X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?p=laserbrain_demo;a=blobdiff_plain;f=src%2Fmetascene.cc;h=fd4569b17beaa9b888a2277660952d3951ebb324;hp=aae7482b5b4f728286bc0a52b0a0ab72d8b2dacd;hb=d29eba477666f0753170d9ad549a4715ce071d04;hpb=dbcb9345c23c5c027d808915962843e7db2d14aa diff --git a/src/metascene.cc b/src/metascene.cc index aae7482..fd4569b 100644 --- a/src/metascene.cc +++ b/src/metascene.cc @@ -1,43 +1,148 @@ +/*! \file + * \brief Metascene implementation + * + * Loading starts at `MetaScene::load`, which calls `ts_load` (libtreestore) + * to load the metascene description tree into memory. Then `proc_node` is + * called at the root to recursively process the tree. `scenefile` nodes are + * handed over to `proc_scenefile`, which will trigger scene loading for any + * nodes with a `file` attribute. Scene loading is handled by requesting the + * filename from the scene resource manager, which is of type [SceneSet](\ref SceneSet). + */ +#include +#include +#include #include "metascene.h" #include "scene.h" -#include "datamap.h" #include "treestore.h" +#include "logger.h" +#include "app.h" -#ifdef WIN32 +#if defined(WIN32) || defined(__WIN32__) #include #else #include #endif -static bool proc_node(Scene *scn, struct ts_node *node); -static bool proc_scenefile(Scene *scn, struct ts_node *node); +struct MaterialEdit { + std::regex name_re; + int attr; + Texture *tex; +}; + +static bool proc_node(MetaScene *mscn, struct ts_node *node); +static bool proc_scenefile(MetaScene *mscn, struct ts_node *node); +static bool proc_mtledit(MetaScene *mscn, MaterialEdit *med, struct ts_node *node); +static bool proc_music(MetaScene *mscn, struct ts_node *node); +static void apply_mtledit(Scene *scn, const MaterialEdit &med); +static void apply_mtledit(Material *mtl, const MaterialEdit &med); static struct ts_attr *attr_inscope(struct ts_node *node, const char *name); static void print_scene_graph(SceneNode *n, int level); -bool load_scene(Scene *scn, const char *fname) + +MetaScene::MetaScene() +{ + walk_mesh = 0; + music = 0; +} + +MetaScene::~MetaScene() +{ + delete walk_mesh; + delete music; +} + +bool MetaScene::load(const char *fname) { struct ts_node *root = ts_load(fname); if(!root || strcmp(root->name, "scene") != 0) { ts_free_tree(root); - fprintf(stderr, "failed to load scene metadata: %s\n", fname); + error_log("failed to load scene metadata: %s\n", fname); return false; } - bool res = proc_node(scn, root); + bool res = proc_node(this, root); ts_free_tree(root); - printf("loaded scene: %s\n", fname); - printf("scene graph:\n"); + /*info_log("loaded scene: %s\n", fname); + info_log("scene graph:\n"); print_scene_graph(scn->nodes, 0); + */ return res; } -static bool proc_node(Scene *scn, struct ts_node *node) +void MetaScene::update(float dt) +{ + int nscn = scenes.size(); + for(int i=0; iupdate(dt); + } +} + +void MetaScene::draw() const +{ + int nscn = scenes.size(); + for(int i=0; idraw(); + } +} + +SceneNode *MetaScene::find_node(const char *name) const +{ + int num = scenes.size(); + for(int i=0; ifind_node(name); + if(n) return n; + } + return 0; +} + +SceneNode *MetaScene::match_node(const char *qstr) const +{ + int num = scenes.size(); + for(int i=0; imatch_node(qstr); + if(n) return n; + } + return 0; +} + +std::list MetaScene::match_nodes(const char *qstr) const +{ + std::list res; + int num = scenes.size(); + for(int i=0; i tmp = scenes[i]->match_nodes(qstr); + if(!tmp.empty()) { + res.splice(res.end(), tmp); + } + } + return std::move(res); +} + +Scene *MetaScene::extract_nodes(const char *qstr) +{ + Scene *scn = 0; + int nscn = scenes.size(); + for(int i=0; iextract_nodes(qstr); + if(tmp) { + if(!scn) { + scn = tmp; + } else { + scn->merge(tmp); + delete tmp; + } + } + } + return scn; +} + +static bool proc_node(MetaScene *mscn, struct ts_node *node) { struct ts_node *c = node->child_list; while(c) { - if(!proc_node(scn, c)) { + if(!proc_node(mscn, c)) { return false; } c = c->next; @@ -45,74 +150,284 @@ static bool proc_node(Scene *scn, struct ts_node *node) // do this last to allow other contents of the node to do their thing if(strcmp(node->name, "scenefile") == 0) { - return proc_scenefile(scn, node); + return proc_scenefile(mscn, node); } else if(strcmp(node->name, "remap") == 0) { const char *match = ts_get_attr_str(node, "match"); const char *replace = ts_get_attr_str(node, "replace"); if(match && replace) { - datamap_map(match, replace); + mscn->datamap.map(match, replace); } + + } else if(strcmp(node->name, "music") == 0) { + return proc_music(mscn, node); } return true; } -static bool proc_scenefile(Scene *scn, struct ts_node *node) + + +struct SceneData { + MetaScene *meta; + std::string walkmesh_regexp, spawn_regexp; + std::vector mtledit; +}; + +/*! Processes a `scenefile` node. And kicks off scene loading (if necessary) by + * calling `SceneSet::get`. + */ +static bool proc_scenefile(MetaScene *mscn, struct ts_node *node) { const char *fname = ts_get_attr_str(node, "file"); if(fname) { + SceneData *sdat = new SceneData; + sdat->meta = mscn; + // datapath struct ts_attr *adpath = attr_inscope(node, "datapath"); if(adpath && adpath->val.type == TS_STRING) { - printf("adding data path: %s\n", adpath->val.str); - datamap_set_path(adpath->val.str); + mscn->datamap.set_path(adpath->val.str); + } + + // strip path + struct ts_attr *aspath = attr_inscope(node, "strip_path"); + if(aspath && aspath->val.type == TS_NUMBER) { + mscn->datamap.set_strip(aspath->val.inum); } // walkmesh - char *walkmesh_regexp = 0; struct ts_attr *awmesh = attr_inscope(node, "walkmesh"); if(awmesh && awmesh->val.type == TS_STRING) { - walkmesh_regexp = awmesh->val.str; + sdat->walkmesh_regexp = std::string(awmesh->val.str); } - int namesz = datamap_lookup(fname, 0, 0); + // spawn node + struct ts_attr *awspawn = attr_inscope(node, "spawn"); + if(awspawn) { + switch(awspawn->val.type) { + case TS_VECTOR: + mscn->start_pos = Vec3(awspawn->val.vec[0], awspawn->val.vec[1], + awspawn->val.vec[2]); + break; + + case TS_STRING: + default: + sdat->spawn_regexp = std::string(awspawn->val.str); + } + } + if((awspawn = attr_inscope(node, "spawn_rot")) && awspawn->val.type == TS_VECTOR) { + Quat rot; + rot.rotate(Vec3(1, 0, 0), deg_to_rad(awspawn->val.vec[0])); + rot.rotate(Vec3(0, 1, 0), deg_to_rad(awspawn->val.vec[1])); + rot.rotate(Vec3(0, 0, 1), deg_to_rad(awspawn->val.vec[2])); + mscn->start_rot = rot; + } + + int namesz = mscn->datamap.lookup(fname, 0, 0); char *namebuf = (char*)alloca(namesz + 1); - if(datamap_lookup(fname, namebuf, namesz + 1)) { + if(mscn->datamap.lookup(fname, namebuf, namesz + 1)) { fname = namebuf; } - if(!(scn->load(fname, SCNLOAD_FLIPTEX))) { - return false; + // material edits are kept in a list to be applied when the scene has been loaded + struct ts_node *child = node->child_list; + while(child) { + MaterialEdit medit; + if(proc_mtledit(mscn, &medit, child)) { + sdat->mtledit.push_back(medit); + } + child = child->next; } - // extract the walk mesh if necessary - // XXX as written, this will match even objects loaded by previous scenefile blocks - Scene *wscn; - if(walkmesh_regexp && (wscn = scn->extract_nodes(walkmesh_regexp))) { - // apply all transformations to the meshes - wscn->apply_xform(); + Scene *newscn = sceneman.get(fname); + /* NOTE: setting all these after get() is not a race condition, because + * scene_loaded() which uses this, will only run in our main loop during + * SceneSet::update() on the main thread. + */ + newscn->datamap = mscn->datamap; + mscn->datamap.clear(); + + newscn->metascn = mscn; + mscn->scndata[newscn] = sdat; + } + return true; +} + +bool MetaScene::scene_loaded(Scene *newscn) +{ + SceneData *sdat = (SceneData*)scndata[newscn]; + if(!sdat) { + error_log("MetaScene::scene_loaded called, but corresponding SceneData not found\n"); + return false; + } + + // extract the walk mesh if necessary + Scene *wscn; + if(!sdat->walkmesh_regexp.empty() && (wscn = newscn->extract_nodes(sdat->walkmesh_regexp.c_str()))) { + // apply all transformations to the meshes + wscn->apply_xform(); + + int nmeshes = wscn->meshes.size(); + for(int i=0; imeshes[i]; - int nmeshes = wscn->meshes.size(); + if(walk_mesh) { + walk_mesh->append(*m); + } else { + walk_mesh = m; + wscn->remove_mesh(m); // to save it from destruction + } + } + + delete wscn; + } + + // extract the spawn node + if(!sdat->spawn_regexp.empty() && (wscn = newscn->extract_nodes(sdat->spawn_regexp.c_str()))) { + + int nmeshes = wscn->meshes.size(); + int nnodes = wscn->nodes ? wscn->nodes->get_num_children() : 0; + + if(nmeshes) { + Vec3 pos; for(int i=0; imeshes[i]; + const Sphere &bsph = wscn->meshes[i]->get_bsphere(); + pos += bsph.center; + } + pos /= (float)nmeshes; + sdat->meta->start_pos = pos; - if(scn->walk_mesh) { - scn->walk_mesh->append(*m); + } else if(nnodes) { + // just use the first one + SceneNode *first = wscn->nodes->get_child(0); + sdat->meta->start_pos = first->get_position(); + sdat->meta->start_rot = first->get_rotation(); + } + delete wscn; + } + + int num_medits = sdat->mtledit.size(); + for(int i=0; imtledit[i]); + } + + scenes.push_back(newscn); + return true; +} + +static bool proc_mtledit(MetaScene *mscn, MaterialEdit *med, struct ts_node *node) +{ + if(strcmp(node->name, "mtledit") != 0) { + return false; + } + + const char *restr = ".*"; + struct ts_attr *amtl = ts_get_attr(node, "material"); + if(amtl && amtl->val.type == TS_STRING) { + restr = amtl->val.str; + } + + med->name_re = std::regex(restr); + + node = node->child_list; + while(node) { + struct ts_node *cn = node; + node = node->next; + + if(strcmp(cn->name, "texture") == 0) { + // add/change/remove a texture + struct ts_attr *atype = ts_get_attr(cn, "type"); + struct ts_attr *afile = ts_get_attr(cn, "file"); + + int textype = MTL_TEX_DIFFUSE; + if(atype) { + if(atype->val.type == TS_STRING) { + textype = mtl_parse_type(atype->val.str); + } else if(atype->val.type == TS_NUMBER) { + textype = atype->val.inum; + if(textype < 0 || textype >= NUM_MTL_TEXTURES) { + error_log("invalid texture in mtledit: %d\n", textype); + continue; + } } else { - scn->walk_mesh = m; - wscn->remove_mesh(m); // to save it from destruction + error_log("unexpected texture type in mtledit: %s\n", atype->val.str); + continue; } } - delete wscn; + med->attr = textype; + + if(!afile || !afile->val.str || !*afile->val.str) { + // remove + med->tex = 0; + } else { + med->tex = texman.get_texture(afile->val.str, TEX_2D, &mscn->datamap); + } + } + // TODO add more edit modes + } + + return true; +} + +static void apply_mtledit(Scene *scn, const MaterialEdit &med) +{ + // search all the objects to find matching material names + int nobj = scn->objects.size(); + for(int i=0; iobjects[i]; + if(std::regex_match(obj->mtl.name, med.name_re)) { + apply_mtledit(&obj->mtl, med); } } - datamap_reset(); +} + +static bool proc_music(MetaScene *mscn, struct ts_node *node) +{ + const char *fname = ts_get_attr_str(node, "file"); + if(fname) { + SceneData *sdat = new SceneData; + sdat->meta = mscn; + + // datapath + struct ts_attr *adpath = attr_inscope(node, "datapath"); + if(adpath && adpath->val.type == TS_STRING) { + mscn->datamap.set_path(adpath->val.str); + } + int namesz = mscn->datamap.lookup(fname, 0, 0); + char *namebuf = (char*)alloca(namesz + 1); + if(mscn->datamap.lookup(fname, namebuf, namesz + 1)) { + fname = namebuf; + } + + OggVorbisStream *ovstream = new OggVorbisStream; + if(!ovstream->open(fname)) { + delete ovstream; + return false; + } + + delete mscn->music; + mscn->music = ovstream; + } return true; } +static void apply_mtledit(Material *mtl, const MaterialEdit &med) +{ + // TODO more edit modes... + if(med.tex) { + mtl->add_texture(med.tex, med.attr); + } else { + Texture *tex = mtl->stdtex[med.attr]; + if(tex) { + mtl->remove_texture(tex); + } + } +} + static struct ts_attr *attr_inscope(struct ts_node *node, const char *name) { struct ts_attr *attr = 0; @@ -128,14 +443,14 @@ static void print_scene_graph(SceneNode *n, int level) if(!n) return; for(int i=0; iget_num_objects(); if(nobj) { - printf("%s - %d obj\n", n->get_name(), n->get_num_objects()); + info_log("%s - %d obj\n", n->get_name(), n->get_num_objects()); } else { - printf("%s\n", n->get_name()); + info_log("%s\n", n->get_name()); } for(int i=0; iget_num_children(); i++) {