamap.lookup(fname, namebuf, namesz + 1)) { + fname = namebuf; + } + + OggVorbisStream *ovstream = new OggVorbisStream; + if(!ovstream->open(fname)) { + delete ovstream; + return false; + } + + delete mscn->music; + mscn->music = ovstream; + } + return true; +} + +static void apply_mtledit(Material *mtl, const MaterialEdit &med) +{ + // TODO more edit modes... + switch(med.type) { + case MTL_EDIT_TEXTURE: + if(med.tex.tex) { + mtl->add_texture(med.tex.tex, med.tex.attr); + } else { + Texture *tex = mtl->stdtex[med.tex.attr]; + if(tex) { + mtl->remove_texture(tex); + } + } + break; + + case MTL_EDIT_MIRROR: + mtl->flat_mirror = med.mirror.plane; + mtl->reflect = med.mirror.reflectivity; + break; + } +} + static struct ts_attr *attr_inscope(struct ts_node *node, const char *name) { struct ts_attr *attr = 0; @@ -128,14 +663,14 @@ static void print_scene_graph(SceneNode *n, int level) if(!n) return; for(int i=0; iget_num_objects(); if(nobj) { - printf("%s - %d obj\n", n->get_name(), n->get_num_objects()); + info_log("%s - %d obj\n", n->get_name(), n->get_num_objects()); } else { - printf("%s\n", n->get_name()); + info_log("%s\n", n->get_name()); } for(int i=0; iget_num_children(); i++) {