X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?p=laserbrain_demo;a=blobdiff_plain;f=src%2Fmetascene.cc;h=fd4569b17beaa9b888a2277660952d3951ebb324;hp=65c9d666ec48320eeb9fc3c3dae0634951aaf419;hb=d29eba477666f0753170d9ad549a4715ce071d04;hpb=84f1549d8146ac54574256ae0243747199e51151 diff --git a/src/metascene.cc b/src/metascene.cc index 65c9d66..fd4569b 100644 --- a/src/metascene.cc +++ b/src/metascene.cc @@ -1,37 +1,57 @@ +/*! \file + * \brief Metascene implementation + * + * Loading starts at `MetaScene::load`, which calls `ts_load` (libtreestore) + * to load the metascene description tree into memory. Then `proc_node` is + * called at the root to recursively process the tree. `scenefile` nodes are + * handed over to `proc_scenefile`, which will trigger scene loading for any + * nodes with a `file` attribute. Scene loading is handled by requesting the + * filename from the scene resource manager, which is of type [SceneSet](\ref SceneSet). + */ +#include +#include #include #include "metascene.h" #include "scene.h" -#include "datamap.h" #include "treestore.h" #include "logger.h" +#include "app.h" -#ifdef WIN32 +#if defined(WIN32) || defined(__WIN32__) #include #else #include #endif +struct MaterialEdit { + std::regex name_re; + int attr; + Texture *tex; +}; + static bool proc_node(MetaScene *mscn, struct ts_node *node); static bool proc_scenefile(MetaScene *mscn, struct ts_node *node); -static bool proc_mtledit(Scene *scn, struct ts_node *node); +static bool proc_mtledit(MetaScene *mscn, MaterialEdit *med, struct ts_node *node); +static bool proc_music(MetaScene *mscn, struct ts_node *node); +static void apply_mtledit(Scene *scn, const MaterialEdit &med); +static void apply_mtledit(Material *mtl, const MaterialEdit &med); static struct ts_attr *attr_inscope(struct ts_node *node, const char *name); static void print_scene_graph(SceneNode *n, int level); -MetaScene::MetaScene(SceneSet *sman, TextureSet *tman) +MetaScene::MetaScene() { - sceneman = sman; - texman = tman; walk_mesh = 0; + music = 0; } MetaScene::~MetaScene() { delete walk_mesh; + delete music; } - bool MetaScene::load(const char *fname) { struct ts_node *root = ts_load(fname); @@ -67,6 +87,57 @@ void MetaScene::draw() const } } +SceneNode *MetaScene::find_node(const char *name) const +{ + int num = scenes.size(); + for(int i=0; ifind_node(name); + if(n) return n; + } + return 0; +} + +SceneNode *MetaScene::match_node(const char *qstr) const +{ + int num = scenes.size(); + for(int i=0; imatch_node(qstr); + if(n) return n; + } + return 0; +} + +std::list MetaScene::match_nodes(const char *qstr) const +{ + std::list res; + int num = scenes.size(); + for(int i=0; i tmp = scenes[i]->match_nodes(qstr); + if(!tmp.empty()) { + res.splice(res.end(), tmp); + } + } + return std::move(res); +} + +Scene *MetaScene::extract_nodes(const char *qstr) +{ + Scene *scn = 0; + int nscn = scenes.size(); + for(int i=0; iextract_nodes(qstr); + if(tmp) { + if(!scn) { + scn = tmp; + } else { + scn->merge(tmp); + delete tmp; + } + } + } + return scn; +} + static bool proc_node(MetaScene *mscn, struct ts_node *node) { struct ts_node *c = node->child_list; @@ -85,79 +156,181 @@ static bool proc_node(MetaScene *mscn, struct ts_node *node) const char *match = ts_get_attr_str(node, "match"); const char *replace = ts_get_attr_str(node, "replace"); if(match && replace) { - datamap_map(match, replace); + mscn->datamap.map(match, replace); } + + } else if(strcmp(node->name, "music") == 0) { + return proc_music(mscn, node); } return true; } + + +struct SceneData { + MetaScene *meta; + std::string walkmesh_regexp, spawn_regexp; + std::vector mtledit; +}; + +/*! Processes a `scenefile` node. And kicks off scene loading (if necessary) by + * calling `SceneSet::get`. + */ static bool proc_scenefile(MetaScene *mscn, struct ts_node *node) { const char *fname = ts_get_attr_str(node, "file"); if(fname) { + SceneData *sdat = new SceneData; + sdat->meta = mscn; + // datapath struct ts_attr *adpath = attr_inscope(node, "datapath"); if(adpath && adpath->val.type == TS_STRING) { - info_log("adding data path: %s\n", adpath->val.str); - datamap_set_path(adpath->val.str); + mscn->datamap.set_path(adpath->val.str); + } + + // strip path + struct ts_attr *aspath = attr_inscope(node, "strip_path"); + if(aspath && aspath->val.type == TS_NUMBER) { + mscn->datamap.set_strip(aspath->val.inum); } // walkmesh - char *walkmesh_regexp = 0; struct ts_attr *awmesh = attr_inscope(node, "walkmesh"); if(awmesh && awmesh->val.type == TS_STRING) { - walkmesh_regexp = awmesh->val.str; + sdat->walkmesh_regexp = std::string(awmesh->val.str); + } + + // spawn node + struct ts_attr *awspawn = attr_inscope(node, "spawn"); + if(awspawn) { + switch(awspawn->val.type) { + case TS_VECTOR: + mscn->start_pos = Vec3(awspawn->val.vec[0], awspawn->val.vec[1], + awspawn->val.vec[2]); + break; + + case TS_STRING: + default: + sdat->spawn_regexp = std::string(awspawn->val.str); + } + } + if((awspawn = attr_inscope(node, "spawn_rot")) && awspawn->val.type == TS_VECTOR) { + Quat rot; + rot.rotate(Vec3(1, 0, 0), deg_to_rad(awspawn->val.vec[0])); + rot.rotate(Vec3(0, 1, 0), deg_to_rad(awspawn->val.vec[1])); + rot.rotate(Vec3(0, 0, 1), deg_to_rad(awspawn->val.vec[2])); + mscn->start_rot = rot; } - int namesz = datamap_lookup(fname, 0, 0); + int namesz = mscn->datamap.lookup(fname, 0, 0); char *namebuf = (char*)alloca(namesz + 1); - if(datamap_lookup(fname, namebuf, namesz + 1)) { + if(mscn->datamap.lookup(fname, namebuf, namesz + 1)) { fname = namebuf; } - Scene *newscn = new Scene(mscn->texman); - if(!(newscn->load(fname, SCNLOAD_FLIPTEX))) { // TODO unhardcode FLIPTEX - return false; + // material edits are kept in a list to be applied when the scene has been loaded + struct ts_node *child = node->child_list; + while(child) { + MaterialEdit medit; + if(proc_mtledit(mscn, &medit, child)) { + sdat->mtledit.push_back(medit); + } + child = child->next; } - // extract the walk mesh if necessary - Scene *wscn; - if(walkmesh_regexp && (wscn = newscn->extract_nodes(walkmesh_regexp))) { - // apply all transformations to the meshes - wscn->apply_xform(); + Scene *newscn = sceneman.get(fname); + /* NOTE: setting all these after get() is not a race condition, because + * scene_loaded() which uses this, will only run in our main loop during + * SceneSet::update() on the main thread. + */ + newscn->datamap = mscn->datamap; + mscn->datamap.clear(); - int nmeshes = wscn->meshes.size(); - for(int i=0; imeshes[i]; + newscn->metascn = mscn; + mscn->scndata[newscn] = sdat; + } + return true; +} - if(mscn->walk_mesh) { - mscn->walk_mesh->append(*m); - } else { - mscn->walk_mesh = m; - wscn->remove_mesh(m); // to save it from destruction - } - } +bool MetaScene::scene_loaded(Scene *newscn) +{ + SceneData *sdat = (SceneData*)scndata[newscn]; + if(!sdat) { + error_log("MetaScene::scene_loaded called, but corresponding SceneData not found\n"); + return false; + } + + // extract the walk mesh if necessary + Scene *wscn; + if(!sdat->walkmesh_regexp.empty() && (wscn = newscn->extract_nodes(sdat->walkmesh_regexp.c_str()))) { + // apply all transformations to the meshes + wscn->apply_xform(); - delete wscn; + int nmeshes = wscn->meshes.size(); + for(int i=0; imeshes[i]; + + if(walk_mesh) { + walk_mesh->append(*m); + } else { + walk_mesh = m; + wscn->remove_mesh(m); // to save it from destruction + } } - // perform material edits - struct ts_node *child = node->child_list; - while(child) { - proc_mtledit(newscn, child); // ignores any non-mtledit nodes, no need to check - child = child->next; + delete wscn; + } + + // extract the spawn node + if(!sdat->spawn_regexp.empty() && (wscn = newscn->extract_nodes(sdat->spawn_regexp.c_str()))) { + + int nmeshes = wscn->meshes.size(); + int nnodes = wscn->nodes ? wscn->nodes->get_num_children() : 0; + + if(nmeshes) { + Vec3 pos; + for(int i=0; imeshes[i]->get_bsphere(); + pos += bsph.center; + } + pos /= (float)nmeshes; + sdat->meta->start_pos = pos; + + } else if(nnodes) { + // just use the first one + SceneNode *first = wscn->nodes->get_child(0); + sdat->meta->start_pos = first->get_position(); + sdat->meta->start_rot = first->get_rotation(); } + delete wscn; + } - mscn->scenes.push_back(newscn); + int num_medits = sdat->mtledit.size(); + for(int i=0; imtledit[i]); } - //datamap_reset(); // TODO this should be push/pop instead of hard reset + scenes.push_back(newscn); return true; } -static void mtledit(Material *mtl, TextureSet *texset, struct ts_node *node) +static bool proc_mtledit(MetaScene *mscn, MaterialEdit *med, struct ts_node *node) { + if(strcmp(node->name, "mtledit") != 0) { + return false; + } + + const char *restr = ".*"; + struct ts_attr *amtl = ts_get_attr(node, "material"); + if(amtl && amtl->val.type == TS_STRING) { + restr = amtl->val.str; + } + + med->name_re = std::regex(restr); + node = node->child_list; while(node) { struct ts_node *cn = node; @@ -184,44 +357,77 @@ static void mtledit(Material *mtl, TextureSet *texset, struct ts_node *node) } } + med->attr = textype; + if(!afile || !afile->val.str || !*afile->val.str) { // remove - mtl->textures[textype] = 0; + med->tex = 0; } else { - Texture *tex = texset->get_texture(afile->val.str, TEX_2D); - mtl->add_texture(tex, textype); + med->tex = texman.get_texture(afile->val.str, TEX_2D, &mscn->datamap); } } // TODO add more edit modes } + + return true; } -static bool proc_mtledit(Scene *scn, struct ts_node *node) +static void apply_mtledit(Scene *scn, const MaterialEdit &med) { - if(strcmp(node->name, "mtledit") != 0) { - return false; - } - - const char *mtl_regexp = ".*"; - struct ts_attr *amtl = ts_get_attr(node, "material"); - if(amtl && amtl->val.type == TS_STRING) { - mtl_regexp = amtl->val.str; - } - // search all the objects to find matching material names - std::regex re{mtl_regexp}; - int nobj = scn->objects.size(); for(int i=0; iobjects[i]; - if(std::regex_match(obj->get_name(), re)) { - mtledit(&obj->mtl, scn->texset, node); + if(std::regex_match(obj->mtl.name, med.name_re)) { + apply_mtledit(&obj->mtl, med); } } +} + +static bool proc_music(MetaScene *mscn, struct ts_node *node) +{ + const char *fname = ts_get_attr_str(node, "file"); + if(fname) { + SceneData *sdat = new SceneData; + sdat->meta = mscn; + // datapath + struct ts_attr *adpath = attr_inscope(node, "datapath"); + if(adpath && adpath->val.type == TS_STRING) { + mscn->datamap.set_path(adpath->val.str); + } + + int namesz = mscn->datamap.lookup(fname, 0, 0); + char *namebuf = (char*)alloca(namesz + 1); + if(mscn->datamap.lookup(fname, namebuf, namesz + 1)) { + fname = namebuf; + } + + OggVorbisStream *ovstream = new OggVorbisStream; + if(!ovstream->open(fname)) { + delete ovstream; + return false; + } + + delete mscn->music; + mscn->music = ovstream; + } return true; } +static void apply_mtledit(Material *mtl, const MaterialEdit &med) +{ + // TODO more edit modes... + if(med.tex) { + mtl->add_texture(med.tex, med.attr); + } else { + Texture *tex = mtl->stdtex[med.attr]; + if(tex) { + mtl->remove_texture(tex); + } + } +} + static struct ts_attr *attr_inscope(struct ts_node *node, const char *name) { struct ts_attr *attr = 0;